/******************************************************************************** Ultra 64 MARIO Brothers mario punching base animation data Copyright 1996 Nintendo co., ltd. All rights reserved February 6, 1996 ********************************************************************************/ #include "../headers.h" static short mario_punch_base_prm[]={ 0, 0, 0, -1, -1, 0, 178, 178, 148, 143, 148, 22,16383,-1668,-4724,-9364, -9364,-9364,-9364,-10494,17444,17444,17444,17444, 10580,-9625,-9625,-9625,-9625,-9865,-30818,-30818, -30818,-30818,-23609, 3759, 4624, 6118, 6592, 4945, 1849, 2525, 3738, 4268, 3359,-7307,-7488,-7754, -7691,-6991,-8738,-7498,-5146,-3732,-4234,26662, 25813,23592,18439,23722,11834,10587, 9097,10376, 9811,-4845, -550, 5397, 5071, 9676, 0, 0, -1, 0, 12, -208, -208, -208, -208, -205, -13864,-13829,-13793,-13864,-14498,18392,18208,17784, 17316,16696, 4154, 4037, 3715, 3235, 1977, 4260, 4161, 3990, 3937, 4532,-17672,-16900,-15381,-14307, -15855, 0,-1190, 212, -60, -528, 0, -61, -780, -456, -14,-16576,-16897,-14720,-15507,-16912, 5250, 8021,11302,11839,11720,-4748,-3457,-2038, -1957,-2174,-4309,-2264, 233, 1003, 1454,-21983, -24316,-26993,-27323,-27113,-32767,-32767,16753,-16545, -32767,-32767,16753,-16545, 7027, 3471,-3837,-9867, -12914,-1550,-1060, -152, 333, -132, 1657, 809, -952,-2453,-3337,-5543,-3771, -17, 3371, 5927, 2308, 673,-2584,-4995,-5493,-3030,-1687, 1043, 3216, 3992,-5188,-2805, 1959, 5531, 6431, -549, -19, 972, 1530, 1107,15537,16279,17880,19403, 20804 }; static short mario_punch_base_tbl[]={ 5, 1, /* chn14_2translate x */ 5, 6, /* chn14_2 translate y */ 1, 11, /* chn14_2 translate z */ 1, 0, /* chn14_2 rotate x */ 1, 12, /* chn14_2 rotate y */ 1, 0, /* chn14_2 rotate z */ 5, 178, /* 1_3 rotate x */ 5, 183, /* 1_3 rotate y */ 5, 188, /* 1_3 rotate z */ 5, 163, /* 1 rotate x */ 5, 168, /* 1 rotate y */ 5, 173, /* 1 rotate z */ 5, 148, /* 2 rotate x */ 5, 153, /* 2 rotate y */ 5, 158, /* 2 rotate z */ 1, 144, /* chn6 rotate x */ 1, 145, /* chn6 rotate y */ 1, 146, /* chn6 rotate z */ 5, 20, /* 1 rotate x */ 5, 25, /* 1 rotate y */ 5, 30, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 5, 15, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 13, /* 1 rotate y */ 1, 14, /* 1 rotate z */ 1, 140, /* chn10 rotate x */ 1, 141, /* chn10 rotate y */ 1, 142, /* chn10 rotate z */ 5, 55, /* 1 rotate x */ 5, 60, /* 1 rotate y */ 5, 65, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 5, 50, /* 1 rotate z */ 5, 35, /* 1 rotate x */ 5, 40, /* 1 rotate y */ 5, 45, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 143, /* chn15 rotate z */ 5, 125, /* 1 rotate x */ 5, 130, /* 1 rotate y */ 5, 135, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 5, 120, /* 1 rotate z */ 5, 105, /* 1 rotate x */ 5, 110, /* 1 rotate y */ 5, 115, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 147, /* chn17 rotate z */ 5, 90, /* 1 rotate x */ 5, 95, /* 1 rotate y */ 5, 100, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 5, 85, /* 1 rotate z */ 5, 70, /* 1 rotate x */ 5, 75, /* 1 rotate y */ 5, 80, /* 1 rotate z */ }; AnimeRecord animMarioPunchBase = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 5, /* number of frames */ 20, /* number of joints */ mario_punch_base_prm, mario_punch_base_tbl };