/******************************************************************************** Ultra 64 MARIO Brothers mario electric shoking animation data Copyright 1996 Nintendo co., ltd. All rights reserved January 11, 1996 ********************************************************************************/ #include "../headers.h" static short mario_shocking_prm[]={ 0, 180, 0, 32, 29, 8, -9, -1, 16383,-3012,-3994,-4311,-4488,-4409,-3012,-3917, -6098,-6352,-6225,-5801,-3917,-4299,-3343,-4386, -5770,-6591,-4299,-5840,-12307,-3733,-5736,-9908, -6393,-18925,-17385,-14525,-12985,-15955,-18925,-10681, -10002,-8741,-8062,-9371,-10681, 9995, 8408, 5461, 3874, 6935, 9995, 1315, 7374,-8674,-5006,-12620, -11903,-9277,-5440,-5006,12677,20302,30153,23693, 24537,12677,13219, 9298,14361,13791,12497,13219, 5218,13491,20033,12402,13263, 5218, 493, 922, 1132, 948, -990, 493, 1184, 1175, 1160, 1117, 943, 1184,-20824,-20720,-20023,-19252,-18695,-20824, 9527,11091,10877,10391, 9869, 9548, 5908, 6885, 6412, 4817, 3680, 5598, 4398, 5801, 7005, 5835, 4489, 4368,-17670,-15406,-16599,-19895,-22217,-18302, -2333,-2471,-2699,-2446,-2180,-2333, 963, -506, 186, -672,-1274, 963,-11074,-17163,-14689,-18192, -20531,-11074,21172,-30015,-31726,31816,32095,-32261, -30015,-28311,-28489,-28849,-29442,-29764,-28311, 3756, 4707, 5657, 6706, 7332, 3756,-32767,-32767,16753, -16545,-32767,-32767,16753,-16545, 116, 4914, 249, -4170, 2097, 116, 0, 0,-2744, 731, 3962, 579, 0, 0, 587, 888, 943, 118,-2409, -3556,-1698,-1494,-1706,-2325, 3337, 3911, 4484, 4484, 4484, 4484,16545,15450,16329,17546,18318, 16788 }; static short mario_shocking_tbl[]={ 1, 0, /* chn14translate x */ 1, 1, /* chn14 translate y */ 6, 2, /* chn14 translate z */ 1, 0, /* chn14 rotate x */ 1, 8, /* chn14 rotate y */ 1, 0, /* chn14 rotate z */ 1, 0, /* 1 rotate x */ 6, 189, /* 1 rotate y */ 6, 195, /* 1 rotate z */ 6, 171, /* 1 rotate x */ 6, 177, /* 1 rotate y */ 6, 183, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 6, 165, /* 1 rotate z */ 1, 161, /* chn6 rotate x */ 1, 162, /* chn6 rotate y */ 1, 163, /* chn6 rotate z */ 6, 33, /* 1 rotate x */ 6, 39, /* 1 rotate y */ 6, 45, /* 1 rotate z */ 1, 0, /* 1_1 rotate x */ 1, 0, /* 1_1 rotate y */ 6, 27, /* 1_1 rotate z */ 6, 9, /* 1_1 rotate x */ 6, 15, /* 1_1 rotate y */ 6, 21, /* 1_1 rotate z */ 1, 157, /* chn10 rotate x */ 1, 158, /* chn10 rotate y */ 1, 159, /* chn10 rotate z */ 6, 60, /* 1 rotate x */ 6, 66, /* 1 rotate y */ 6, 72, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 6, 54, /* 1 rotate z */ 1, 51, /* 1_1 rotate x */ 1, 52, /* 1_1 rotate y */ 1, 53, /* 1_1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 160, /* chn15 rotate z */ 6, 139, /* 1 rotate x */ 6, 145, /* 1 rotate y */ 6, 151, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 138, /* 1 rotate z */ 6, 120, /* 1 rotate x */ 6, 126, /* 1 rotate y */ 6, 132, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 164, /* chn17 rotate z */ 6, 102, /* 1 rotate x */ 6, 108, /* 1 rotate y */ 6, 114, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 6, 96, /* 1 rotate z */ 6, 78, /* 1 rotate x */ 6, 84, /* 1 rotate y */ 6, 90, /* 1 rotate z */ }; AnimeRecord animMarioShocking = { MAP_ANIM_NORMAL, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 6, /* number of frames */ 20, /* number of joints */ mario_shocking_prm, mario_shocking_tbl };