/******************************************************************************** Ultra 64 MARIO Brothers mario chase accele animation data Copyright 1995 Nintendo co., ltd. All rights reserved Swptember 04, 1995 ********************************************************************************/ #include "../headers.h" static short mario_slip_accel_prm[]={ 0, 54,16383, -118, -594,-1823,-3504,-5335, -7015,-8244,-8721,-1664,-1865,-2384,-3093,-3865, -4574,-5093,-5294,-3985,-3853,-3513,-3048,-2541, -2076,-1735,-1604,-10742,-11611,-12815,-12251,-6354, 0, 0, 0,-24240,-28189,-37050,-46348,-56183, -67390,-76592,-80409,-13163,-14529,-17595,-20812,-24215, -28093,-31276,-32597,19238,22201,28850,35827,43208, 51618,58523,61387, 0, 324, 1163, 2309, 3557, 4703, 5541, 5866, 0, 309, 1107, 2197, 3386, 4477, 5274, 5584,-4724,-4662,-4501,-4281,-4041, -3821,-3660,-3597,-9282,-9068,-8517,-7763,-6942, -6188,-5637,-5423,12583,11221, 9624,11531,19818, 31674,42304,46913,12698,12748,12651,12045,10518, 8437, 6602, 5812, 6305, 3635, -742,-1375, 4884, 14685,23722,27691, 27, 603,-13531, 1600, -59, 2, 162, 381, 620, 839, 999, 1061, -335, -307, -234, -134, -26, 72, 145, 173,-25567, -25766,-26277,-26977,-27739,-28439,-28950,-29149, 149, -247,-13246, 2503, 0, -84, -301, -599, -923, -1220,-1437,-1522, 108, 99, 76, 45, 11, -19, -42, -50,-24265,-24569,-25353,-26426,-27594, -28666,-29450,-29754,32767,32767,16753,-16545,32767, 32767,16753,-16545, 0, -67, -219, -383, -487, -471, -389, -340, 834, 803, 735, 665, 626, 657, 724, 761, 6165, 5208, 3040, 715, -712, -346, 988, 1772, 0, -22, -79, -157, -242, -321, -378, -400, -834, -828, -814, -794, -772, -752, -737, -732, 5100, 5390, 6137, 7158, 8271, 9292,10039,10329, 7786, 7986, 8443, 9052, 9709, 10308,10744,10913 }; static short mario_slip_accel_tbl[]={ 1, 0, /* chn14translate x */ 1, 1, /* chn14 translate y */ 1, 0, /* chn14 translate z */ 1, 0, /* chn14 rotate x */ 1, 2, /* chn14 rotate y */ 1, 0, /* chn14 rotate z */ 1, 0, /* 1_3 rotate x */ 1, 0, /* 1_3 rotate y */ 8, 227, /* 1_3 rotate z */ 8, 203, /* 1 rotate x */ 8, 211, /* 1 rotate y */ 8, 219, /* 1 rotate z */ 8, 179, /* 2 rotate x */ 8, 187, /* 2 rotate y */ 8, 195, /* 2 rotate z */ 1, 175, /* chn6 rotate x */ 1, 176, /* chn6 rotate y */ 1, 177, /* chn6 rotate z */ 8, 35, /* 1 rotate x */ 8, 43, /* 1 rotate y */ 8, 51, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 8, 27, /* 1 rotate z */ 8, 3, /* 1 rotate x */ 8, 11, /* 1 rotate y */ 8, 19, /* 1 rotate z */ 1, 171, /* chn10 rotate x */ 1, 172, /* chn10 rotate y */ 1, 173, /* chn10 rotate z */ 8, 91, /* 1 rotate x */ 8, 99, /* 1 rotate y */ 8, 107, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 8, 83, /* 1 rotate z */ 8, 59, /* 1 rotate x */ 8, 67, /* 1 rotate y */ 8, 75, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 174, /* chn15 rotate z */ 8, 147, /* 1 rotate x */ 8, 155, /* 1 rotate y */ 8, 163, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 146, /* 1 rotate z */ 1, 143, /* 1 rotate x */ 1, 144, /* 1 rotate y */ 1, 145, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 178, /* chn17 rotate z */ 8, 119, /* 1 rotate x */ 8, 127, /* 1 rotate y */ 8, 135, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 118, /* 1 rotate z */ 1, 115, /* 1 rotate x */ 1, 116, /* 1 rotate y */ 1, 117, /* 1 rotate z */ }; AnimeRecord animMarioSlipAccele = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 8, /* number of frames */ 20, /* number of joints */ mario_slip_accel_prm, mario_slip_accel_tbl };