/******************************************************************************** Ultra 64 MARIO Brothers mario squat kicking animation data Copyright 1996 Nintendo co., ltd. All rights reserved January 23, 1996 ********************************************************************************/ #include "../headers.h" /* change y translation 328 -> 54 */ static short mario_squat_Zkick_prm[]={ 0, 54, 61,16383, 1167, 1073, 978, 882, 787, 693, 601, 512, 425, 342, -335, -150, -28, 38, 55, 27, -38, -136, -260, -405, -5741,-5608,-5475,-5342,-5210,-5080,-4954,-4832, -4714,-4602, 0, 0, 0, 0, -271, -799, -1460,-2229,-3081,-3991,15802,17234,18780,20419, 22127,23883,25666,27453,29223,30953,-2082,-2152, -2391,-2779,-3296,-3923,-4640,-5427,-6265,-7133, 19021,18891,18793,18724,18681,18661,18661,18679, 18712,18756, 1244, 979, 751, 557, 394, 260, 152, 69, 6, -36, 1411, 820, 333, -57, -360, -584, -736, -826, -861, -849,-1237,-1700, -2120,-2501,-2843,-3149,-3421,-3661,-3870,-4051, -1668,-1186, -934, -889,-1028,-1328,-1765,-2316, -2957,-3665,-18104,-19565,-21289,-23237,-25369,-27648, -30032,-32485,30568,28098, 3140, 3215, 3433, 3777, 4230, 4774, 5394, 6073, 6794, 7539,18839,18530, 18080,17506,16827,16061,15226,14340,13421,12487, 36, 37, 37, 36, 35, 34, 34, 33, 33, 32, -232, -188, -129, -62, 5, 66, 121, 173, 222, 264,-15298,-15248,-15137,-14994, -14843,-14711,-14597,-14483,-14376,-14283,16270,16777, 17591,18528,19401,20023,20539,20978,20979,20182, 637, 601, 552, 500, 453, 417, 405, 410, 414, 396, 3031, 2614, 2293, 2035, 1804, 1566, 1323, 1103, 913, 758,-31004,-30227,-29695,-29284, -28871,-28330,-27515,-26541,-25678,-25199,-1101, -956, -808, -663, -528, -408, -312, -239, -184, -141, -54, -77, -99, -122, -143, -161, -177, -190, -200, -207,-16620,-16214,-15805,-15413,-15058,-14761, -14589,-14541,-14531,-14475,18585,15713,11949, 7909, 4207, 1460, 56, 0, 0, 0,-1036,-1391, -1719,-2001,-2215,-2342,-2317,-2149,-1920,-1714, -4169,-3546,-2782,-1971,-1210, -594, -155, 150, 340, 433,-31649,-29137,-26091,-22913,-20003,-17762, -16356,-15612,-15427,-15698,-32767,-32767,16753,-16545, -32767,-32767,16753,-16545, 0, 0, -1, -4, -4, 0, 15, 38, 59, 67, 0, 0, -4, -11, -12, 0, 38, 96, 156, 220, -17374,-13651,-9023,-3809, 1273, 5505, 8162, 9619, 10807,10960, -2, -5, 0, 14, 32, 52, 73, 92, 108, 119, 7, 15, 0, -38, -81, -130, -182, -236, -292, -348, 1576, 1497, 1243, 502, -426,-1425,-2379,-3171,-3686,-3806, -16436,-11703,-8728,-7028,-5538,-4227,-3067,-2028, -1080, -194 }; static short mario_squat_Zkick_tbl[]={ 1, 0, /* chn14_3_1translate x */ 1, 1, /* chn14_3_1 translate y */ 1, 2, /* chn14_3_1 translate z */ 1, 0, /* chn14_3_1 rotate x */ 1, 3, /* chn14_3_1 rotate y */ 1, 0, /* chn14_3_1 rotate z */ 1, 0, /* 1_3 rotate x */ 1, 0, /* 1_3 rotate y */ 10, 352, /* 1_3 rotate z */ 10, 322, /* 1 rotate x */ 10, 332, /* 1 rotate y */ 10, 342, /* 1 rotate z */ 10, 292, /* 2 rotate x */ 10, 302, /* 2 rotate y */ 10, 312, /* 2 rotate z */ 1, 288, /* chn6 rotate x */ 1, 289, /* chn6 rotate y */ 1, 290, /* chn6 rotate z */ 10, 44, /* 1 rotate x */ 10, 54, /* 1 rotate y */ 10, 64, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 34, /* 1 rotate z */ 10, 4, /* 1 rotate x */ 10, 14, /* 1 rotate y */ 10, 24, /* 1 rotate z */ 1, 284, /* chn10 rotate x */ 1, 285, /* chn10 rotate y */ 1, 286, /* chn10 rotate z */ 10, 114, /* 1 rotate x */ 10, 124, /* 1 rotate y */ 10, 134, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 104, /* 1 rotate z */ 10, 74, /* 1 rotate x */ 10, 84, /* 1 rotate y */ 10, 94, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 287, /* chn15 rotate z */ 10, 254, /* 1 rotate x */ 10, 264, /* 1 rotate y */ 10, 274, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 244, /* 1 rotate z */ 10, 214, /* 1 rotate x */ 10, 224, /* 1 rotate y */ 10, 234, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 291, /* chn17 rotate z */ 10, 184, /* 1 rotate x */ 10, 194, /* 1 rotate y */ 10, 204, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 174, /* 1 rotate z */ 10, 144, /* 1 rotate x */ 10, 154, /* 1 rotate y */ 10, 164, /* 1 rotate z */ }; AnimeRecord animMarioSquatKicking = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 10, /* number of frames */ 20, /* number of joints */ mario_squat_Zkick_prm, mario_squat_Zkick_tbl };