/******************************************************************************** Ultra 64 MARIO Brothers mario bar waiting animation data Copyright 1996 Nintendo co., ltd. All rights reserved May 1, 1996 ********************************************************************************/ #include "../headers.h" static short mario_stick_wait_prm[]={ 0, -4, 189, -100, -104,16383, 104,-11499, -3902,-1183,-9282,11633, -369,-29124, 8571, 1986, 3975,-6675,-9715, 1100,30143, 3640, -114,-11239, 12447, 4318, 4253,-27917,-4929, 1341,-9149,14080, 61, 2499,-31790,-32767,-32767,16753,-16545,-32767, -32767,16753,-16545,-16803,-16801,-16797,-16790,-16779, -16766,-16749,-16729,-16706,-16679,-16650,-16616,-16580, -16540,-16496,-16449,-16398,-16344,-16286,-16224,-16158, -16089,-16015,-15938,-15856,-15771,-15681,-15588,-15490, -15388,-15281,-15171,-15052,-14922,-14782,-14632,-14473, -14306,-14131,-13950,-13764,-13572,-13376,-13176,-12973, -12769,-12563,-12356,-12150,-11945,-11742,-11541,-11344, -11150,-10962,-10779,-10602,-10433,-10271,-10118,-9974, -9841,-9718,-9607,-9509,-9424,-9352,-9320,-9345, -9422,-9544,-9705,-9897,-10115,-10351,-10599,-10853, -11105,-11349,-11580,-11789,-11970,-12141,-12320,-12508, -12703,-12903,-13109,-13318,-13530,-13744,-13959,-14173, -14387,-14597,-14805,-15007,-15205,-15396,-15579,-15753, -15918,-16072,-16214,-16344,-16459,-16560,-16645,-16712, -16762,-16792,-16803,-3994,-3986,-3963,-3926,-3876, -3814,-3742,-3660,-3571,-3474,-3372,-3266,-3156, -3044,-2932,-2819,-2709,-2601,-2497,-2398,-2305, -2220,-2144,-2077,-2022,-1979,-1949,-1935,-1936, -1954,-1991,-2047,-2121,-2212,-2317,-2437,-2570, -2715,-2872,-3040,-3217,-3403,-3598,-3799,-4007, -4219,-4437,-4658,-4882,-5107,-5334,-5560,-5786, -6010,-6231,-6449,-6663,-6872,-7074,-7269,-7457, -7636,-7805,-7964,-8111,-8246,-8368,-8467,-8535, -8576,-8591,-8583,-8555,-8509,-8448,-8373,-8289, -8196,-8098,-7997,-7896,-7797,-7694,-7579,-7454, -7320,-7178,-7028,-6872,-6712,-6547,-6379,-6209, -6038,-5868,-5698,-5531,-5367,-5207,-5053,-4905, -4764,-4632,-4509,-4397,-4296,-4208,-4134,-4075, -4031,-4004,-3994,-1465,-1459,-1440,-1411,-1371, -1323,-1267,-1203,-1134,-1060, -982, -902, -819, -736, -653, -572, -493, -417, -345, -280, -220, -168, -125, -91, -68, -57, -58, -73, -102, -148, -210, -290, -388, -501, -631, -774, -931, -1101,-1282,-1474,-1676,-1886,-2105,-2331,-2562, -2799,-3041,-3285,-3532,-3781,-4030,-4279,-4527, -4773,-5015,-5254,-5488,-5716,-5937,-6151,-6356, -6551,-6737,-6910,-7072,-7221,-7355,-7465,-7542, -7589,-7608,-7601,-7570,-7519,-7450,-7364,-7265, -7155,-7036,-6910,-6781,-6650,-6511,-6356,-6187, -6005,-5812,-5608,-5397,-5178,-4953,-4724,-4493, -4260,-4027,-3795,-3567,-3343,-3124,-2913,-2711, -2519,-2338,-2170,-2016,-1879,-1758,-1657,-1575, -1515,-1478,-1465, 2785, 204,-4029, 2466, 1623, 17216 }; static short mario_stick_wait_tbl[]={ 1, 1, /* chn14translate x */ 1, 2, /* chn14 translate y */ 1, 3, /* chn14 translate z */ 1, 4, /* chn14 rotate x */ 1, 5, /* chn14 rotate y */ 1, 6, /* chn14 rotate z */ 1, 382, /* 1_3 rotate x */ 1, 383, /* 1_3 rotate y */ 1, 384, /* 1_3 rotate z */ 1, 379, /* 1 rotate x */ 1, 380, /* 1 rotate y */ 1, 381, /* 1 rotate z */ 112, 43, /* 2 rotate x */ 112, 155, /* 2 rotate y */ 112, 267, /* 2 rotate z */ 1, 39, /* chn6 rotate x */ 1, 40, /* chn6 rotate y */ 1, 41, /* chn6 rotate z */ 1, 11, /* 1 rotate x */ 1, 12, /* 1 rotate y */ 1, 13, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 10, /* 1 rotate z */ 1, 7, /* 1 rotate x */ 1, 8, /* 1 rotate y */ 1, 9, /* 1 rotate z */ 1, 35, /* chn10 rotate x */ 1, 36, /* chn10 rotate y */ 1, 37, /* chn10 rotate z */ 1, 18, /* 1 rotate x */ 1, 19, /* 1 rotate y */ 1, 20, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 17, /* 1 rotate z */ 1, 14, /* 1 rotate x */ 1, 15, /* 1 rotate y */ 1, 16, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 38, /* chn15 rotate z */ 1, 32, /* 1 rotate x */ 1, 33, /* 1 rotate y */ 1, 34, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 31, /* 1 rotate z */ 1, 28, /* 1 rotate x */ 1, 29, /* 1 rotate y */ 1, 30, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 42, /* chn17 rotate z */ 1, 25, /* 1 rotate x */ 1, 26, /* 1 rotate y */ 1, 27, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 24, /* 1 rotate z */ 1, 21, /* 1 rotate x */ 1, 22, /* 1 rotate y */ 1, 23, /* 1 rotate z */ }; AnimeRecord animMarioBarWaiting = { MAP_ANIM_NORMAL, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 112, /* number of frames */ 20, /* number of joints */ mario_stick_wait_prm, mario_stick_wait_tbl };