/******************************************************************************** Ultra 64 MARIO Brothers mario squat walk end animation data Copyright 1995 Nintendo co., ltd. All rights reserved December 19, 1995 ********************************************************************************/ #include "../headers.h" static short mario_squat_walk_end_prm[]={ 0, 91, 91, 108, 113, 115, 120, 111, 105, -35, -35, -35, -3, 24, 0, -23, -35,16383, 6308, 6308, 5801, 5082, 2478,-4738, -13840,-18320,-1531,-1531,-1365,-1203,-1614,-3367, -5693,-6854,-7269,-7269,-6844,-6334,-5724,-4797, -3772,-3287,-12910,-12910,-11612,-10113,-9301,-9889, -11163,-11867, 2900, 2900, 6631,10641, 7935,-10164, 30553,18051,-6432,-6432,-6052,-5659,-6188,-8855, -12444,-14243,-25790,-25790,-28739,-31957,-30656,-19078, -2979, 5159,-4777,-4777,-4095,-3233,-1876, 5056, 12782,16437, -429, -429, 3335, 4666, -168, 1973, 5323, 7065,-5014,-5014,-6073,-5830,-3635,-2520, -1640,-1282,-7695,-7695,-8820,-10133,-11096,-11431, -11416,-11346,-4125,-4125,-4231,-4015, 1674,20457, -20820,-8799, 4557, 4557, 5600, 6842, 8124, 9697, 11309,12049,32020,32020,-31776,-29517,-24125,-10899, 5458,13464, -83, -83, 1797, 2841, 3338, 1938, 702, 18, 955, 955, 4698, 2305, -680, -500, -314, -207,-9596,-9596,-16473,-22058,-25760,-21343, -17160,-14803,19540,19540,19957,20426,20478,19609, 18323,17662, -227, -227, -98, 54, 208, 385, 563, 643, 5115, 5115, 5164, 5223, 5282, 5350, 5418, 5449,-27275,-27275,-28567,-30102,-31636,32120, 30343,29535,-2199,-2199,-3016,-4292,-5072,-2913, -1885,-1460,-2117,-2117,-5546,-3689,-1133, -363, -87, 0,-10925,-10925,-15196,-19554,-22822,-20551, -18651,-17619,20478,20478,20164,19789,19383,18833, 19199,19540, -785, -785, -567, -309, -92, -101, 307, 601,-6487,-6487,-6244,-5955,-5657,-5321, -5005,-4827,-29029,-29029,-29927,-30991,-31991,-32600, 31510,30580,-32767,-32767,16753,-16545,-32767,-32767, 16753,-16545,-2753,-2753,-2276,-1690,-1081, -539, -149, 0, 595, 595, 492, 365, 234, 116, 32, 0,-9767,-9767,-9681,-9575,-9465,-9367, -9297,-9270, 1804, 1804, 1260, 743, 458, 221, 59, 0,-3780,-3780,-3167,-2459,-1720, -914, -266, 0,-1801,-1801, 987, 4075, 6995,10092, 12550,13551, -533, -533, -326, -280, -248, -155, -49, 0, 1800, 1800, 1550, 1247, 933, 553, 173, 0,29745,29745,28878,26967,25026,23183, 21471,20717 }; static short mario_squat_walk_end_tbl[]={ 1, 0, /* chn14_3translate x */ 8, 1, /* chn14_3 translate y */ 8, 9, /* chn14_3 translate z */ 1, 0, /* chn14_3 rotate x */ 1, 17, /* chn14_3 rotate y */ 1, 0, /* chn14_3 rotate z */ 8, 298, /* 1_3 rotate x */ 8, 306, /* 1_3 rotate y */ 8, 314, /* 1_3 rotate z */ 8, 274, /* 1 rotate x */ 8, 282, /* 1 rotate y */ 8, 290, /* 1 rotate z */ 8, 250, /* 2 rotate x */ 8, 258, /* 2 rotate y */ 8, 266, /* 2 rotate z */ 1, 246, /* chn6 rotate x */ 1, 247, /* chn6 rotate y */ 1, 248, /* chn6 rotate z */ 8, 50, /* 1 rotate x */ 8, 58, /* 1 rotate y */ 8, 66, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 8, 42, /* 1 rotate z */ 8, 18, /* 1 rotate x */ 8, 26, /* 1 rotate y */ 8, 34, /* 1 rotate z */ 1, 242, /* chn10 rotate x */ 1, 243, /* chn10 rotate y */ 1, 244, /* chn10 rotate z */ 8, 106, /* 1 rotate x */ 8, 114, /* 1 rotate y */ 8, 122, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 8, 98, /* 1 rotate z */ 8, 74, /* 1 rotate x */ 8, 82, /* 1 rotate y */ 8, 90, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 245, /* chn15 rotate z */ 8, 218, /* 1 rotate x */ 8, 226, /* 1 rotate y */ 8, 234, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 8, 210, /* 1 rotate z */ 8, 186, /* 1 rotate x */ 8, 194, /* 1 rotate y */ 8, 202, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 249, /* chn17 rotate z */ 8, 162, /* 1 rotate x */ 8, 170, /* 1 rotate y */ 8, 178, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 8, 154, /* 1 rotate z */ 8, 130, /* 1 rotate x */ 8, 138, /* 1 rotate y */ 8, 146, /* 1 rotate z */ }; AnimeRecord animMarioSquatWalkEnd = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 8, /* number of frames */ 20, /* number of joints */ mario_squat_walk_end_prm, mario_squat_walk_end_tbl };