/******************************************************************************** Ultra 64 MARIO Brothers mario take nothing animation data Copyright 1995 Nintendo co., ltd. All rights reserved August 31, 1995 ********************************************************************************/ #include "../headers.h" static short mario_carry_nothing_prm[]={ 0, 170, 169, 168, 166, 164, 162, 161, 160, 0, 0, 1, 2, 4, 5, 6, 6,16383, 0, -642,-2299,-4564,-7032,-9297, -10954,-11596,-1668,-1833,-2259,-2841,-3474,-4056, -4482,-4647,-4724,-4482,-3857,-3002,-2071,-1217, -592, -349,-13745,-14485,-15675,-15770,-13879,-10961, -8247,-6965,-1251, -499, 1438, 4089, 6978, 9629, 11567,12319,-11556,-11280,-10568,-9594,-8534,-7560, -6848,-6572,-11084,-12040,-14506,-17877,-21550,-24920, -27386,-28342, 0, 542, 1942, 3856, 5941, 7855, 9255, 9798, 0, 159, 569, 1131, 1742, 2304, 2715, 2874,-2743,-2667,-2473,-2208,-1919,-1653, -1459,-1384,-14371,-15212,-16609,-16868,-15069,-12225, -9551,-8261, 1355, 871, -378,-2087,-3949,-5658, -6908,-7393,11222,10947,10238, 9269, 8213, 7244, 6535, 6260,-13066,-13781,-15626,-18148,-20896,-23417, -25262,-25977, 0, 61, 219, 435, 671, 887, 1045, 1106, -208, -208, -206, -204, -202, -200, -199, -198,-13864,-14053,-14541,-15209,-15936,-16603, -17091,-17281, 7754, 7992, 8607, 9449,10366,11207, 11822,12061, 6921, 6932, 6963, 7004, 7049, 7090, 7120, 7132, 4420, 4511, 4743, 5061, 5408, 5726, 5959, 6049,-21436,-21418,-21370,-21305,-21234,-21169, -21122,-21104,-16576,-16651,-16845,-17109,-17398,-17663, -17856,-17932, 9527, 9690,10110,10686,11312,11888, 12308,12471,-10678,-10650,-10578,-10481,-10374,-10276, -10205,-10177,-5055,-5125,-5304,-5550,-5817,-6063, -6243,-6312,-19042,-19095,-19231,-19417,-19619,-19806, -19942,-19994,32767,32767,16753,-16545,32767,32767, 16753,-16545, -926, -753, -306, 304, 970, 1581, 2028, 2202, 0, -93, -334, -664,-1023,-1353, -1594,-1687, 0, 36, 131, 260, 400, 530, 624, 661, 2180, 2263, 2479, 2774, 3096, 3391, 3607, 3691, 0, 99, 355, 705, 1087, 1438, 1694, 1793, 0, -1, -5, -10, -16, -22, -26, -27,16545,16545,16545,16544,16544,16543, 16543,16543 }; static short mario_carry_nothing_tbl[]={ 1, 0, /* chn14translate x */ 8, 1, /* chn14 translate y */ 8, 9, /* chn14 translate z */ 1, 0, /* chn14 rotate x */ 1, 17, /* chn14 rotate y */ 1, 0, /* chn14 rotate z */ 8, 266, /* 1_3 rotate x */ 8, 274, /* 1_3 rotate y */ 8, 282, /* 1_3 rotate z */ 8, 242, /* 1 rotate x */ 8, 250, /* 1 rotate y */ 8, 258, /* 1 rotate z */ 1, 0, /* 2 rotate x */ 1, 0, /* 2 rotate y */ 8, 234, /* 2 rotate z */ 1, 230, /* chn6 rotate x */ 1, 231, /* chn6 rotate y */ 1, 232, /* chn6 rotate z */ 8, 50, /* 1 rotate x */ 8, 58, /* 1 rotate y */ 8, 66, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 8, 42, /* 1 rotate z */ 8, 18, /* 1 rotate x */ 8, 26, /* 1 rotate y */ 8, 34, /* 1 rotate z */ 1, 226, /* chn10 rotate x */ 1, 227, /* chn10 rotate y */ 1, 228, /* chn10 rotate z */ 8, 106, /* 1 rotate x */ 8, 114, /* 1 rotate y */ 8, 122, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 8, 98, /* 1 rotate z */ 8, 74, /* 1 rotate x */ 8, 82, /* 1 rotate y */ 8, 90, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 229, /* chn15 rotate z */ 8, 202, /* 1 rotate x */ 8, 210, /* 1 rotate y */ 8, 218, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 8, 194, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 8, 186, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 233, /* chn17 rotate z */ 8, 162, /* 1 rotate x */ 8, 170, /* 1 rotate y */ 8, 178, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 8, 154, /* 1 rotate z */ 8, 130, /* 1 rotate x */ 8, 138, /* 1 rotate y */ 8, 146, /* 1 rotate z */ }; AnimeRecord animMarioNoTaking1 = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 8, /* number of frames */ 20, /* number of joints */ mario_carry_nothing_prm, mario_carry_nothing_tbl }; AnimeRecord animMarioNoTaking2 = { MAP_ANIM_REVERSE+MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 7, /* start frame */ 0, /* loop frame */ 8, /* number of frames */ 20, /* number of joints */ mario_carry_nothing_prm, mario_carry_nothing_tbl };