/******************************************************************************** Ultra 64 MARIO Brothers mario slip left turn animation data Copyright 1995 Nintendo co., ltd. All rights reserved Swptember 04, 1995 ********************************************************************************/ #include "../headers.h" static short mario_slip_Lturn_prm[]={ 0, 54,16383, -118,-1664,-3985,-10742,-24240, -23869,-22913,-21605,-20180,-18872,-17916,-17545,-13163, -13206,-13316,-13467,-13631,-13782,-13892,-13935,19238, 18621,17032,14859,12492,10319, 8729, 8113,-4724, -9282,12583,12849,13534,14471,15492,16429,17114, 17380,12698,12567,12230,11768,11266,10804,10467, 10336, 6305, 6616, 7419, 8516, 9711,10809,11611, 11922, 27, 603,-13531, 1600, 2160, 3606, 5582, 7735, 9711,11157,11717, -59, -50, -28, 2, 35, 66, 88, 97, -335, -334, -333, -331, -329, -328, -326, -326,-25567,-25833,-26519,-27457, -28478,-29416,-30102,-30368, 149, 146, 140, 131, 121, 112, 105, 102, -247, -248, -252, -256, -261, -265, -269, -270,-13246,-13142,-12873,-12507, -12107,-11740,-11472,-11368, 2503, 2549, 2668, 2831, 3009, 3172, 3291, 3337, 0, -53, -190, -379, -584, -772, -910, -963, 108, 108, 107, 107, 106, 105, 105, 105,-24265,-24392,-24720,-25168, -25657,-26105,-26433,-26560,32767,32767,16753,-16545, 32767,32767,16753,-16545, 0, 174, 623, 1238, 1908, 2522, 2972, 3146, 834, 746, 520, 210, -126, -435, -661, -749, 6165, 6091, 5899, 5636, 5350, 5088, 4896, 4821, -834, -944,-1227,-1614, -2036,-2423,-2706,-2816, 5100, 5100, 5100, 5100, 5100, 5100, 5100, 5100, 0, 59, 194, 373, 566, 742, 871, 920, 0, -54, -178, -344, -522, -684, -802, -848, 7784, 7781, 7776, 7769, 7761, 7754, 7748, 7746 }; static short mario_slip_Lturn_tbl[]={ 1, 0, /* chn14translate x */ 1, 1, /* chn14 translate y */ 1, 0, /* chn14 translate z */ 1, 0, /* chn14 rotate x */ 1, 2, /* chn14 rotate y */ 1, 0, /* chn14 rotate z */ 8, 196, /* 1_3 rotate x */ 8, 204, /* 1_3 rotate y */ 8, 212, /* 1_3 rotate z */ 1, 0, /* 1 rotate x */ 8, 180, /* 1 rotate y */ 8, 188, /* 1 rotate z */ 8, 156, /* 2 rotate x */ 8, 164, /* 2 rotate y */ 8, 172, /* 2 rotate z */ 1, 152, /* chn6 rotate x */ 1, 153, /* chn6 rotate y */ 1, 154, /* chn6 rotate z */ 8, 7, /* 1 rotate x */ 8, 15, /* 1 rotate y */ 8, 23, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 6, /* 1 rotate z */ 1, 3, /* 1 rotate x */ 1, 4, /* 1 rotate y */ 1, 5, /* 1 rotate z */ 1, 148, /* chn10 rotate x */ 1, 149, /* chn10 rotate y */ 1, 150, /* chn10 rotate z */ 8, 33, /* 1 rotate x */ 8, 41, /* 1 rotate y */ 8, 49, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 32, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 31, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 151, /* chn15 rotate z */ 8, 124, /* 1 rotate x */ 8, 132, /* 1 rotate y */ 8, 140, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 8, 116, /* 1 rotate z */ 8, 92, /* 1 rotate x */ 8, 100, /* 1 rotate y */ 8, 108, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 155, /* chn17 rotate z */ 8, 68, /* 1 rotate x */ 8, 76, /* 1 rotate y */ 8, 84, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 8, 60, /* 1 rotate z */ 1, 57, /* 1 rotate x */ 1, 58, /* 1 rotate y */ 1, 59, /* 1 rotate z */ }; AnimeRecord animMarioSlipLeft = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 8, /* number of frames */ 20, /* number of joints */ mario_slip_Lturn_prm, mario_slip_Lturn_tbl };