/******************************************************************************** Ultra 64 MARIO Brothers mario oshin waiting 1 animation data Copyright 1996 Nintendo co., ltd. All rights reserved February 6, 1996 ********************************************************************************/ #include "../headers.h" static short mario_oshin_wait_start_prm[]={ 0, 170, 172, 172, 171, 170, 171, 174, 177, 175, 176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,16383, 0, -973, -2084,-3268,-4459,-5592,-6601,-7421,-7987,-8234, -1668,-1336, -956, -551, -144, 242, 587, 867, 1061, 1145,-4724,-13745,-14201,-14721,-15276,-15833, -16364,-16836,-17221,-17486,-17601,-1251,-1611,-2022, -2460,-2901,-3320,-3693,-3996,-4206,-4297,-11556, -11637,-11730,-11829,-11929,-12023,-12107,-12176,-12223, -12244,-11084,-11433,-11831,-12254,-12681,-13086,-13447, -13741,-13944,-14032, 0, 246, 527, 827, 1128, 1415, 1671, 1878, 2022, 2084,-2743,-14371,-14383, -14397,-14412,-14427,-14441,-14454,-14464,-14472,-14475, 1355, -132,-1831,-3641,-5462,-7193,-8736,-9990, -10856,-11233,11222,11168,11107,11041,10975,10912, 10856,10810,10779,10765,-13066,-15930,-19200,-22683, -26187,-29519,-32488,30631,28966,28240, 0, 0, 0, 0, -1, 0, 8, 14, 0, 0, -208, -208, -208, -208, -216, -208, -167, -103, 0, 0,-13864,-13864,-13864,-13864,-13685,-13864, -15102,-16252,-15303,-15296, 7754, 7754, 7754, 7754, 7420, 7754,10320,12206, 7689, 7654, 6921, 6921, 6921, 6921, 7157, 6921, 5587, 3776, 1855, 1840, 4420, 4420, 4420, 4420, 4492, 4420, 4209, 3469, 840, 820,-21436,-21436,-21436,-21436,-21193,-21436, -23087,-24674,-23683,-23676, 0, 677, 1022, 1251, 1333, 1251, 919, 521, 200, 5, 0, 0, 0, 0, -1, 0, 14, 26, 14, 0, -16576,-16763,-16859,-16922,-16843,-16922,-17630,-18355, -18527,-18489, 9527,11113, 9453, 7642, 7425, 7642, 7642, 7642, 7642, 7642,-10678,-8483,-7789,-7450, -7386,-7450,-7450,-7450,-7450,-7450,-5055,-4394, -2813,-1405,-1218,-1405,-1405,-1405,-1405,-1405, -19042,-21890,-22136,-21954,-21958,-21954,-21954,-21954, -21954,-21954,-32767,-32767,16753, 0, -326, -492, -602, -620, -602, -602, -602, -602, -602,-16545, -15600,-15119,-14800,-14750,-14800,-14800,-14800,-14800, -14800,-32767,-32767,16753,-16545, 0, 616, 1320, 2069, 2823, 3541, 4180, 4699, 5058, 5214, 0, -182, -391, -613, -837,-1049,-1239,-1393,-1499, -1546, -926, -506, -27, 483, 996, 1485, 1920, 2274, 2518, 2625, 0, 435, 932, 1461, 1993, 2500, 2951, 3318, 3571, 3681, 0, -206, -442, -694, -947,-1188,-1402,-1576,-1697,-1749, 2180, 2744, 3389, 4075, 4766, 5422, 6008, 6483, 6812, 6954,16545,16831,17158,17506,17857,18190,18487, 18728,18894,18967 }; static short mario_oshin_wait_start_tbl[]={ 1, 0, /* chn14translate x */ 10, 1, /* chn14 translate y */ 10, 11, /* chn14 translate z */ 1, 0, /* chn14 rotate x */ 1, 21, /* chn14 rotate y */ 1, 0, /* chn14 rotate z */ 1, 0, /* 1_3 rotate x */ 1, 0, /* 1_3 rotate y */ 10, 361, /* 1_3 rotate z */ 10, 331, /* 1 rotate x */ 10, 341, /* 1 rotate y */ 10, 351, /* 1 rotate z */ 10, 301, /* 2 rotate x */ 10, 311, /* 2 rotate y */ 10, 321, /* 2 rotate z */ 1, 297, /* chn6 rotate x */ 1, 298, /* chn6 rotate y */ 1, 299, /* chn6 rotate z */ 10, 53, /* 1 rotate x */ 10, 63, /* 1 rotate y */ 10, 73, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 43, /* 1 rotate z */ 10, 22, /* 1 rotate x */ 10, 32, /* 1 rotate y */ 1, 42, /* 1 rotate z */ 1, 274, /* chn10 rotate x */ 1, 275, /* chn10 rotate y */ 1, 276, /* chn10 rotate z */ 10, 104, /* 1 rotate x */ 10, 114, /* 1 rotate y */ 10, 124, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 94, /* 1 rotate z */ 10, 83, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 93, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 10, 277, /* chn15 rotate y */ 10, 287, /* chn15 rotate z */ 10, 244, /* 1 rotate x */ 10, 254, /* 1 rotate y */ 10, 264, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 234, /* 1 rotate z */ 10, 204, /* 1 rotate x */ 10, 214, /* 1 rotate y */ 10, 224, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 300, /* chn17 rotate z */ 10, 174, /* 1 rotate x */ 10, 184, /* 1 rotate y */ 10, 194, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 164, /* 1 rotate z */ 10, 134, /* 1 rotate x */ 10, 144, /* 1 rotate y */ 10, 154, /* 1 rotate z */ }; AnimeRecord animMarioOshinWaiting1 = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 10, 20, mario_oshin_wait_start_prm, mario_oshin_wait_start_tbl };