/******************************************************************************** Ultra 64 MARIO Brothers mario junmping step 2 animation data Copyright 1995 Nintendo co., ltd. All rights reserved August 25, 1995 ********************************************************************************/ #include "../headers.h" static short mario_2step_jump2_prm[]={ 0, 170, 0, 0, 0, 0, 0, 0, 0, 0, 0,16383, -828, -683, -490, -300, -163, -92, -58, -42, -27,-1335,-1235,-1127, -1016, -907, -763, -592, -471, -477, 637, -515, -1965,-3288,-4063,-3954,-3254,-2485,-2168,-5340, -6387,-7554,-8493,-8860,-8077,-6439,-4908,-4447, -2236,-4136,-6765,-9588,-12073,-14728,-17747,-20118, -20827,-4398,-4368,-4547,-4824,-5088,-5384,-5793, -6261,-6735,-12907,-12676,-11972,-11060,-10202,-9263, -8066,-6816,-5719, 663, 571, 452, 326, 217, 144, 130, 197, 365, 825, 861, 909, 960, 1007, 1043, 1061, 1052, 1009, -712,-1075,-1549, -2092,-2662,-3217,-3715,-4113,-4370,-3348,-2971, -2653,-2427,-2324,-2373,-2608,-3058,-3754, 3976, 4727, 5789, 7183, 8928,11044,13551,16468,19815, 4643, 4661, 4792, 5056, 5472, 6060, 6840, 7832, 9056,-11892,-11435,-10776,-9850,-8591,-6933,-4812, -2161, 1084, -163, -214, -279, -342, -390, -408, -381, -296, -138, -159, -173, -193, -214, -230, -237, -231, -205, -155,-5881,-5472,-5079,-4759, -4568,-4565,-4806,-5348,-6249, 5716, 4866, 4108, 3492, 3069, 2888, 3002, 3459, 4312, 3113, 3272, 3430, 3580, 3713, 3822, 3897, 3932, 3918, 597, 511, 442, 404, 413, 481, 624, 855, 1190, -16094,-15642,-15271,-15008,-14875,-14897,-15097,-15501, -16131, 3, 11, 21, 31, 39, 42, 38, 25, 0, -3, -12, -24, -35, -44, -48, -43, -28, 0,-11502,-11282,-11053,-10854,-10724, -10702,-10826,-11137,-11674,12834,13333,14079,14997, 16011,17047,18031,18886,19540,-3099,-3224,-3343, -3451,-3540,-3604,-3637,-3631,-3580,-1263,-1499, -1802,-2153,-2534,-2926,-3310,-3669,-3984,-20707, -21285,-22090,-23057,-24123,-25226,-26303,-27289,-28122, 32767,32767,16753,-16545,32767,32767,16753,-16545, -150, -129, -98, -59, -18, 24, 63, 95, 118, 526, 531, 537, 544, 550, 553, 552, 546, 534,-4542,-4163,-3595,-2894,-2116,-1316, -551, 122, 649, 72, 62, 47, 28, 9, -8, -20, -25, -20, -158, -160, -163, -166, -168, -170, -172, -172, -171,-1189, -905, -344, 420, 1315, 2266, 3200, 4042, 4720,16472,16279, 16005,15691,15374,15095,14893,14807,14876 }; static short mario_2step_jump2_tbl[]={ 1, 0, /* chn14translate x */ 1, 1, /* chn14 translate y */ 9, 2, /* chn14 translate z */ 1, 0, /* chn14 rotate x */ 1, 11, /* chn14 rotate y */ 1, 0, /* chn14 rotate z */ 1, 0, /* 1_3 rotate x */ 1, 0, /* 1_3 rotate y */ 9, 326, /* 1_3 rotate z */ 9, 299, /* 1 rotate x */ 9, 308, /* 1 rotate y */ 9, 317, /* 1 rotate z */ 9, 272, /* 2 rotate x */ 9, 281, /* 2 rotate y */ 9, 290, /* 2 rotate z */ 1, 268, /* chn6 rotate x */ 1, 269, /* chn6 rotate y */ 1, 270, /* chn6 rotate z */ 9, 48, /* 1 rotate x */ 9, 57, /* 1 rotate y */ 9, 66, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 9, 39, /* 1 rotate z */ 9, 12, /* 1 rotate x */ 9, 21, /* 1 rotate y */ 9, 30, /* 1 rotate z */ 1, 264, /* chn10 rotate x */ 1, 265, /* chn10 rotate y */ 1, 266, /* chn10 rotate z */ 9, 111, /* 1 rotate x */ 9, 120, /* 1 rotate y */ 9, 129, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 9, 102, /* 1 rotate z */ 9, 75, /* 1 rotate x */ 9, 84, /* 1 rotate y */ 9, 93, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 267, /* chn15 rotate z */ 9, 237, /* 1 rotate x */ 9, 246, /* 1 rotate y */ 9, 255, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 9, 228, /* 1 rotate z */ 9, 201, /* 1 rotate x */ 9, 210, /* 1 rotate y */ 9, 219, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 271, /* chn17 rotate z */ 9, 174, /* 1 rotate x */ 9, 183, /* 1 rotate y */ 9, 192, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 9, 165, /* 1 rotate z */ 9, 138, /* 1 rotate x */ 9, 147, /* 1 rotate y */ 9, 156, /* 1 rotate z */ }; AnimeRecord animMarioJumpFall = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 9, /* number of frames */ 20, /* number of joints */ mario_2step_jump2_prm, mario_2step_jump2_tbl };