/******************************************************************************** Ultra 64 MARIO Brothers mario shoulder animation data Copyright 1995 Nintendo co., ltd. All rights reserved December 26, 1995 ********************************************************************************/ #include "../headers.h" static short mario_h_carry_wait_prm[]={ 0, -20, 163, 163, 162, 162, 161, 160, 159, 158, 157, 156, 155, 153, 152, 151, 150, 149, 149, 148, 148, 148, 148, 148, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 159, 160, 160, 161, 162, 162, 163, 163, 57, 57, 56, 56, 56, 55, 55, 54, 54, 53, 53, 52, 52, 51, 51, 50, 50, 50, 50, 49, 50, 50, 50, 50, 51, 51, 51, 52, 53, 53, 54, 54, 55, 55, 56, 56, 56, 56, 57, 57,16383,-6194,-1660,-5781,-5088, 6121, -13646,30243, 2767, 525,-4654,-3940,-4604, 4907, 28983, 1937, 1937, 1935, 1934, 1931, 1928, 1925, 1921, 1917, 1913, 1909, 1904, 1901, 1897, 1893, 1890, 1888, 1886, 1885, 1884, 1885, 1886, 1887, 1890, 1893, 1896, 1899, 1903, 1907, 1911, 1915, 1918, 1922, 1926, 1929, 1932, 1934, 1936, 1937, 1937, -25, -21, -10, 6, 29, 56, 87, 121, 157, 194, 232, 269, 305, 339, 370, 397, 420, 437, 448, 452, 448, 439, 423, 402, 377, 349, 317, 284, 249, 213, 177, 142, 109, 77, 49, 24, 3, -11, -21, -25,-21929,-21950,-22008,-22101,-22222,-22368,-22535, -22717,-22910,-23110,-23312,-23512,-23706,-23888,-24054, -24200,-24322,-24414,-24473,-24493,-24475,-24421,-24337, -24227,-24093,-23939,-23771,-23591,-23403,-23211,-23019, -22832,-22652,-22483,-22330,-22196,-22085,-22001,-21948, -21929, 9840, 9878, 9988,10161,10388,10661,10973, 11313,11675,12049,12428,12802,13164,13504,13815, 14089,14316,14489,14599,14637,14603,14503,14346, 14138,13888,13601,13286,12949,12597,12238,11880, 11528,11191,10876,10589,10339,10131, 9974, 9874, 9840, 2003, 1998, 1984, 1962, 1933, 1898, 1858, 1815, 1769, 1721, 1672, 1625, 1578, 1535, 1495, 1460, 1431, 1409, 1395, 1390, 1395, 1407, 1427, 1454, 1486, 1523, 1563, 1606, 1651, 1697, 1742, 1787, 1830, 1871, 1907, 1939, 1966, 1986, 1999, 2003, 2558, 2561, 2570, 2583, 2601, 2622, 2647, 2673, 2701, 2730, 2760, 2789, 2817, 2844, 2868, 2889, 2907, 2920, 2929, 2932, 2929, 2921, 2909, 2893, 2873, 2851, 2827, 2800, 2773, 2745, 2717, 2690, 2664, 2639, 2617, 2597, 2581, 2569, 2561, 2558,-18228,-18247,-18300,-18385,-18496,-18630,-18782, -18948,-19125,-19308,-19493,-19676,-19853,-20019,-20171, -20305,-20416,-20501,-20554,-20573,-20556,-20507,-20431, -20329,-20207,-20066,-19912,-19748,-19576,-19400,-19225, -19053,-18889,-18734,-18594,-18472,-18370,-18293,-18245, -18228, 25, 321,-14302, 9109, 9127, 9177, 9256, 9360, 9485, 9627, 9782, 9947,10118,10291,10462, 10627,10782,10925,11049,11153,11232,11282,11300, 11284,11238,11167,11072,10958,10827,10683,10529, 10368,10205,10041, 9880, 9727, 9583, 9452, 9337, 9243, 9171, 9125, 