/******************************************************************************** Ultra 64 MARIO Brothers mario squat waiting animation data Copyright 1995 Nintendo co., ltd. All rights reserved November 2, 1995 ********************************************************************************/ #include "../headers.h" static short mario_hip_attack_prm[]={ 0, 54, 51, 54, 75, 93, 84, 70, 66, 63, 61, 59, 0, -31, -68, -60, -34, 5, 36, 41, 37, 30, 25,16383, -118,-1664,-3985,-10742,-11908,-14187,-15749,-16221, -16487,-16602,-16624,-16607,-16610,-16688,-25640,30767, 14014, 5573, 8019,12864,19453,27133,-30284,-22386, -15360,-15123,-13844,-11389,-9827,-9554,-9538,-9710, -10000,-10336,-10649,-10868, 6477,16411,-30693,-20825, -22385,-26416,-32245,26336,18935,11759, 5481, 0, -3, -7, 0, 19, 42, 67, 93, 121, 148, 173, 0, 18, 36, 0, -90, -197, -315, -440, -568, -695, -816,-4724,-4676,-4627, -4724,-4969,-5256,-5574,-5911,-6255,-6596,-6922, -9282,-9538,-10118,-10742,-11303,-11876,-12458,-13046, -13636,-14226,-14810,18732,20470,23710,25490,25305, 24698,23784,22679,21498,20355,19365,11973,15867, 23025,26664,25681,23683,20946,17747,14363,11072, 8150,-2473, -568, 3269, 6228, 7658, 8834, 9825, 10700,11529,12382,13327, 27, -21, -114, -163, -156, -137, -108, -74, -38, -2, 27, 603, 598, 587, 581, 582, 585, 588, 592, 596, 600, 603,-13531,-14397,-16007,-16874,-16747,-16406, -15909,-15314,-14681,-14067,-13531,21313,22061,23318, 23607,22754,21620,20284,18820,17305,15816,14429, 126, 175, 223, 126, -117, -404, -721,-1057, -1401,-1741,-2065, -316, -367, -419, -316, -57, 245, 581, 937, 1301, 1662, 2006,-31411,-31351, -31292,-31411,-31710,-32061,-32450,32671,32250,31833, 31435, 149, 175, 225, 251, 247, 237, 222, 203, 184, 165, 149, -247, -220, -170, -143, -147, -157, -173, -191, -211, -230, -247,-13246, -14625,-17186,-18565,-18363,-17821,-17030,-16084,-15076, -14099,-13246,18982,20297,22632,23571,22770,21566, 20069,18390,16637,14920,13350, 42, 18, -26, -56, -63, -65, -65, -62, -58, -55, -53, 99, 169, 237, 92, -266, -687,-1152,-1646, -2151,-2650,-3126,-20093,-22362,-26788,-29793,-30655, -31108,-31262,-31230,-31124,-31055,-31135,-32767,-32767, 16753,-16545,-32767,-32767,16753,-16545, -278, -206, -60, 49, 100, 140, 173, 201, 228, 255, 286, 786, 798, 820, 832, 830, 825, 818, 809, 800, 791, 783, 2608, 3533, 5387, 6793, 7438, 7954, 8376, 8738, 9078, 9428, 9826, 0, -66, -190, -263, -264, -250, -225, -193, -159, -126, -98, -834, -823, -803, -791, -791, -793, -798, -803, -808, -813, -818, 5100, 5940, 7524, 8448, 8461, 8284, 7968, 7566, 7129, 6709, 6359, 19048,20063,22896,27224,32728,-26447,-19553,-12447, -5447, 1125, 6949 }; static short mario_hip_attack_tbl[]={ 1, 0, /* chn14translate x */ 11, 1, /* chn14 translate y */ 11, 12, /* chn14 translate z */ 1, 0, /* chn14 rotate x */ 1, 23, /* chn14 rotate y */ 1, 0, /* chn14 rotate z */ 1, 0, /* 1_3 rotate x */ 1, 0, /* 1_3 rotate y */ 11, 376, /* 1_3 rotate z */ 11, 343, /* 1 rotate x */ 11, 354, /* 1 rotate y */ 11, 365, /* 1 rotate z */ 11, 310, /* 2 rotate x */ 11, 321, /* 2 rotate y */ 11, 332, /* 2 rotate z */ 1, 306, /* chn6 rotate x */ 1, 307, /* chn6 rotate y */ 1, 308, /* chn6 rotate z */ 11, 38, /* 1 rotate x */ 11, 49, /* 1 rotate y */ 11, 60, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 11, 27, /* 1 rotate z */ 1, 24, /* 1 rotate x */ 1, 25, /* 1 rotate y */ 1, 26, /* 1 rotate z */ 1, 302, /* chn10 rotate x */ 1, 303, /* chn10 rotate y */ 1, 304, /* chn10 rotate z */ 11, 115, /* 1 rotate x */ 11, 126, /* 1 rotate y */ 11, 137, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 11, 104, /* 1 rotate z */ 11, 71, /* 1 rotate x */ 11, 82, /* 1 rotate y */ 11, 93, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 305, /* chn15 rotate z */ 11, 269, /* 1 rotate x */ 11, 280, /* 1 rotate y */ 11, 291, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 11, 258, /* 1 rotate z */ 11, 225, /* 1 rotate x */ 11, 236, /* 1 rotate y */ 11, 247, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 309, /* chn17 rotate z */ 11, 192, /* 1 rotate x */ 11, 203, /* 1 rotate y */ 11, 214, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 11, 181, /* 1 rotate z */ 11, 148, /* 1 rotate x */ 11, 159, /* 1 rotate y */ 11, 170, /* 1 rotate z */ }; AnimeRecord animMarioHipAttackStart = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 11, /* number of frames */ 20, /* number of joints */ mario_hip_attack_prm, mario_hip_attack_tbl }; AnimeRecord animMarioHipAttacking = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 10, /* start frame */ 0, /* loop frame */ 11, /* number of frames */ 20, /* number of joints */ mario_hip_attack_prm, mario_hip_attack_tbl };