/******************************************************************************** Ultra 64 MARIO Brothers mario punching base 2 animation data Copyright 1996 Nintendo co., ltd. All rights reserved February 8, 1996 ********************************************************************************/ #include "../headers.h" static short mario_2nd_punch_base_prm[]={ 0, -7, -8, -9, -10, 158, 161, 164, 167, 32, 33, 35, 36,16383,-3203,-6097, -5663,-4168,-2376,-3005,-3591,-3800,-5449,-5355, -5246,-5022,-16332,-11426,-6456,-2920,-15180,-17978, 28343,19070,-4304,-5077,-12432,-9965,-3276,-7854, 15191,23795, -542, -510, -477, -444, -83, -78, -75, -77,-3893,-3825,-3742,-3636,-15963,-18200, -19266,-18470,15531, 9286, 7941, 7866, 9288, 7680, 6030, 6348,-9941,-16817,-16707,-14285, 924, 943, 953, 964, -400, -545, -694, -838,-20239,-19920, -19522,-19081,17335,17187,16973,16664, 4881, 5063, 5280, 5549, 4275, 3993, 3884, 4085,-17911,-17422, -16937,-16360, -169, -142, -197, -398, 194, 178, 163, 146,-19370,-19137,-18975,-18950,12971,12695, 12452,12278,-7198,-7559,-7377,-6338,-4294,-4632, -4610,-3990,-23750,-23371,-22952,-22405,-32767,-32767, 16753,-16545,-32767,-32767,16753,-16545, 625, 6165, 10049,11793, 787, 1432, 1788, 1702,-3564,-4170, -4474,-4303,-2431,-7210,-10638,-12366, -361, 1201, 2515, 3595, 5175, 3080, 1486, 402, 1453, 666, 121, -83, -426, -411, -281, 98,19678,19433, 19140,18764 }; static short mario_2nd_punch_base_tbl[]={ 4, 1, /* chn14_2_1translate x */ 4, 5, /* chn14_2_1 translate y */ 4, 9, /* chn14_2_1 translate z */ 1, 0, /* chn14_2_1 rotate x */ 1, 13, /* chn14_2_1 rotate y */ 1, 0, /* chn14_2_1 rotate z */ 4, 158, /* 1_3 rotate x */ 4, 162, /* 1_3 rotate y */ 4, 166, /* 1_3 rotate z */ 4, 146, /* 1 rotate x */ 4, 150, /* 1 rotate y */ 4, 154, /* 1 rotate z */ 4, 134, /* 2 rotate x */ 4, 138, /* 2 rotate y */ 4, 142, /* 2 rotate z */ 1, 130, /* chn6 rotate x */ 1, 131, /* chn6 rotate y */ 1, 132, /* chn6 rotate z */ 4, 30, /* 1 rotate x */ 4, 34, /* 1 rotate y */ 4, 38, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 4, 26, /* 1 rotate z */ 4, 14, /* 1 rotate x */ 4, 18, /* 1 rotate y */ 4, 22, /* 1 rotate z */ 1, 126, /* chn10 rotate x */ 1, 127, /* chn10 rotate y */ 1, 128, /* chn10 rotate z */ 4, 58, /* 1 rotate x */ 4, 62, /* 1 rotate y */ 4, 66, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 4, 54, /* 1 rotate z */ 4, 42, /* 1 rotate x */ 4, 46, /* 1 rotate y */ 4, 50, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 129, /* chn15 rotate z */ 4, 114, /* 1 rotate x */ 4, 118, /* 1 rotate y */ 4, 122, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 4, 110, /* 1 rotate z */ 4, 98, /* 1 rotate x */ 4, 102, /* 1 rotate y */ 4, 106, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 133, /* chn17 rotate z */ 4, 86, /* 1 rotate x */ 4, 90, /* 1 rotate y */ 4, 94, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 4, 82, /* 1 rotate z */ 4, 70, /* 1 rotate x */ 4, 74, /* 1 rotate y */ 4, 78, /* 1 rotate z */ }; AnimeRecord animMarioSecPunchBase = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 4, /* number of frames */ 20, /* number of joints */ mario_2nd_punch_base_prm, mario_2nd_punch_base_tbl };