/******************************************************************************** Ultra 64 MARIO Brothers mario squat kick start animation data Copyright 1996 Nintendo co., ltd. All rights reserved January 23, 1996 ********************************************************************************/ #include "../headers.h" static short mario_squat_Zkick_start_prm[]={ 0, 138, 182, 227, 273, -43, -48, -27, 61,16383,-2913,-6630,-8320, 1746,-6773,-6665, -6496,-6017,-2472,-1521,-1521,-6636,-6962,-8637, -11242,-18412,14572,15269,15620,13928,-6809,-7143, -8312,-13583,24997,23427,21984,22163, 6581, 6214, 5922, 5681, 8728, 8952, 9652,12921, 966, 1571, 2471, 4963,-6012,-9387,-13559,-21397,-22493,-22343, -22742,-26614, 4783, 6464, 8604,12721,21565,20504, 18368,10951, 17, 18, 23, 31, -205, -207, -223, -241,-14765,-14803,-14963,-15189,17767,17662, 17154,16461, 644, 643, 647, 651, 5632, 5449, 4783, 3798,29157,29535,30919,-32568,-1509,-1460, -1355,-1224, 7, 0, -16, -36,-17753,-17619, -17335,-16978,19620,19540,19722,19788, 738, 601, 148, -505,-4882,-4827,-4728,-4549,30303,30580, 31186,32199,-32767,-32767,16753,-16545,-32767,-32767, 16753,-16545,-11001,-12244,-13755,-19064,12914,10118, 6980, 2286,24158,28378,-31987,-22078 }; static short mario_squat_Zkick_start_tbl[]={ 1, 0, /* chn14_3_1translate x */ 4, 1, /* chn14_3_1 translate y */ 4, 5, /* chn14_3_1 translate z */ 1, 0, /* chn14_3_1 rotate x */ 1, 9, /* chn14_3_1 rotate y */ 1, 0, /* chn14_3_1 rotate z */ 1, 0, /* 1_3 rotate x */ 1, 0, /* 1_3 rotate y */ 4, 138, /* 1_3 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 4, 134, /* 1 rotate z */ 1, 0, /* 2 rotate x */ 1, 0, /* 2 rotate y */ 4, 130, /* 2 rotate z */ 1, 126, /* chn6 rotate x */ 1, 127, /* chn6 rotate y */ 1, 128, /* chn6 rotate z */ 4, 26, /* 1 rotate x */ 4, 30, /* 1 rotate y */ 4, 34, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 4, 22, /* 1 rotate z */ 4, 10, /* 1 rotate x */ 4, 14, /* 1 rotate y */ 4, 18, /* 1 rotate z */ 1, 122, /* chn10 rotate x */ 1, 123, /* chn10 rotate y */ 1, 124, /* chn10 rotate z */ 4, 54, /* 1 rotate x */ 4, 58, /* 1 rotate y */ 4, 62, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 4, 50, /* 1 rotate z */ 4, 38, /* 1 rotate x */ 4, 42, /* 1 rotate y */ 4, 46, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 125, /* chn15 rotate z */ 4, 110, /* 1 rotate x */ 4, 114, /* 1 rotate y */ 4, 118, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 4, 106, /* 1 rotate z */ 4, 94, /* 1 rotate x */ 4, 98, /* 1 rotate y */ 4, 102, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 129, /* chn17 rotate z */ 4, 82, /* 1 rotate x */ 4, 86, /* 1 rotate y */ 4, 90, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 4, 78, /* 1 rotate z */ 4, 66, /* 1 rotate x */ 4, 70, /* 1 rotate y */ 4, 74, /* 1 rotate z */ }; AnimeRecord animMarioSquatKickStart = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 4, /* number of frames */ 20, /* number of joints */ mario_squat_Zkick_start_prm, mario_squat_Zkick_start_tbl };