/******************************************************************************** Ultra 64 MARIO Brothers mario hold landing animation data Copyright 1995 Nintendo co., ltd. All rights reserved December 26, 1995 ********************************************************************************/ #include "../headers.h" static short mario_carry_landing_prm[]={ 0, 170,16383,-6194,-1660,-5781,-3002, 4834, -3610,-29073, 2767, 525,-4654,-7069,-3085, 5354, -26304, -513, -164,-10171, 7279, 7698, 2180,-16667, -106, 219,-8708,22107,-1942,-5307,-30669,-32767, -32767,16753,-16545,-32767,-32767,16753,-16545, 5761, 2676,13949 }; static short mario_carry_landing_tbl[]={ 1, 0, /* chn14_1translate x */ 1, 1, /* chn14_1 translate y */ 1, 0, /* chn14_1 translate z */ 1, 0, /* chn14_1 rotate x */ 1, 2, /* chn14_1 rotate y */ 1, 0, /* chn14_1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 41, /* 1 rotate z */ 1, 0, /* 1_4 rotate x */ 1, 0, /* 1_4 rotate y */ 1, 40, /* 1_4 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 39, /* 1 rotate z */ 1, 35, /* chn6_4 rotate x */ 1, 36, /* chn6_4 rotate y */ 1, 37, /* chn6_4 rotate z */ 1, 7, /* 1 rotate x */ 1, 8, /* 1 rotate y */ 1, 9, /* 1 rotate z */ 1, 0, /* 1_1 rotate x */ 1, 0, /* 1_1 rotate y */ 1, 6, /* 1_1 rotate z */ 1, 3, /* 1_1 rotate x */ 1, 4, /* 1_1 rotate y */ 1, 5, /* 1_1 rotate z */ 1, 31, /* chn10_4 rotate x */ 1, 32, /* chn10_4 rotate y */ 1, 33, /* chn10_4 rotate z */ 1, 14, /* 1 rotate x */ 1, 15, /* 1 rotate y */ 1, 16, /* 1 rotate z */ 1, 0, /* 1_4 rotate x */ 1, 0, /* 1_4 rotate y */ 1, 13, /* 1_4 rotate z */ 1, 10, /* 1_1 rotate x */ 1, 11, /* 1_1 rotate y */ 1, 12, /* 1_1 rotate z */ 1, 0, /* chn15_4 rotate x */ 1, 0, /* chn15_4 rotate y */ 1, 34, /* chn15_4 rotate z */ 1, 28, /* 1_4 rotate x */ 1, 29, /* 1_4 rotate y */ 1, 30, /* 1_4 rotate z */ 1, 0, /* 1_4 rotate x */ 1, 0, /* 1_4 rotate y */ 1, 27, /* 1_4 rotate z */ 1, 24, /* 1_4 rotate x */ 1, 25, /* 1_4 rotate y */ 1, 26, /* 1_4 rotate z */ 1, 0, /* chn17_4 rotate x */ 1, 0, /* chn17_4 rotate y */ 1, 38, /* chn17_4 rotate z */ 1, 21, /* 1_4 rotate x */ 1, 22, /* 1_4 rotate y */ 1, 23, /* 1_4 rotate z */ 1, 0, /* 1_4 rotate x */ 1, 0, /* 1_4 rotate y */ 1, 20, /* 1_4 rotate z */ 1, 17, /* 1 rotate x */ 1, 18, /* 1 rotate y */ 1, 19, /* 1 rotate z */ }; AnimeRecord animMarioHoldLanding = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 2, /* number of frames */ 20, /* number of joints */ mario_carry_landing_prm, mario_carry_landing_tbl };