/******************************************************************************** Ultra 64 MARIO Brothers mario mant flying animation data Copyright 1995 Nintendo co., ltd. All rights reserved September 19, 1995 ********************************************************************************/ #include "../headers.h" static short mario_mant_fly_A_prm[]={ 0,16383,-2516,-2425,-2181,-1828,-1409, -968, -549, -196, 47, 138,-1664,-1711,-1835,-2015, -2229,-2454,-2668,-2848,-2972,-3019,-3985,-4040, -4187,-4400,-4653,-4919,-5172,-5386,-5533,-5588, -11160,-10838,-9975,-8726,-7245,-5687,-4206,-2957, -2095,-1773,-21904,-21779,-21445,-20962,-20389,-19785, -19212,-18729,-18395,-18270,-8551,-8782,-9400,-10294, -11355,-12472,-13532,-14427,-15045,-15276, 3979, 3379, 1772, -554,-3313,-6215,-8974,-11300,-12908,-13507, -5824,-5622,-5081,-4299,-3371,-2394,-1466, -683, -143, 58,-2536,-2403,-2045,-1527, -914, -268, 345, 863, 1221, 1354,-6605,-6555,-6420,-6225, -5993,-5750,-5518,-5323,-5188,-5138,-8448,-8240, -7684,-6879,-5925,-4921,-3967,-3162,-2606,-2398, 72615,70769,65821,58658,50166,41231,32739,25577, 20629,18783,11803,11906,12184,12585,13062,13563, 14039,14441,14719,14822,48017,45915,40281,32126, 22456,12283, 2614,-5541,-11174,-13276, 387, 385, 377, 367, 355, 341, 329, 318, 311, 309, 463, 465, 470, 478, 487, 496, 505, 512, 517, 519,-6743,-6801,-6954,-7176,-7440,-7717, -7980,-8202,-8356,-8413, 7336, 7233, 6955, 6552, 6075, 5573, 5096, 4693, 4415, 4312, -270, -111, 313, 928, 1657, 2424, 3153, 3768, 4192, 4351, 2701, 2653, 2527, 2344, 2127, 1898, 1681, 1498, 1372, 1325,-18339,-18292,-18166,-17983,-17766,-17538, -17321,-17138,-17012,-16965, -6, -5, -3, 0, 4, 8, 12, 16, 18, 19, -289, -289, -289, -289, -288, -288, -288, -288, -288, -288, -7299,-7334,-7430,-7569,-7734,-7907,-8072,-8210, -8306,-8342, 7926, 7787, 7413, 6872, 6230, 5555, 4913, 4372, 3998, 3859, 1120, 994, 656, 167, -413,-1023,-1604,-2093,-2431,-2558,-3077,-3007, -2818,-2545,-2221,-1880,-1556,-1283,-1094,-1024, -25591,-25305,-24536,-23424,-22106,-20718,-19399,-18287, -17519,-17232,32767,32767,16753,-16545,32767,32767, 16753,-16545, 7, 6, 6, 5, 4, 3, 1, 0, 0, 0, 625, 604, 546, 463, 364, 260, 162, 78, 21, 0,-6767,-6896, -7241,-7741,-8333,-8956,-9548,-10048,-10393,-10522, 3546, 3424, 3098, 2626, 2067, 1478, 919, 447, 121, 0,-3660,-3603,-3450,-3228,-2964,-2687, -2424,-2202,-2049,-1991,-1877,-1813,-1640,-1390, -1094, -782, -486, -236, -64, 0,32767,32732, 32641,32509,32352,32187,32031,31898,31807,31773, }; static short mario_mant_fly_A_tbl[]={ 1, 0, /* chn14translate x */ 1, 0, /* chn14 translate y */ 1, 0, /* chn14 translate z */ 1, 0, /* chn14 rotate x */ 1, 1, /* chn14 rotate y */ 1, 0, /* chn14 rotate z */ 10, 340, /* 1_3 rotate x */ 1, 0, /* 1_3 rotate y */ 10, 350, /* 1_3 rotate z */ 10, 320, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 330, /* 1 rotate z */ 10, 290, /* 2 rotate x */ 10, 300, /* 2 rotate y */ 10, 310, /* 2 rotate z */ 1, 286, /* chn6 rotate x */ 1, 287, /* chn6 rotate y */ 1, 288, /* chn6 rotate z */ 10, 42, /* 1 rotate x */ 10, 52, /* 1 rotate y */ 10, 62, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 32, /* 1 rotate z */ 10, 2, /* 1 rotate x */ 10, 12, /* 1 rotate y */ 10, 22, /* 1 rotate z */ 1, 282, /* chn10 rotate x */ 1, 283, /* chn10 rotate y */ 1, 284, /* chn10 rotate z */ 10, 112, /* 1 rotate x */ 10, 122, /* 1 rotate y */ 10, 132, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 102, /* 1 rotate z */ 10, 72, /* 1 rotate x */ 10, 82, /* 1 rotate y */ 10, 92, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 285, /* chn15 rotate z */ 10, 252, /* 1 rotate x */ 10, 262, /* 1 rotate y */ 10, 272, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 242, /* 1 rotate z */ 10, 212, /* 1 rotate x */ 10, 222, /* 1 rotate y */ 10, 232, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 289, /* chn17 rotate z */ 10, 182, /* 1 rotate x */ 10, 192, /* 1 rotate y */ 10, 202, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 172, /* 1 rotate z */ 10, 142, /* 1 rotate x */ 10, 152, /* 1 rotate y */ 10, 162, /* 1 rotate z */ }; AnimeRecord animMarioMantFlying = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 10, /* number of frames */ 20, /* number of joints */ mario_mant_fly_A_prm, mario_mant_fly_A_tbl };