/******************************************************************************** Ultra 64 MARIO Brothers mario slip landing animation data Copyright 1995 Nintendo co., ltd. All rights reserved December 26, 1995 ********************************************************************************/ #include "../headers.h" static short mario_slip2landing_prm[]={ 0, 54,16383, -118, -116, -111, -104, -94, -83, -71, -59, -46, -34, -23, -13, -6, -1, 0,-1664,-1664,-1664,-1665,-1665,-1665, -1666,-1666,-1667,-1667,-1667,-1668,-1668,-1668, -1668,-3985,-3996,-4026,-4072,-4132,-4201,-4276, -4355,-4433,-4509,-4578,-4637,-4683,-4714,-4724, -10742,-10722,-10666,-10580,-10469,-10341,-10200,-10053, -9907,-9766,-9637,-9527,-9440,-9384,-9364,-24240, -24673,-25884,-27744,-30124,32640,29612,26454,23296, 20268,17499,15120,13260,12048,11616,-13163,-13169, -13186,-13212,-13246,-13285,-13328,-13372,-13417,-13459, -13498,-13532,-13558,-13575,-13581,19238,19455,20062, 20995,22189,23577,25096,26680,28264,29783,31171, 32365,-32235,-31628,-31411,-4724,-4696,-4615,-4490, -4332,-4147,-3944,-3734,-3523,-3320,-3136,-2977, -2852,-2772,-2743,-9282,-9201,-8975,-8627,-8182, -7664,-7098,-6507,-5916,-5350,-4832,-4387,-4039, -3813,-3732,12583,13099,14543,16761,19597,22898, 26508,30273,-31495,-27885,-24584,-21748,-19530,-18086, -17571,12698,12700,12706,12714,12725,12738,12752, 12766,12781,12794,12807,12818,12826,12832,12834, 6305, 6493, 7020, 7828, 8862,10066,11382,12755, 14128,15444,16648,17682,18491,19018,19206, 27, 25, 19, 9, -2, -17, -33, -49, -66, -82, -96, -109, -118, -125, -127, 603, 592, 561, 513, 451, 379, 301, 219, 137, 59, -12, -74, -122, -153, -165,-13531,-13435,-13168, -12757,-12232,-11621,-10952,-10255,-9558,-8889,-8278, -7753,-7342,-7075,-6979, 1600, 1659, 1825, 2080, 2406, 2786, 3201, 3634, 4067, 4482, 4861, 5187, 5442, 5608, 5668, -59, -8, 131, 347, 623, 944, 1295, 1661, 2028, 2379, 2700, 2976, 3192, 3332, 3383, -335, -305, -223, -97, 64, 253, 459, 673, 888, 1094, 1283, 1444, 1571, 1653, 1683,-25567,-25476,-25221,-24829,-24327,-23744,-23106, -22440,-21774,-21136,-20553,-20051,-19659,-19404,-19313, 149, 147, 141, 131, 119, 105, 90, 74, 58, 43, 29, 17, 8, 2, 0, -247, -244, -233, -218, -198, -175, -150, -123, -97, -72, -49, -29, -13, -3, 0,-13246,-13171, -12962,-12641,-12231,-11753,-11231,-10687,-10142,-9620, -9142,-8732,-8411,-8202,-8127, 2503, 2751, 3446, 4514, 5880, 7470, 9208,11021,12834,14573,16162, 17528,18596,19291,19540, 0, 0, 0, 1, 3, 4, 6, 7, 9, 10, 12, 13, 14, 15, 15, 108, 29, -191, -530, -963, -1467,-2019,-2594,-3169,-3721,-4225,-4658,-4997, -5218,-5296,-24265,-24438,-24922,-25666,-26617,-27723, -28933,-30196,-31458,-32668,31759,30808,30064,29580, 29407,-32767,-32767,16753,-16545,-32767,-32767,16753, -16545, 0, -31, -119, -255, -429, -631, -852, -1082,-1313,-1534,-1736,-1909,-2045,-2133,-2165, 834, 837, 847, 862, 881, 903, 927, 952, 978, 1002, 1024, 1043, 1058, 1067, 1071, 6165, 6176, 6205, 6250, 6308, 6376, 6449, 6526, 6603, 6677, 6744, 6802, 6847, 6877, 6887, 0, 36, 138, 294, 493, 726, 980, 1245, 1510, 1765, 1997, 2197, 2353, 2455, 2491, -834, -819, -777, -713, -631, -535, -431, -322, -212, -108, -12, 69, 133, 175, 190, 5100, 5025, 4814, 4490, 4076, 3594, 3066, 2516, 1967, 1439, 957, 543, 219, 8, -66, 7785, 7935, 8309, 8868, 9575, 10393,11284,12211,13136,14021,14830,15524,16066, 16419,16545 }; static short mario_slip2landing_tbl[]={ 1, 0, /* chn14translate x */ 1, 1, /* chn14 translate y */ 1, 0, /* chn14 translate z */ 1, 0, /* chn14 rotate x */ 1, 2, /* chn14 rotate y */ 1, 0, /* chn14 rotate z */ 1, 0, /* 1_3 rotate x */ 1, 0, /* 1_3 rotate y */ 15, 491, /* 1_3 rotate z */ 15, 446, /* 1 rotate x */ 15, 461, /* 1 rotate y */ 15, 476, /* 1 rotate z */ 15, 401, /* 2 rotate x */ 15, 416, /* 2 rotate y */ 15, 431, /* 2 rotate z */ 1, 397, /* chn6 rotate x */ 1, 398, /* chn6 rotate y */ 1, 399, /* chn6 rotate z */ 15, 63, /* 1 rotate x */ 15, 78, /* 1 rotate y */ 15, 93, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 15, 48, /* 1 rotate z */ 15, 3, /* 1 rotate x */ 15, 18, /* 1 rotate y */ 15, 33, /* 1 rotate z */ 1, 393, /* chn10 rotate x */ 1, 394, /* chn10 rotate y */ 1, 395, /* chn10 rotate z */ 15, 138, /* 1 rotate x */ 15, 153, /* 1 rotate y */ 15, 168, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 15, 123, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 15, 108, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 396, /* chn15 rotate z */ 15, 348, /* 1 rotate x */ 15, 363, /* 1 rotate y */ 15, 378, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 15, 333, /* 1 rotate z */ 15, 288, /* 1 rotate x */ 15, 303, /* 1 rotate y */ 15, 318, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 400, /* chn17 rotate z */ 15, 243, /* 1 rotate x */ 15, 258, /* 1 rotate y */ 15, 273, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 15, 228, /* 1 rotate z */ 15, 183, /* 1 rotate x */ 15, 198, /* 1 rotate y */ 15, 213, /* 1 rotate z */ }; AnimeRecord animMarioSlipLanding = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 15, /* number of frames */ 20, /* number of joints */ mario_slip2landing_prm, mario_slip2landing_tbl };