/******************************************************************************** Ultra 64 MARIO Brothers mario junmping step 2 animation data Copyright 1995 Nintendo co., ltd. All rights reserved August 25, 1995 ********************************************************************************/ #include "../headers.h" static short mario_2step_jump1_prm[]={ 0, 170, 0, 0, 0, 0, 0, 0, 16383, 0, -88, -301, -556, -775, -877,-1668, -1655,-1618,-1563,-1495,-1421,-4724,-4132,-2716, -1016, 426, 1071,-6533,-6311,-5797,-5216,-4795, -4759,-13787,-12547,-9579,-6012,-2976,-1598,-10534, -10019,-8758,-7175,-5696,-4746, -603,-1677,-4296, -7558,-10561,-12403, 523, 544, 593, 650, 694, 706, 937, 923, 889, 850, 818, 808,-2696, -2448,-1866,-1188, -653, -501,-9501,-8969,-7675, -6073,-4615,-3754,15341,14060,11025, 7449, 4542, 3517,10658,10058, 8622, 6891, 5408, 4717,-2740, -3769,-6205,-9074,-11401,-12211, -59, -66, -84, -106, -127, -138, -199, -195, -185, -173, -162, -155,-10839,-10414,-9380,-8101,-6936,-6249,16828, 15908,13659,10848, 8241, 6606, 1896, 1984, 2202, 2483, 2759, 2962, 2388, 2225, 1830, 1347, 918, 686,-23577,-22937,-21378,-19442,-17670,-16605,-13551, -13377,-12954,-12431,-11955,-11674,19644,18918,17188, 15121,13387,12656,-1900,-1993,-2221,-2511,-2788, -2976,-2554,-2388,-1998,-1546,-1197,-1112,-26393, -25752,-24230,-22432,-20960,-20418,32767,32767,16753, -16545,32767,32767,16753,-16545, 124, 94, 24, -58, -128, -157, 533, 532, 530, 527, 525, 524, 754, 190,-1153,-2759,-4106,-4676, -79, -64, -27, 16, 54, 73, -153, -153, -154, -154, -155, -156, 8475, 7520, 5226, 2449, 48, -1121,16545 }; static short mario_2step_jump1_tbl[]={ 1, 0, /* chn14translate x */ 1, 1, /* chn14 translate y */ 6, 2, /* chn14 translate z */ 1, 0, /* chn14 rotate x */ 1, 8, /* chn14 rotate y */ 1, 0, /* chn14 rotate z */ 1, 0, /* 1_3 rotate x */ 1, 0, /* 1_3 rotate y */ 1, 209, /* 1_3 rotate z */ 6, 191, /* 1 rotate x */ 6, 197, /* 1 rotate y */ 6, 203, /* 1 rotate z */ 6, 173, /* 2 rotate x */ 6, 179, /* 2 rotate y */ 6, 185, /* 2 rotate z */ 1, 169, /* chn6 rotate x */ 1, 170, /* chn6 rotate y */ 1, 171, /* chn6 rotate z */ 6, 33, /* 1 rotate x */ 6, 39, /* 1 rotate y */ 6, 45, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 6, 27, /* 1 rotate z */ 6, 9, /* 1 rotate x */ 6, 15, /* 1 rotate y */ 6, 21, /* 1 rotate z */ 1, 165, /* chn10 rotate x */ 1, 166, /* chn10 rotate y */ 1, 167, /* chn10 rotate z */ 6, 75, /* 1 rotate x */ 6, 81, /* 1 rotate y */ 6, 87, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 6, 69, /* 1 rotate z */ 6, 51, /* 1 rotate x */ 6, 57, /* 1 rotate y */ 6, 63, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 168, /* chn15 rotate z */ 6, 147, /* 1 rotate x */ 6, 153, /* 1 rotate y */ 6, 159, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 6, 141, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 6, 135, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 172, /* chn17 rotate z */ 6, 117, /* 1 rotate x */ 6, 123, /* 1 rotate y */ 6, 129, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 6, 111, /* 1 rotate z */ 6, 93, /* 1 rotate x */ 6, 99, /* 1 rotate y */ 6, 105, /* 1 rotate z */ }; AnimeRecord animMarioJumpStep2 = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 6, /* number of frames */ 20, /* number of joints */ mario_2step_jump1_prm, mario_2step_jump1_tbl };