/******************************************************************************** Ultra 64 MARIO Brothers mario slip braking animation data Copyright 1995 Nintendo co., ltd. All rights reserved Swptember 04, 1995 ********************************************************************************/ #include "../headers.h" static short mario_slip_Rturn_prm[]={ 0, 54,16383, -118,-1664,-3985,-10742,-10506, -9895,-9059,-8149,-7314,-6703,-6466,-24240,-13163, 19238,-4724,-9282,12583,13167,14674,16734,18978, 21038,22544,23128,12698,12743,12859,13018,13191, 13349,13465,13510, 6305, 6652, 7546, 8768,10100, 11323,12217,12563, 27, 40, 73, 117, 165, 210, 243, 255, 603, 600, 592, 581, 569, 558, 550, 547,-13531,-13305,-12723,-11927,-11060, -10265,-9683,-9457, 1600, -59, 0, 150, 356, 581, 787, 938, 997, -335, -335, -335, -336, -336, -337, -337, -337,-25567,-25590,-25650,-25732, -25820,-25902,-25962,-25985, 149, 154, 167, 185, 204, 222, 235, 240, -247, -242, -230, -213, -194, -177, -165, -160,-13246,-13500,-14156,-15052, -16029,-16925,-17581,-17835, 2503, 3231, 5108, 7675, 10472,13039,14917,15645, 0, -33, -118, -235, -362, -478, -564, -597, 108, 40, -134, -374, -635, -875,-1050,-1118,-24265,-24687,-25774,-27260, -28880,-30367,-31454,-31875,32767,32767,16753,-16545, 32767,32767,16753,-16545, 0, -191, -686,-1362, -2098,-2774,-3268,-3460, 834, 844, 869, 904, 942, 977, 1003, 1012, 6165, 6155, 6128, 6091, 6051, 6014, 5987, 5976, 0, 0, 1, 2, 3, 4, 4, 5, -834, -643, -152, 520, 1252, 1925, 2416, 2607, 5100, 5100, 5100, 5100, 5100, 5101, 5101, 5101, 0, -69, -226, -435, -661, -867,-1017,-1075, 0, 63, 208, 401, 608, 798, 936, 989, 7784, 7780, 7773, 7763, 7752, 7743, 7735, 7733 }; static short mario_slip_Rturn_tbl[]={ 1, 0, /* chn14translate x */ 1, 1, /* chn14 translate y */ 1, 0, /* chn14 translate z */ 1, 0, /* chn14 rotate x */ 1, 2, /* chn14 rotate y */ 1, 0, /* chn14 rotate z */ 8, 204, /* 1_3 rotate x */ 8, 212, /* 1_3 rotate y */ 8, 220, /* 1_3 rotate z */ 8, 180, /* 1 rotate x */ 8, 188, /* 1 rotate y */ 8, 196, /* 1 rotate z */ 8, 156, /* 2 rotate x */ 8, 164, /* 2 rotate y */ 8, 172, /* 2 rotate z */ 1, 152, /* chn6 rotate x */ 1, 153, /* chn6 rotate y */ 1, 154, /* chn6 rotate z */ 1, 14, /* 1 rotate x */ 1, 15, /* 1 rotate y */ 1, 16, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 8, 6, /* 1 rotate z */ 1, 3, /* 1 rotate x */ 1, 4, /* 1 rotate y */ 1, 5, /* 1 rotate z */ 1, 148, /* chn10 rotate x */ 1, 149, /* chn10 rotate y */ 1, 150, /* chn10 rotate z */ 8, 19, /* 1 rotate x */ 8, 27, /* 1 rotate y */ 8, 35, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 18, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 17, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 151, /* chn15 rotate z */ 8, 124, /* 1 rotate x */ 8, 132, /* 1 rotate y */ 8, 140, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 8, 116, /* 1 rotate z */ 8, 92, /* 1 rotate x */ 8, 100, /* 1 rotate y */ 8, 108, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 155, /* chn17 rotate z */ 8, 68, /* 1 rotate x */ 8, 76, /* 1 rotate y */ 8, 84, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 67, /* 1 rotate z */ 8, 43, /* 1 rotate x */ 8, 51, /* 1 rotate y */ 8, 59, /* 1 rotate z */ }; AnimeRecord animMarioSlipRight = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 8, /* number of frames */ 20, /* number of joints */ mario_slip_Rturn_prm, mario_slip_Rturn_tbl };