/******************************************************************************** Ultra 64 MARIO Brothers mario junmping step 2 animation data Copyright 1995 Nintendo co., ltd. All rights reserved August 25, 1995 ********************************************************************************/ #include "../headers.h" static short mario_3step_jump_prm[]={ 0, 170,16383, 0, 0, 0, 0, 0, 0, 7, 26, 53, 84, 114, 141, 160, 168,-1668,-1668,-1668,-1668,-1668,-1668,-1668, -1667,-1666,-1664,-1663,-1661,-1660,-1660,-4724, -4724,-4724,-4724,-4724,-4724,-4770,-4890,-5059, -5253,-5447,-5616,-5735,-5781,-3195,-3542,-4370, -5358,-6185,-6533,-6861,-7728,-8954,-10358,-11763, -12989,-13856,-14184,-10409,-10760,-11598,-12598,-13436, -13787,-13007,-10952,-8046,-4714,-1383, 1522, 3578, 4358,-4154,-4818,-6400,-8288,-9870,-10534,-10361, -9905,-9261,-8522,-7783,-7139,-6683,-6510,-12500, -11263,-8312,-4791,-1840, -603,-1412,-3543,-6556, -10010,-13464,-16478,-18609,-19417, 523, 523, 523, 523, 523, 523, 501, 441, 357, 261, 165, 81, 22, 0, 937, 937, 937, 937, 937, 937, 897, 791, 640, 468, 296, 146, 40, 0,-2696,-2696,-2696,-2696,-2696,-2696,-2783, -3013,-3338,-3710,-4083,-4407,-4637,-4724,-3138, -3800,-5378,-7261,-8839,-9501,-9724,-10314,-11148, -12103,-13059,-13893,-14482,-14706, 6841, 7725, 9833, 12349,14457,15341,14550,12465, 9518, 6139, 2760, -186,-2271,-3062, 5221, 5786, 7135, 8744,10093, 10658,10534,10209, 9748, 9220, 8692, 8232, 7906, 7783,-14299,-13097,-10230,-6809,-3942,-2740,-3450, -5322,-7969,-11003,-14038,-16685,-18557,-19267, -59, -65, -80, -96, -107, -108, -97, -79, -57, -33, -10, 9, 22, 27, -199, -207, -221, -230, -219, -177, -97, 13, 141, 274, 399, 504, 577, 603,-10839,-10523,-9785,-8932,-8276, -8126,-8517,-9204,-10079,-11036,-11966,-12764,-13321, -13531,16828,15251,11522, 7143, 3613, 2434, 3711, 6253, 9617,13362,17044,20221,22452,23294, 1896, 1847, 1721, 1552, 1373, 1216, 1067, 896, 718, 544, 387, 259, 173, 141, 2388, 2173, 1649, 993, 385, 5, -167, -277, -337, -359, -355, -338, -318, -309,-23577,-23425,-23102,-22806,-22737, -23093,-23954,-25172,-26601,-28095,-29511,-30702,-31522, -31828, 0, -1, -5, -8, -7, 0, 15, 36, 60, 86, 110, 130, 144, 149, 0, 3, 9, 13, 12, 0, -25, -60, -100, -142, -182, -216, -239, -247,-17827,-16973,-14913, -12404,-10203,-9066,-8976,-9323,-9976,-10803,-11675, -12460,-13028,-13246,19644,17919,13818, 8952, 4933, 3373, 4345, 6565, 9609,13052,16470,19437,21528, 22320,-1900,-1756,-1404, -964, -555, -298, -181, -104, -61, -44, -44, -53, -65, -70,-2554, -2298,-1674, -900, -195, 223, 372, 429, 416, 355, 269, 179, 110, 81,-26393,-25996,-25072, -24022,-23249,-23152,-23789,-24845,-26164,-27591,-28972, -30150,-30971,-31279,32767,32767,16753,-16545,32767, 32767,16753,-16545, 129, 129, 130, 129, 126, 118, 105, 88, 69, 49, 30, 14, 4, 0, 532, 539, 552, 563, 560, 534, 480, 405, 317, 226, 140, 68, 18, 0, 858, 714, 416, 169, 179, 650, 1677, 3110, 4781, 6523, 8169, 9552,10504,10859, 0, -1, -4, -9, -12, -13, -13, -11, -9, -6, -4, -2, 0, 0, -173, -175, -179, -182, -181, -172, -155, -130, -102, -73, -45, -21, -5, 0, 3364, 3443, 3636, 3872, 4082, 4198, 4222, 4211, 4173, 4121, 4062, 4008, 3968, 3953,16545, 16438,16456,17113,18919,22386,28917,35448,41979, 48511,55042,61573,68104,74635 }; static short mario_3step_jump_tbl[]={ 1, 0, /* chn14translate x */ 1, 1, /* chn14 translate y */ 1, 0, /* chn14 translate z */ 1, 0, /* chn14 rotate x */ 1, 2, /* chn14 rotate y */ 1, 0, /* chn14 rotate z */ 1, 0, /* 1_3 rotate x */ 1, 0, /* 1_3 rotate y */ 14, 487, /* 1_3 rotate z */ 14, 445, /* 1 rotate x */ 14, 459, /* 1 rotate y */ 14, 473, /* 1 rotate z */ 14, 403, /* 2 rotate x */ 14, 417, /* 2 rotate y */ 14, 431, /* 2 rotate z */ 1, 399, /* chn6 rotate x */ 1, 400, /* chn6 rotate y */ 1, 401, /* chn6 rotate z */ 14, 59, /* 1 rotate x */ 14, 73, /* 1 rotate y */ 14, 87, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 14, 45, /* 1 rotate z */ 14, 3, /* 1 rotate x */ 14, 17, /* 1 rotate y */ 14, 31, /* 1 rotate z */ 1, 395, /* chn10 rotate x */ 1, 396, /* chn10 rotate y */ 1, 397, /* chn10 rotate z */ 14, 157, /* 1 rotate x */ 14, 171, /* 1 rotate y */ 14, 185, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 14, 143, /* 1 rotate z */ 14, 101, /* 1 rotate x */ 14, 115, /* 1 rotate y */ 14, 129, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 398, /* chn15 rotate z */ 14, 353, /* 1 rotate x */ 14, 367, /* 1 rotate y */ 14, 381, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 14, 339, /* 1 rotate z */ 14, 297, /* 1 rotate x */ 14, 311, /* 1 rotate y */ 14, 325, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 402, /* chn17 rotate z */ 14, 255, /* 1 rotate x */ 14, 269, /* 1 rotate y */ 14, 283, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 14, 241, /* 1 rotate z */ 14, 199, /* 1 rotate x */ 14, 213, /* 1 rotate y */ 14, 227, /* 1 rotate z */ }; AnimeRecord animMarioJumpStep3 = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 14, /* number of frames */ 20, /* number of joints */ mario_3step_jump_prm, mario_3step_jump_tbl };