/******************************************************************************** Ultra 64 MARIO Brothers mario sleeping animation data 5 Copyright 1995 Nintendo co., ltd. All rights reserved July 19, 1995 ********************************************************************************/ #include "../headers.h" static short mario_sleep5_prm[]={ 0, 53, -166,16383, 2070,-7547,-5585,-2585, 28291,-24660,-44730,-3259, 9041,-8314,-1437, 4892, -5044,-8016, -72, -195,-10213, 870, 3298, 3838, -27107,-12612, 1808,-3735,-3463,-26821,38180,23841, 18270,-16545,37054,31111,19340,-16545, -650, -646, -641, -635, -629, -622, -615, -608, -601, -594, -588, -582, -577, -573, -569, -567, -567, -567, -568, -570, -573, -575, -579, -583, -587, -591, -596, -601, -606, -610, -615, -619, -624, -627, -631, -634, -636, -638, -639, -640, -274, -282, -290, -300, -309, -320, -330, -340, -350, -359, -368, -376, -383, -389, -394, -396, -397, -397, -395, -391, -387, -381, -375, -368, -360, -352, -344, -335, -326, -318, -309, -301, -294, -287, -280, -275, -270, -267, -265, -264, 9944, 9814, 9665, 9500, 9321, 9135, 8944, 8753, 8564, 8384, 8214, 8060, 7925, 7813, 7728, 7675, 7656, 7668, 7705, 7763, 7840, 7934, 8042, 8163, 8295, 8434, 8579, 8727, 8876, 9025, 9169, 9309, 9440, 9561, 9670, 9764, 9841, 9899, 9935, 9948, -148, 163, 3992,10600 }; static short mario_sleep5_tbl[]={ 1, 0, /* chn14_4translate x */ 1, 1, /* chn14_4 translate y */ 1, 2, /* chn14_4 translate z */ 1, 0, /* chn14_4 rotate x */ 1, 3, /* chn14_4 rotate y */ 1, 0, /* chn14_4 rotate z */ 1, 0, /* 1_3 rotate x */ 1, 0, /* 1_3 rotate y */ 1, 161, /* 1_3 rotate z */ 1, 158, /* 1 rotate x */ 1, 159, /* 1 rotate y */ 1, 160, /* 1 rotate z */ 40, 38, /* 2 rotate x */ 40, 78, /* 2 rotate y */ 40, 118, /* 2 rotate z */ 1, 34, /* chn6 rotate x */ 1, 35, /* chn6 rotate y */ 1, 36, /* chn6 rotate z */ 1, 8, /* 1 rotate x */ 1, 9, /* 1 rotate y */ 1, 10, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 7, /* 1 rotate z */ 1, 4, /* 1 rotate x */ 1, 5, /* 1 rotate y */ 1, 6, /* 1 rotate z */ 1, 30, /* chn10 rotate x */ 1, 31, /* chn10 rotate y */ 1, 32, /* chn10 rotate z */ 1, 15, /* 1 rotate x */ 1, 16, /* 1 rotate y */ 1, 17, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 14, /* 1 rotate z */ 1, 11, /* 1 rotate x */ 1, 12, /* 1 rotate y */ 1, 13, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 33, /* chn15 rotate z */ 1, 27, /* 1 rotate x */ 1, 28, /* 1 rotate y */ 1, 29, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 26, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 25, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 37, /* chn17 rotate z */ 1, 22, /* 1 rotate x */ 1, 23, /* 1 rotate y */ 1, 24, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 21, /* 1 rotate z */ 1, 18, /* 1 rotate x */ 1, 19, /* 1 rotate y */ 1, 20, /* 1 rotate z */ }; AnimeRecord animMarioSleeping5 = { MAP_ANIM_NORMAL, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 40, /* number of frames */ 20, /* number of joints */ mario_sleep5_prm, mario_sleep5_tbl };