/******************************************************************************** Ultra 64 MARIO Brothers mario spin jumping start animation data Copyright 1995 Nintendo co., ltd. All rights reserved September 19, 1995 ********************************************************************************/ #include "../headers.h" static short mario_revolving_jump_start_prm[]={ 0, 189,16383, -118,-1664,-3985,-1147,-1205, -1337,-1477,-1560,-31256,-33828,-39630,-45791,-49440, -27465,-26240,-23476,-20541,-18803,13315,16689,24300, 32382,37168,-4724,-1773,-1700,-1535,-1360,-1256, 795, 3510, 9633,16134,19985, 5527, 6687, 9304, 12084,13730,-19438,-15739,-7394, 1465, 6713, -20, 50, 210, 380, 481, 604, 569, 492, 409, 360,-14367,-12949,-9750,-6353,-4341,19122,16669, 11133, 5256, 1775, -40, -74, -149, -230, -277, -338, -317, -272, -224, -195,-26193,-24952,-22150, -19176,-17414, 168, 131, 46, -42, -95, -234, -240, -251, -264, -271,-14080,-12663,-9466,-6071, -4061,17939,15617,10378, 4815, 1521, -18, -6, 19, 47, 63, 106, 103, 97, 91, 87, -25542,-24373,-21737,-18938,-17281,32767,32767,16753, -16545,32767,32767,16753,-16545, 1993, 1321, -193, -1803,-2756, 5100, 4355, 2675, 890, -165,19095, 18705,17830,16914,16399 }; static short mario_revolving_jump_start_tbl[]={ 1, 0, /* chn14translate x */ 1, 1, /* chn14 translate y */ 1, 0, /* chn14 translate z */ 1, 0, /* chn14 rotate x */ 1, 2, /* chn14 rotate y */ 1, 0, /* chn14 rotate z */ 1, 0, /* 1_3 rotate x */ 1, 0, /* 1_3 rotate y */ 5, 135, /* 1_3 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 5, 130, /* 1 rotate z */ 1, 0, /* 2 rotate x */ 1, 0, /* 2 rotate y */ 5, 125, /* 2 rotate z */ 1, 121, /* chn6 rotate x */ 1, 122, /* chn6 rotate y */ 1, 123, /* chn6 rotate z */ 5, 11, /* 1 rotate x */ 5, 16, /* 1 rotate y */ 5, 21, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 5, 6, /* 1 rotate z */ 1, 3, /* 1 rotate x */ 1, 4, /* 1 rotate y */ 1, 5, /* 1 rotate z */ 1, 117, /* chn10 rotate x */ 1, 118, /* chn10 rotate y */ 1, 119, /* chn10 rotate z */ 5, 32, /* 1 rotate x */ 5, 37, /* 1 rotate y */ 5, 42, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 5, 27, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 26, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 120, /* chn15 rotate z */ 5, 102, /* 1 rotate x */ 5, 107, /* 1 rotate y */ 5, 112, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 5, 97, /* 1 rotate z */ 5, 82, /* 1 rotate x */ 5, 87, /* 1 rotate y */ 5, 92, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 124, /* chn17 rotate z */ 5, 67, /* 1 rotate x */ 5, 72, /* 1 rotate y */ 5, 77, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 5, 62, /* 1 rotate z */ 5, 47, /* 1 rotate x */ 5, 52, /* 1 rotate y */ 5, 57, /* 1 rotate z */ }; AnimeRecord animMarioSpinJpStart = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 5, /* number of frames */ 20, /* number of joints */ mario_revolving_jump_start_prm, mario_revolving_jump_start_tbl };