/******************************************************************************** Ultra 64 MARIO Brothers mario base animation data Copyright 1995 Nintendo co., ltd. All rights reserved July 11, 1995 ********************************************************************************/ #include "../headers.h" static short mario_basedata_1_0_prm[]={ 0, 189,16383, -118,-1664,-3985,-3963, -762, -7817,-11686,-4724,-3129, 2332, 7987,-11590, 27, 603,-13531, 1600, -279, -193,-17326, 149, -247, -13246, 1355, 64, 86,-17197,32767,32767,16753, -16545,32767,32767,16753,-16545, 533, -218,16545, }; static short mario_basedata_1_0_tbl[]={ 1, 0, /* chn14translate x */ 1, 1, /* chn14 translate y */ 1, 0, /* chn14 translate z */ 1, 0, /* chn14 rotate x */ 1, 2, /* chn14 rotate y */ 1, 0, /* chn14 rotate z */ 1, 0, /* 1_3 rotate x */ 1, 0, /* 1_3 rotate y */ 1, 39, /* 1_3 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 38, /* 1 rotate z */ 1, 0, /* 2 rotate x */ 1, 0, /* 2 rotate y */ 1, 37, /* 2 rotate z */ 1, 33, /* chn6 rotate x */ 1, 34, /* chn6 rotate y */ 1, 35, /* chn6 rotate z */ 1, 7, /* 1 rotate x */ 1, 8, /* 1 rotate y */ 1, 9, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 6, /* 1 rotate z */ 1, 3, /* 1 rotate x */ 1, 4, /* 1 rotate y */ 1, 5, /* 1 rotate z */ 1, 29, /* chn10 rotate x */ 1, 30, /* chn10 rotate y */ 1, 31, /* chn10 rotate z */ 1, 12, /* 1 rotate x */ 1, 13, /* 1 rotate y */ 1, 14, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 11, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 10, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 32, /* chn15 rotate z */ 1, 26, /* 1 rotate x */ 1, 27, /* 1 rotate y */ 1, 28, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 25, /* 1 rotate z */ 1, 22, /* 1 rotate x */ 1, 23, /* 1 rotate y */ 1, 24, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 36, /* chn17 rotate z */ 1, 19, /* 1 rotate x */ 1, 20, /* 1 rotate y */ 1, 21, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 18, /* 1 rotate z */ 1, 15, /* 1 rotate x */ 1, 16, /* 1 rotate y */ 1, 17, /* 1 rotate z */ }; AnimeRecord animMarioBaseData = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 1, /* number of frames */ 20, /* number of joints */ mario_basedata_1_0_prm, mario_basedata_1_0_tbl };