/******************************************************************************** Ultra 64 MARIO Brothers mario punch end animation data Copyright 1996 Nintendo co., ltd. All rights reserved February 6, 1996 ********************************************************************************/ #include "../headers.h" static short mario_punch_end_prm[]={ 0, 7, 14, 14, 14, 12, 6, 2, 0, 0, 0, 152, 154, 154, 154, 154, 154, 157, 161, 166, 170, 20, 27, 26, 24, 21, 10, 4, 0, 0, 0,16383, -1668,-4724,-11594,-12355,-11968,-11102,-10105,-9322, -9100,-10382,-12579,-13745,-2491,-10488,-11393,-10957, -9557,-7569,-5369,-3332,-1834,-1251,-10344,-10701, -10872,-11032,-11177,-11304,-11409,-11488,-11538,-11556, -9880,-1475, -514, -958,-2413,-4486,-6783,-8910, -10475,-11084, 2277, 235, -468, -546, -483, -452, -334, -184, -55, 0, 1766, 529, 86, 0, -11, -52, -54, -35, -11, 0,-5962,-5111, -4661,-4389,-4137,-3802,-3433,-3091,-2840,-2743, -5674,-7174,-8553,-9991,-11146,-12057,-12929,-13667, -14179,-14371,30923,-28046,-22779,-18149,-14732,-17572, 18131,11828, 5194, 1355, 8903, 8026, 6891, 5788, 5958,12907,11461, 9873,10528,11222,15200,20633, 26077,31429,-30166,31788, -6,-5260,-10251,-13066, 11, 45, 264, 534, 820, 1087, 1302, 1152, 467, 0, -201, -196, -184, -171, -157, -145, -139, -170, -195, -208,-15307,-16229,-17543,-18973, -20500,-21820,-22626,-19783,-16093,-13864,14840,13487, 15887,16878,17539,17146,15024,11869, 9003, 7754, 2417, 3077, 3142, 3704, 4381, 5100, 5786, 6368, 6770, 6921, 4507, 4469, 4985, 4949, 4867, 4757, 4638, 4530, 4451, 4420,-15460,-15067,-16629,-17480, -18394,-19301,-20129,-20808,-21267,-21436, -548, -458, -405, -350, -292, -233, -176, -104, -32, 0, 161, 224, 238, 234, 216, 190, 161, 107, 35, 0,-18528,-19695,-19944,-20009,-19916,-19687, -19345,-18454,-17207,-16576,11411,11379,11821,12481, 13149,13612,13659,12485,10547, 9527,-2609,-3215, -3990,-4936,-5975,-7029,-8019,-9123,-10196,-10678, 1506, 1130, 192,-1203,-2773,-4233,-5298,-5579, -5290,-5055,-26637,-26106,-25602,-25023,-24363,-23617, -22781,-21419,-19815,-19042,-32767,-32767,16753,-16545, -32767,-32767,16753,-16545,-14682,-15248,-14260,-12070, -9821,-7802,-5751,-3387,-1054, 0,-1021,-1582, -1431, -952, -551, -475, -457, -289, -94, 0, -3959,-4214,-3767,-2952,-2669,-4304,-5624,-4251, -2067, -926, 8118, 9007, 8490, 7296, 5737, 4124, 2766, 1548, 467, 0,-5144,-4669,-4360,-4016, -3621,-3162,-2623,-1684, -550, 0, 4209, 4436, 4976, 5635, 6240, 6617, 6593, 5324, 3261, 2180, 6137, 5512, 4890, 4085, 3179, 2253, 1390, 672, 181, 0, 249, -295, -389, -405, -364, -286, -191, -98, -27, 0,22128,22574,22116,21340, 20362,19300,18270,17390,16776,16545 }; static short mario_punch_end_tbl[]={ 10, 1, /* chn14_2_2translate x */ 10, 11, /* chn14_2_2 translate y */ 10, 21, /* chn14_2_2 translate z */ 1, 0, /* chn14_2_2 rotate x */ 1, 31, /* chn14_2_2 rotate y */ 1, 0, /* chn14_2_2 rotate z */ 10, 352, /* 1_3 rotate x */ 10, 362, /* 1_3 rotate y */ 10, 372, /* 1_3 rotate z */ 10, 322, /* 1 rotate x */ 10, 332, /* 1 rotate y */ 10, 342, /* 1 rotate z */ 10, 292, /* 2 rotate x */ 10, 302, /* 2 rotate y */ 10, 312, /* 2 rotate z */ 1, 288, /* chn6 rotate x */ 1, 289, /* chn6 rotate y */ 1, 290, /* chn6 rotate z */ 10, 44, /* 1 rotate x */ 10, 54, /* 1 rotate y */ 10, 64, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 34, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 32, /* 1 rotate y */ 1, 33, /* 1 rotate z */ 1, 284, /* chn10 rotate x */ 1, 285, /* chn10 rotate y */ 1, 286, /* chn10 rotate z */ 10, 114, /* 1 rotate x */ 10, 124, /* 1 rotate y */ 10, 134, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 104, /* 1 rotate z */ 10, 74, /* 1 rotate x */ 10, 84, /* 1 rotate y */ 10, 94, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 287, /* chn15 rotate z */ 10, 254, /* 1 rotate x */ 10, 264, /* 1 rotate y */ 10, 274, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 244, /* 1 rotate z */ 10, 214, /* 1 rotate x */ 10, 224, /* 1 rotate y */ 10, 234, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 291, /* chn17 rotate z */ 10, 184, /* 1 rotate x */ 10, 194, /* 1 rotate y */ 10, 204, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 174, /* 1 rotate z */ 10, 144, /* 1 rotate x */ 10, 154, /* 1 rotate y */ 10, 164, /* 1 rotate z */ }; AnimeRecord animMarioPunchEnd = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 10, /* number of frames */ 20, /* number of joints */ mario_punch_end_prm, mario_punch_end_tbl };