/******************************************************************************** Ultra 64 MARIO Brothers mario chase swimming animation data Copyright 1995 Nintendo co., ltd. All rights reserved August 23, 1995 ********************************************************************************/ #include "../headers.h" static short mario_swim_chase_prm[]={ 0, 189,16383, 7151,-2439,-7980,-4902,-1641, -41994,16253, 374, 3749,-1962,-6258,29895,-11316, 50344, 452, 453, 456, 460, 464, 469, 472, 474, 473, 470, 463, 452, 426, 383, 330, 279, 238, 201, 163, 142, 153, 244, 382, 452, 400, 400, 398, 395, 391, 388, 386, 385, 385, 387, 392, 400, 420, 453, 492, 529, 555, 572, 583, 585, 571, 516, 439, 400,-5179,-5155,-5093,-5008,-4913,-4823,-4752, -4714,-4723,-4795,-4942,-5179,-5735,-6688,-7821, -8920,-9770,-10504,-11199,-11558,-11284,-9395,-6609, -5179, 4625, 4997, 5958, 7272, 8704,10018,10979, 11352,10379, 8198, 5912, 4625, 4271, 4041, 3915, 3877, 3909, 3994, 4114, 4251, 4388, 4508, 4592, 4625, 1280, 1285, 1298, 1318, 1343, 1370, 1399, 1426, 1450, 1470, 1484, 1488, 1484, 1473, 1456, 1434, 1410, 1384, 1359, 1334, 1313, 1296, 1284, 1280, 1192,-3801,-4153,-5119,-6562,-8346,-10334, -12391,-14380,-16163,-17607,-18572,-18925,-18627,-17804, -16561,-15004,-13236,-11363,-9490,-7722,-6164,-4921, -4099,-3801, -165, -142, -89, -30, 11, 27, 25, 6, -33, -87, -137, -165, -174, -180, -184, -185, -184, -182, -178, -175, -171, -168, -166, -165, -237, -244, -260, -277, -289, -290, -284, -276, -266, -253, -243, -237, -234, -233, -232, -232, -232, -233, -234, -234, -235, -236, -236, -237,-1247,-2133,-4182,-6485,-8133,-8789, -8744,-8032,-6471,-4335,-2352,-1247, -891, -658, -532, -494, -526, -611, -732, -871,-1009,-1130, -1215,-1247, 2503, 2471, 2388, 2273, 2146, 2025, 1929, 1878, 1891, 1987, 2184, 2503, 3107, 4061, 5232, 6487, 7693, 8720, 9432, 9699, 8575, 6101, 3627, 2503, 870, 855, 815, 756, 682, 600, 514, 432, 358, 299, 259, 244, 256, 290, 342, 406, 479, 557, 634, 708, 772, 823, 858, 870, -725,-17701, 6603,32981,22994,-16545, -16227,-15354,-14050,-12439,-10642,-8784,-6988,-5376, -4072,-3200,-2882,-3150,-3894,-5017,-6424,-8021, -9713,-11405,-13003,-14410,-15533,-16276,-16545,57388, 31328,23115,-16545, 0, 33, 106, 179, 212, 206, 187, 160, 125, 85, 42, 0, -61, -140, -210, -239, -229, -202, -163, -119, -75, -37, -10, 0, 0, 126, 403, 680, 806, 781, 712, 607, 474, 323, 162, 0, -232, -534, -796, -907, -868, -765, -620, -453, -287, -141, -39, 0,-12086,-12085,-12082,-12079,-12078, -12079,-12080,-12081,-12083,-12085,-12086,-12086,-12085, -12081,-12077,-12076,-12076,-12077,-12079,-12081,-12083, -12085,-12086,-12086, 0, 71, 203, 274, 269, 254, 231, 199, 159, 112, 59, 0, -128, -300, -387, -374, -338, -287, -225, -161, -100, -48, -13, 0, 0, 18, 53, 72, 71, 67, 60, 52, 42, 29, 15, 0, -33, -79, -102, -99, -89, -76, -59, -42, -26, -12, -3, 0, 4371, 4371, 4373, 4374, 4373, 4373, 4372, 4372, 4371, 4371, 4371, 4371, 4372, 4375, 4376, 4376, 4375, 4375, 4374, 4373, 4372, 4371, 4371, 4371, 1402, 1345, 1188, 954, 665, 342, 9, -313, -602, -836, -993,-1050,-1002, -869, -667, -414, -127, 175, 479, 766, 1019, 1220, 1354, 1402, 907, 870, 768, 617, 429, 220, 4, -203, -391, -542, -644, -681, -650, -563, -433, -269, -83, 112, 309, 495, 658, 789, 875, 907,26813,26812,26811,26808,26805, 26802,26798,26794,26791,26789,26787,26786,26787, 26788,26791,26793,26796,26800,26803,26806,26809, 26811,26813,26813 }; static short mario_swim_chase_tbl[]={ 1, 0, /* chn14_3translate x */ 1, 1, /* chn14_3 translate y */ 1, 0, /* chn14_3 translate z */ 1, 0, /* chn14_3 rotate x */ 1, 2, /* chn14_3 rotate y */ 1, 0, /* chn14_3 rotate z */ 24, 459, /* 1_3 rotate x */ 24, 483, /* 1_3 rotate y */ 24, 507, /* 1_3 rotate z */ 24, 387, /* 1 rotate x */ 24, 411, /* 1 rotate y */ 24, 435, /* 1 rotate z */ 24, 315, /* 2 rotate x */ 24, 339, /* 2 rotate y */ 24, 363, /* 2 rotate z */ 1, 311, /* chn6 rotate x */ 1, 312, /* chn6 rotate y */ 1, 313, /* chn6 rotate z */ 1, 7, /* 1 rotate x */ 1, 8, /* 1 rotate y */ 1, 9, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 6, /* 1 rotate z */ 1, 3, /* 2 rotate x */ 1, 4, /* 2 rotate y */ 1, 5, /* 2 rotate z */ 1, 284, /* chn10 rotate x */ 1, 285, /* chn10 rotate y */ 1, 286, /* chn10 rotate z */ 1, 14, /* 1 rotate x */ 1, 15, /* 1 rotate y */ 1, 16, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 13, /* 1 rotate z */ 1, 10, /* 1 rotate x */ 1, 11, /* 1 rotate y */ 1, 12, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 24, 287, /* chn15 rotate z */ 24, 258, /* 1 rotate x */ 1, 282, /* 1 rotate y */ 1, 283, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 24, 234, /* 1 rotate z */ 24, 162, /* 1 rotate x */ 24, 186, /* 1 rotate y */ 24, 210, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 314, /* chn17 rotate z */ 24, 113, /* 1 rotate x */ 1, 137, /* 1 rotate y */ 24, 138, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 24, 89, /* 1 rotate z */ 24, 17, /* 1 rotate x */ 24, 41, /* 1 rotate y */ 24, 65, /* 1 rotate z */ }; AnimeRecord animMarioSwimChase = { MAP_ANIM_NORMAL, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 24, 20, mario_swim_chase_prm, mario_swim_chase_tbl };