/******************************************************************************** Ultra 64 MARIO Brothers mario chasing animation data Copyright 1995 Nintendo co., ltd. All rights reserved August 29, 1995 ********************************************************************************/ #include "../headers.h" static short mario_chase_run1_prm[]={ 0, 192, 180, 172, 176, 182, 188, 194, 200, 207, 214, 217, 211, 200, 188, 178, 173, 171, 172, 178, 188, 198, 207, 213, 217, 211, 195,16383, 3496,-4869,-6955,-6861, 7521,-7517,-26335,-1889, 4103,-6108,-3836,-11968, 4669,-29457,-15533,-15882,-16576,-17467,-18291,-19118, -18790,-15029,-11256,-9915,-9457,-9881,-11260,-13334, -15606,-17582,-18766,-18927,-18390,-17491,-16566,-15950, -15721,-15671,-15708,-15741, 6126, 7635, 9422, 9869, 10138,10284,10367,10443,10570,10538,10479,10960, 12261,14022,15845,17330,18079,17987,17317,16223, 14861,13386,11282, 8578, 6244, 5250, 87, 95, 104, 104, 103, 100, 99, 100, 104, 122, 148, 161, 145, 117, 104, 143, 181, 179, 172, 158, 136, 104, 43, -41, -116, -149, -56, -176, -312, -336, -344, -340, -330, -319, -312, -305, -293, -287, -294, -307, -312, -293, -275, -279, -287, -298, -307, -312, -311, -304, -297, -294,-23926,-23648,-22778,-21553,-20260,-18926, -17580,-16247,-14956,-13505,-12202,-11839,-12966,-15073, -17352,-20417,-23196,-24562,-25628,-26416,-26953,-27263, -27019,-26216,-25362,-24965,-10422,-12142,-14281,-15043, -15657,-16130,-16470,-16686,-16784,-16532,-15895,-15181, -14698,-14513,-15060,-17111,-19496,-20662,-20895,-19809, -14986,-10526,-9265,-8840,-8867,-8962,10778,14361, 18288,18841,19090,18982,18465,17486,15993,12381, 7053, 2967, 5250, 6819, 8453, 9867,10778,11125, 11115,10870,10508,10152, 9651, 8953, 8334, 8066, 208,-1738,-3754,-3672,-3242,-2604,-1897,-1261, -834, -831,-1130,-1365,-1188,-1085, -982, -894, -834, -825, -856, -892, -897, -834, -626, -310, -22, 104, 0, 37, 0, -182, -407, -645, -868,-1045,-1147,-1024, -715, -477, -638, -577, -479, -379, -312, -288, -285, -294, -306, -312, -312, -312, -312, -312,-12765,-15596,-18606,-18768, -18578,-18095,-17378,-16486,-15477,-13720,-11341,-9533, -10605,-9863,-8855,-7671,-6403,-5069,-3660,-2229, -831, 480, 1803, 3087, 4059, 4443,32767,32767, 16753, 0,-1929,-3859,-3628,-3034,-2226,-1352, -560, 0, 222, 197, 74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-14876,-15178,-16545,-18893,-21538, -24278,-26910,-29232,-31043,-31879,-31786,-31322,-31043, -31043,-31043,-31043,-31043,-31043,-31043,-31043,-31043, -31043,-31043,-31043,-31043,-31043,32767,32767,16753, -16545, 1282, 143,-1278,-1280,-1285,-1287,-1286, -1283,-1280,-1276,-1273,-1271,-1270,-1271,-1274, -1278,-1283,-1286,-1287,-1287,-1287,-1285,-1283, -1281,-1280,-1278,-1278,-1278, -166, -135, -78, -50, -63, -89, -121, -155, -186, -208, -217, -205, -175, -136, -97, -65, -50, -53, -64, -83, -104, -127, -146, -160, -166, -166, 4539, 4789, 5247, 5470, 5365, 5161, 4900, 4624, 4374, 4194, 4125, 4220, 4460, 4775, 5095, 5350, 5470, 5453, 5358, 5210, 5034, 4854, 4695, 4582, 4539, 4539,17404 }; static short mario_chase_run1_tbl[]={ 1, 0, /* chn14translate x */ 26, 1, /* chn14 translate y */ 1, 0, /* chn14 translate z */ 1, 0, /* chn14 rotate x */ 1, 27, /* chn14 rotate y */ 1, 0, /* chn14 rotate z */ 1, 0, /* 1_3 rotate x */ 1, 0, /* 1_3 rotate y */ 1, 441, /* 1_3 rotate z */ 26, 363, /* 1 rotate x */ 26, 389, /* 1 rotate y */ 26, 415, /* 1 rotate z */ 1, 361, /* 2 rotate x */ 1, 0, /* 2 rotate y */ 1, 362, /* 2 rotate z */ 1, 357, /* chn6 rotate x */ 1, 358, /* chn6 rotate y */ 1, 359, /* chn6 rotate z */ 1, 32, /* 1 rotate x */ 1, 33, /* 1 rotate y */ 1, 34, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 31, /* 1 rotate z */ 1, 28, /* 1 rotate x */ 1, 29, /* 1 rotate y */ 1, 30, /* 1 rotate z */ 1, 302, /* chn10 rotate x */ 1, 303, /* chn10 rotate y */ 1, 304, /* chn10 rotate z */ 1, 39, /* 1 rotate x */ 1, 40, /* 1 rotate y */ 1, 41, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 38, /* 1 rotate z */ 1, 35, /* 1 rotate x */ 1, 36, /* 1 rotate y */ 1, 37, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 26, 305, /* chn15 rotate y */ 26, 331, /* chn15 rotate z */ 26, 224, /* 1 rotate x */ 26, 250, /* 1 rotate y */ 26, 276, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 26, 198, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 26, 172, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 360, /* chn17 rotate z */ 26, 94, /* 1 rotate x */ 26, 120, /* 1 rotate y */ 26, 146, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 26, 68, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 26, 42, /* 1 rotate z */ }; AnimeRecord animMarioChaseJog = { MAP_ANIM_NORMAL, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 26, 20, mario_chase_run1_prm, mario_chase_run1_tbl };