/******************************************************************************** Ultra 64 MARIO Brothers mario punch end 2 animation data Copyright 1996 Nintendo co., ltd. All rights reserved February 8, 1996 ********************************************************************************/ #include "../headers.h" static short mario_2nd_punch_end_prm[]={ 0, -11, -11, -12, -11, -9, -7, -6, -5, -4, -2, -1, 0, 0, 170, 172, 175, 176, 176, 176, 174, 171, 169, 169, 169, 170, 170, 36, 37, 37, 34, 27, 21, 17, 14, 11, 8, 4, 1, 0, 16383,-2930,-1659, -901, -616, -397, -235, -122, -49, -9, 7, 8, 3, 0,-3193,-2298, -1749,-1614,-1531,-1491,-1485,-1504,-1539,-1582, -1624,-1656,-1668,-4554,-4018,-3749,-3757,-3821, -3926,-4059,-4208,-4359,-4499,-4616,-4695,-4724, -8076,-11856,-10334,-10569,-10909,-11324,-11782,-12254, -12709,-13116,-13445,-13665,-13745,17976,18365,17959, 16155,13960,11511, 8946, 6399, 4009, 1913, 246, -854,-1251,-9024,-8397,-8236,-8428,-8738,-9133, -9581,-10049,-10505,-10916,-11250,-11474,-11556,25224, 25368,26486,29179,32413,-29541,-25809,-22118,-18664, -15639,-13238,-11655,-11084, -394, -342, -299, -263, -225, -185, -145, -107, -72, -43, -20, -5, 0, -71, -63, -56, -50, -43, -36, -28, -21, -14, -8, -4, -1, 0,-3515,-3406, -3319,-3245,-3168,-3090,-3013,-2942,-2877,-2822, -2780,-2752,-2743,-16346,-14100,-12863,-12622,-12572, -12674,-12890,-13180,-13504,-13825,-14102,-14297,-14371, 8768, 9805,10040, 9416, 8535, 7473, 6306, 5110, 3961, 2935, 2108, 1556, 1355, 7234, 8211, 8877, 9243, 9596, 9929,10237,10513,10753,10949,11097, 11190,11222,-10124,-6149,-4232,-4269,-4818,-5758, -6967,-8324,-9707,-10994,-12064,-12795,-13066, 987, 1031, 1106, 1271, 1541, 1857, 2386, 1868, 1252, 833, 427, 121, 0, -967,-1072,-1145,-1088, -907, -745, -723, -547, -388, -311, -255, -220, -208,-18630,-18205,-17841,-17589,-17356,-16960,-15683, -15180,-14873,-14545,-14217,-13965,-13864,15991,15493, 14909,13994,12689,11263, 9986, 8926, 8236, 7952, 7809, 7759, 7754, 5885, 6186, 6423, 6575, 6670, 6734, 6794, 6822, 6826, 6853, 6884, 6910, 6921, 4402, 4776, 5010, 5068, 5035, 4925, 4752, 4246, 3812, 3876, 4088, 4315, 4420,-15541,-14951,-14873, -15548,-16749,-18105,-19246,-19923,-20328,-20707,-21065, -21331,-21436, -683, -968,-1135,-1080, -879, -693, -582, -485, -383, -254, -133, -42, 0, 252, 301, 313, 250, 140, 56, 31, 31, 31, 20, 10, 3, 0,-17900,-17335,-16977,-17046, -17382,-17592,-17500,-17281,-17065,-16888,-16736,-16625, -16576,10584, 9558, 8928, 9004, 9582,10235,10994, 11828,12215,11366,10186, 9688, 9527,-5376,-4070, -3168,-2929,-3140,-3547,-4061,-4772,-5686,-7039, -8691,-10089,-10678,-3301,-2435,-1952,-2148,-2791, -3480,-4190,-4946,-5421,-5490,-5350,-5155,-5055, -21654,-21023,-20635,-20686,-21066,-21480,-22008,-22572, -22644,-21885,-20669,-19539,-19042,-32767,-32767,16753, -16545,-32767,-32767,16753,-16545,12179,11714,10903, 9493, 7346, 5130, 3516, 2498, 1635, 940, 427, 109, 0, 1317, 867, 590, 583, 710, 851, 885, 778, 603, 398, 203, 57, 0,-3850, -3361,-3079,-3162,-3449,-3706,-3700,-3345,-2790, -2152,-1550,-1102, -926,-13059,-13004,-12486,-10808, -8139,-6065,-4811,-3588,-2454,-1469, -692, -183, 0, 4555, 5276, 5639, 5279, 4353, 3522, 2912, 2248, 1583, 971, 468, 126, 0, -474, -937, -780, 953, 3666, 5239, 5287, 4935, 4325, 3601, 2907, 2385, 2180, -43, 88, 163, 145, 113, 88, 71, 53, 37, 22, 10, 2, 0, 656, 1141, 1303, 737, -253, -852, -901, -816, -644, -431, -222, -63, 0,18354,17952,17599, 17312,17087,16939,16840,16754,16681,16623,16580, 16554,16545 }; static short mario_2nd_punch_end_tbl[]={ 13, 1, /* chn14_2_1_1translate x */ 13, 14, /* chn14_2_1_1 translate y */ 13, 27, /* chn14_2_1_1 translate z */ 1, 0, /* chn14_2_1_1 rotate x */ 1, 40, /* chn14_2_1_1 rotate y */ 1, 0, /* chn14_2_1_1 rotate z */ 13, 491, /* 1_3 rotate x */ 13, 504, /* 1_3 rotate y */ 13, 517, /* 1_3 rotate z */ 13, 452, /* 1 rotate x */ 13, 465, /* 1 rotate y */ 13, 478, /* 1 rotate z */ 13, 413, /* 2 rotate x */ 13, 426, /* 2 rotate y */ 13, 439, /* 2 rotate z */ 1, 409, /* chn6 rotate x */ 1, 410, /* chn6 rotate y */ 1, 411, /* chn6 rotate z */ 13, 93, /* 1 rotate x */ 13, 106, /* 1 rotate y */ 13, 119, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 13, 80, /* 1 rotate z */ 13, 41, /* 1 rotate x */ 13, 54, /* 1 rotate y */ 13, 67, /* 1 rotate z */ 1, 405, /* chn10 rotate x */ 1, 406, /* chn10 rotate y */ 1, 407, /* chn10 rotate z */ 13, 184, /* 1 rotate x */ 13, 197, /* 1 rotate y */ 13, 210, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 13, 171, /* 1 rotate z */ 13, 132, /* 1 rotate x */ 13, 145, /* 1 rotate y */ 13, 158, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 408, /* chn15 rotate z */ 13, 366, /* 1 rotate x */ 13, 379, /* 1 rotate y */ 13, 392, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 13, 353, /* 1 rotate z */ 13, 314, /* 1 rotate x */ 13, 327, /* 1 rotate y */ 13, 340, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 412, /* chn17 rotate z */ 13, 275, /* 1 rotate x */ 13, 288, /* 1 rotate y */ 13, 301, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 13, 262, /* 1 rotate z */ 13, 223, /* 1 rotate x */ 13, 236, /* 1 rotate y */ 13, 249, /* 1 rotate z */ }; AnimeRecord animMarioSecPunchEnd = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 13, /* number of frames */ 20, /* number of joints */ mario_2nd_punch_end_prm, mario_2nd_punch_end_tbl };