/******************************************************************************** Ultra 64 MARIO Brothers mario hold jumping animation data Copyright 1995 Nintendo co., ltd. All rights reserved December 26, 1995 ********************************************************************************/ #include "../headers.h" static short mario_carry_jump_start_prm[]={ 0, 154, 157, 160, 163, 166, 169, 171, 173, 175, 177, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0,16383,-6194,-1660, -5781,-3002, 4447, 4505, 4561, 4614, 4662, 4705, 4704, 4662, 4642, 4705,-3305,-3359,-3411,-3460, -3506,-3546,-3558,-3540,-3525,-3546,-28155,-28250, -28341,-28427,-28507,-28577,-28505,-28320,-28263,-28577, 2767, 525,-4654,-7069,-2747,-2800,-2852,-2901, -2945,-2985,-2989,-2957,-2940,-2985, 4823, 4926, 5026, 5120, 5206, 5282, 5317, 5302, 5278, 5282, -25929,-25900,-25873,-25846,-25822,-25801,-25667,-25464, -25429,-25801, 260, 297, 328, 353, 373, 389, 406, 419, 418, 389, 292, 220, 143, 70, 6, -41, -55, -41, -27, -41,-13760,-11449, -9163,-7042,-5226,-3856,-3052,-2812,-3095,-3856, 12134,10297, 8251, 6223, 4440, 3129, 2367, 2099, 2345, 3129, 912, 1733, 3270, 5108, 6832, 8025, 8517, 8546, 8314, 8025, -170, -706, -691, -368, 20, 233, 179, 43, 3, 233,-28397,-26469, -23371,-19819,-16533,-14228,-13199,-13057,-13502,-14228, -301, -285, -267, -248, -232, -220, -222, -235, -241, -220, 91, 137, 170, 193, 210, 225, 235, 238, 234, 225,-13446,-11773,-10513,-9567, -8839,-8232,-7785,-7620,-7761,-8232,22147,23033, 23186,22916,22536,22356,22420,22504,22514,22356, -2985,-1955,-1555,-1534,-1644,-1636,-1489,-1393, -1418,-1636,-3869,-3837,-4070,-4436,-4804,-5043, -5061,-4960,-4900,-5043,-23913,-25899,-27538,-28874, -29951,-30811,-31318,-31395,-31181,-30811,-32767,-32767, 18943,-16545,-32767,-32767,16753,-16545, 4371, 4491, 4606, 4711, 4803, 4876, 5001, 5147, 5158, 4876, 991, 646, -283,-1479,-2625,-3403,-3799,-3971, -3859,-3403,19275,18801,17711,16347,15050,14164, 13826,13831,14003,14164 }; static short mario_carry_jump_start_tbl[]={ 1, 0, /* chn14translate x */ 10, 1, /* chn14 translate y */ 10, 11, /* chn14 translate z */ 1, 0, /* chn14 rotate x */ 1, 21, /* chn14 rotate y */ 1, 0, /* chn14 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 258, /* 1 rotate z */ 1, 0, /* 1_2 rotate x */ 1, 0, /* 1_2 rotate y */ 10, 248, /* 1_2 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 238, /* 1 rotate z */ 1, 234, /* chn6_2 rotate x */ 1, 235, /* chn6_2 rotate y */ 1, 236, /* chn6_2 rotate z */ 10, 26, /* 1 rotate x */ 10, 36, /* 1 rotate y */ 10, 46, /* 1 rotate z */ 1, 0, /* 1_1 rotate x */ 1, 0, /* 1_1 rotate y */ 1, 25, /* 1_1 rotate z */ 1, 22, /* 1_1 rotate x */ 1, 23, /* 1_1 rotate y */ 1, 24, /* 1_1 rotate z */ 1, 230, /* chn10_2 rotate x */ 1, 231, /* chn10_2 rotate y */ 1, 232, /* chn10_2 rotate z */ 10, 60, /* 1 rotate x */ 10, 70, /* 1 rotate y */ 10, 80, /* 1 rotate z */ 1, 0, /* 1_2 rotate x */ 1, 0, /* 1_2 rotate y */ 1, 59, /* 1_2 rotate z */ 1, 56, /* 1_1 rotate x */ 1, 57, /* 1_1 rotate y */ 1, 58, /* 1_1 rotate z */ 1, 0, /* chn15_2 rotate x */ 1, 0, /* chn15_2 rotate y */ 1, 233, /* chn15_2 rotate z */ 10, 200, /* 1_2 rotate x */ 10, 210, /* 1_2 rotate y */ 10, 220, /* 1_2 rotate z */ 1, 0, /* 1_2 rotate x */ 1, 0, /* 1_2 rotate y */ 10, 190, /* 1_2 rotate z */ 10, 160, /* 1_2 rotate x */ 10, 170, /* 1_2 rotate y */ 10, 180, /* 1_2 rotate z */ 1, 0, /* chn17_2 rotate x */ 1, 0, /* chn17_2 rotate y */ 1, 237, /* chn17_2 rotate z */ 10, 130, /* 1_2 rotate x */ 10, 140, /* 1_2 rotate y */ 10, 150, /* 1_2 rotate z */ 1, 0, /* 1_2 rotate x */ 1, 0, /* 1_2 rotate y */ 10, 120, /* 1_2 rotate z */ 10, 90, /* 1 rotate x */ 10, 100, /* 1 rotate y */ 10, 110, /* 1 rotate z */ }; AnimeRecord animMarioHoldJumping = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 10, /* number of frames */ 20, /* number of joints */ mario_carry_jump_start_prm, mario_carry_jump_start_tbl };