/******************************************************************************** Ultra 64 MARIO Brothers mario fire jumping animation data Copyright 1995 Nintendo co., ltd. All rights reserved October 27, 1995 ********************************************************************************/ #include "../headers.h" static short mario_fire_jump_prm[]={ 0, 59,16383,-19139,-19100,-19008,-18898,-18805, -18766,-18822,-18945,-19072,-19138,-7220,-6989,-6437, -5778,-5226,-4994,-5325,-6061,-6819,-7215, 392, 323, 156, -41, -207, -277, -178, 43, 271, 391,-16375,10763,-11464,-4490,19465,19422,19328, 19234,19192,19267,19402,19465,19465,19465, 4524, 4007, 2870, 1732, 1215, 2126, 3769, 4524, 4524, 4524, -949,-1104,-1445,-1786,-1941,-1668,-1175, -949, -949, -949,-16270,-10532,12114,-6153, 27, -3, -79, -169, -244, -276, -230, -130, -26, 27, 603, 597, 580, 561, 544, 537, 547, 569, 591, 603,-13531,-14096,-15443,-17050,-18397, -18962,-18156,-16361,-14511,-13543,18497,17368,14678, 11467, 8777, 7649, 9259,12845,16538,18471,12698, 12002,10340, 8358, 6697, 6000, 6994, 9208,11489, 12683, 7851, 8103, 8704, 9421,10021,10273, 9914, 9113, 8289, 7857,-24562,-25371,-27300,-29604,-31533, -32342,-31187,-28616,-25966,-24580, 234, 212, 162, 101, 51, 29, 60, 127, 197, 233, -169, -182, -211, -246, -275, -287, -270, -231, -191, -170,-17418,-16506,-14333,-11740,-9566,-8655,-9956, -12852,-15836,-17398, 9074, 9800,11533,13602,15335, 16062,15024,12715,10335, 9090,-1613,-2056,-3114, -4376,-5433,-5876,-5244,-3834,-2383,-1623,-8474, -8284,-7831,-7290,-6837,-6647,-6918,-7522,-8145, -8470,32532,-32346,-30784,-28920,-27358,-26704,-27638, -29720,-31864,32547,-32767,-32767,16753,-16545,-32767, -32767,16753,-16545, 0, 3, 4, 4, 4, 3, 0, 0, 0, 0, -938,-1753,-1228, -563, 231, 1147, 1294, 347, -509, -933,-7497, -7497,-7497,-7497,-7497,-7497,-7496,-7497,-7497, -7497, -323, -277, -163, -19, 118, 211, 244, 241, 223, 210,-1439,-1126, -380, 508, 1253, 1564, 1114, 114, -914,-1452, 4377, 873, 798, 612, 377, 154, 3, -51, -48, -20, 0, -897, -808, -599, -355, -162, -104, -296, -674, -1052,-1249,10041 }; static short mario_fire_jump_tbl[]={ 1, 0, /* chn14translate x */ 1, 1, /* chn14 translate y */ 1, 0, /* chn14 translate z */ 1, 0, /* chn14 rotate x */ 1, 2, /* chn14 rotate y */ 1, 0, /* chn14 rotate z */ 10, 270, /* 1_3 rotate x */ 10, 280, /* 1_3 rotate y */ 1, 290, /* 1_3 rotate z */ 10, 249, /* 1 rotate x */ 10, 259, /* 1 rotate y */ 1, 269, /* 1 rotate z */ 10, 219, /* 2 rotate x */ 10, 229, /* 2 rotate y */ 10, 239, /* 2 rotate z */ 1, 215, /* chn6 rotate x */ 1, 216, /* chn6 rotate y */ 1, 217, /* chn6 rotate z */ 1, 34, /* 1 rotate x */ 1, 35, /* 1 rotate y */ 1, 36, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 33, /* 1 rotate z */ 10, 3, /* 2 rotate x */ 10, 13, /* 2 rotate y */ 10, 23, /* 2 rotate z */ 1, 211, /* chn10 rotate x */ 1, 212, /* chn10 rotate y */ 1, 213, /* chn10 rotate z */ 1, 68, /* 1 rotate x */ 1, 69, /* 1 rotate y */ 1, 70, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 67, /* 1 rotate z */ 10, 37, /* 1 rotate x */ 10, 47, /* 1 rotate y */ 10, 57, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 214, /* chn15 rotate z */ 10, 181, /* 1 rotate x */ 10, 191, /* 1 rotate y */ 10, 201, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 171, /* 1 rotate z */ 10, 141, /* 1 rotate x */ 10, 151, /* 1 rotate y */ 10, 161, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 218, /* chn17 rotate z */ 10, 111, /* 1 rotate x */ 10, 121, /* 1 rotate y */ 10, 131, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 101, /* 1 rotate z */ 10, 71, /* 1 rotate x */ 10, 81, /* 1 rotate y */ 10, 91, /* 1 rotate z */ }; AnimeRecord animMarioFireJumping = { MAP_ANIM_NORMAL, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 10, /* number of frames */ 20, /* number of joints */ mario_fire_jump_prm, mario_fire_jump_tbl };