9109,-7291,-7283,-7261,-7226, -7180,-7125,-7062,-6993,-6920,-6844,-6768,-6692, -6619,-6550,-6487,-6432,-6386,-6351,-6328,-6321, -6328,-6348,-6380,-6422,-6472,-6530,-6594,-6662, -6733,-6806,-6878,-6949,-7018,-7081,-7139,-7190, -7232,-7264,-7284,-7291,-4619,-4630,-4660,-4708, -4772,-4848,-4934,-5029,-5130,-5234,-5339,-5443, -5544,-5638,-5725,-5801,-5864,-5912,-5943,-5954, -5944,-5916,-5873,-5815,-5745,-5665,-5578,-5484, -5386,-5286,-5187,-5089,-4995,-4907,-4828,-4758, -4700,-4656,-4629,-4619,-23555,-23571,-23617,-23688, -23783,-23896,-24025,-24167,-24317,-24472,-24629,-24784, -24934,-25075,-25204,-25318,-25412,-25484,-25529,-25545, -25531,-25490,-25424,-25338,-25234,-25115,-24985,-24845, -24699,-24550,-24402,-24256,-24116,-23985,-23866,-23762, -23676,-23611,-23570,-23555,-32767,-32767,16753,-16545, -32767,-32767,19152,-16545,14963, 527, -722,-1563, -103,-9298,-3111, 1218,17968 }; static short mario_h_carry_wait_tbl[]={ 1, 1, /* chn14_2translate x */ 40, 2, /* chn14_2 translate y */ 40, 42, /* chn14_2 translate z */ 1, 0, /* chn14_2 rotate x */ 1, 82, /* chn14_2 rotate y */ 1, 0, /* chn14_2 rotate z */ 1, 554, /* 1_3_3 rotate x */ 1, 555, /* 1_3_3 rotate y */ 1, 556, /* 1_3_3 rotate z */ 1, 551, /* 1_3 rotate x */ 1, 552, /* 1_3 rotate y */ 1, 553, /* 1_3 rotate z */ 1, 548, /* 2_3 rotate x */ 1, 549, /* 2_3 rotate y */ 1, 550, /* 2_3 rotate z */ 1, 544, /* chn6_3 rotate x */ 1, 545, /* chn6_3 rotate y */ 1, 546, /* chn6_3 rotate z */ 1, 87, /* 1_1_3 rotate x */ 1, 88, /* 1_1_3 rotate y */ 1, 89, /* 1_1_3 rotate z */ 1, 0, /* 1_3 rotate x */ 1, 0, /* 1_3 rotate y */ 1, 86, /* 1_3 rotate z */ 1, 83, /* 1_3 rotate x */ 1, 84, /* 1_3 rotate y */ 1, 85, /* 1_3 rotate z */ 1, 540, /* chn10_3 rotate x */ 1, 541, /* chn10_3 rotate y */ 1, 542, /* chn10_3 rotate z */ 1, 94, /* 1_1_3 rotate x */ 1, 95, /* 1_1_3 rotate y */ 1, 96, /* 1_1_3 rotate z */ 1, 0, /* 1_3 rotate x */ 1, 0, /* 1_3 rotate y */ 1, 93, /* 1_3 rotate z */ 1, 90, /* 1_3 rotate x */ 1, 91, /* 1_3 rotate y */ 1, 92, /* 1_3 rotate z */ 1, 0, /* chn15_3 rotate x */ 1, 0, /* chn15_3 rotate y */ 1, 543, /* chn15_3 rotate z */ 40, 420, /* 1_3 rotate x */ 40, 460, /* 1_3 rotate y */ 40, 500, /* 1_3 rotate z */ 1, 0, /* 1_3 rotate x */ 1, 0, /* 1_3 rotate y */ 40, 380, /* 1_3 rotate z */ 1, 377, /* 1_3 rotate x */ 1, 378, /* 1_3 rotate y */ 1, 379, /* 1_3 rotate z */ 1, 0, /* chn17_3 rotate x */ 1, 0, /* chn17_3 rotate y */ 1, 547, /* chn17_3 rotate z */ 40, 257, /* 1_3 rotate x */ 40, 297, /* 1_3 rotate y */ 40, 337, /* 1_3 rotate z */ 1, 0, /* 1_3 rotate x */ 1, 0, /* 1_3 rotate y */ 40, 217, /* 1_3 rotate z */ 40, 97, /* 1_3 rotate x */ 40, 137, /* 1_3 rotate y */ 40, 177, /* 1_3 rotate z */ }; AnimeRecord animMarioShoulder = { MAP_ANIM_NORMAL, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 40, /* number of frames */ 20, /* number of joints */ mario_h_carry_wait_prm, mario_h_carry_wait_tbl };