/******************************************************************************** Ultra 64 MARIO Brothers mario squat walk start animation data Copyright 1995 Nintendo co., ltd. All rights reserved December 19, 1995 ********************************************************************************/ #include "../headers.h" static short mario_squat_walk_start_prm[]={ 0, 105, 107, 115, 136, 153, 130, 105, 91, -35,16383,-18320,-16955,-13437,-8626,-3385, 1425, 4943, 6308,-6854,-6559,-5799,-4759,-3626, -2586,-1826,-1531,-3287,-3508,-4077,-4854,-5702, -6479,-7048,-7269,-11867,-11925,-12074,-12278,-12500, -12704,-12853,-12910,18051,20842,28039,-27652,-16929, -7088, 109, 2900,-14243,-13810,-12695,-11169,-9506, -7980,-6865,-6432, 5159, 3445, -976,-7021,-13609, -19654,-24076,-25790,16437,15262,12231, 8087, 3572, -571,-3602,-4777, 7065, 6650, 5579, 4115, 2520, 1056, -13, -429,-1282,-1489,-2022,-2751,-3545, -4274,-4807,-5014,-11346,-11144,-10622,-9909,-9132, -8419,-7898,-7695,-8799,-12170,-20864,-32753,19828, 7939, -754,-4125,12049,11634,10564, 9100, 7506, 6042, 4972, 4557,13464,10862, 4151,-5025,-15023, -24199,-30910,32020, 18, 13, -1, -21, -43, -62, -77, -83, -207, -143, 22, 250, 497, 725, 891, 955,-14803,-14514,-13771,-12753,-11645, -10628,-9884,-9596,17662,17766,18034,18401,18801, 19167,19436,19540, 643, 595, 471, 300, 115, -54, -179, -227, 5449, 5430, 5382, 5317, 5246, 5181, 5133, 5115,29535,30018,31264,-32565,-30708, -29004,-27758,-27275,-1460,-1501,-1606,-1750,-1908, -2052,-2158,-2199, 0, -117, -419, -833,-1283, -1697,-1999,-2117,-17619,-17248,-16292,-14984,-13559, -12252,-11296,-10925,19540,19592,19726,19909,20109, 20292,20426,20478, 601, 524, 326, 55, -239, -510, -709, -785,-4827,-4919,-5156,-5480,-5833, -6158,-6395,-6487,30580,30908,31755,-32621,-31360, -30203,-29357,-29029,-32767,-32767,16753,-16545,-32767, -32767,16753,-16545, 0, 73, 196, 221, 0, -888,-2127,-2753, 0, -15, -42, -47, 0, 192, 460, 595,-9270,-8896,-8081,-7283,-6962, -7720,-9055,-9767, 0, -41, -123, -185, -165, 0, 966, 1804, 0, 86, 259, 388, 345, 0,-2025,-3780,13551,12756,10726, 7993, 5086, 2536, -180,-1801, 0, 14, 38, 42, 0, -172, -412, -533, 0, -48, -128, -144, 0, 581, 1391, 1800,20717,21058,21937,23138,24447, 26394,28658,29745 }; static short mario_squat_walk_start_tbl[]={ 1, 0, /* chn14_3_3translate x */ 8, 1, /* chn14_3_3 translate y */ 1, 9, /* chn14_3_3 translate z */ 1, 0, /* chn14_3_3 rotate x */ 1, 10, /* chn14_3_3 rotate y */ 1, 0, /* chn14_3_3 rotate z */ 8, 291, /* 1_3_1 rotate x */ 8, 299, /* 1_3_1 rotate y */ 8, 307, /* 1_3_1 rotate z */ 8, 267, /* 1_1 rotate x */ 8, 275, /* 1_1 rotate y */ 8, 283, /* 1_1 rotate z */ 8, 243, /* 2_1 rotate x */ 8, 251, /* 2_1 rotate y */ 8, 259, /* 2_1 rotate z */ 1, 239, /* chn6_1 rotate x */ 1, 240, /* chn6_1 rotate y */ 1, 241, /* chn6_1 rotate z */ 8, 43, /* 1_1 rotate x */ 8, 51, /* 1_1 rotate y */ 8, 59, /* 1_1 rotate z */ 1, 0, /* 1_1 rotate x */ 1, 0, /* 1_1 rotate y */ 8, 35, /* 1_1 rotate z */ 8, 11, /* 1_1 rotate x */ 8, 19, /* 1_1 rotate y */ 8, 27, /* 1_1 rotate z */ 1, 235, /* chn10_1 rotate x */ 1, 236, /* chn10_1 rotate y */ 1, 237, /* chn10_1 rotate z */ 8, 99, /* 1_1 rotate x */ 8, 107, /* 1_1 rotate y */ 8, 115, /* 1_1 rotate z */ 1, 0, /* 1_1 rotate x */ 1, 0, /* 1_1 rotate y */ 8, 91, /* 1_1 rotate z */ 8, 67, /* 1_1 rotate x */ 8, 75, /* 1_1 rotate y */ 8, 83, /* 1_1 rotate z */ 1, 0, /* chn15_1 rotate x */ 1, 0, /* chn15_1 rotate y */ 1, 238, /* chn15_1 rotate z */ 8, 211, /* 1_1 rotate x */ 8, 219, /* 1_1 rotate y */ 8, 227, /* 1_1 rotate z */ 1, 0, /* 1_1 rotate x */ 1, 0, /* 1_1 rotate y */ 8, 203, /* 1_1 rotate z */ 8, 179, /* 1_1 rotate x */ 8, 187, /* 1_1 rotate y */ 8, 195, /* 1_1 rotate z */ 1, 0, /* chn17_1 rotate x */ 1, 0, /* chn17_1 rotate y */ 1, 242, /* chn17_1 rotate z */ 8, 155, /* 1_1 rotate x */ 8, 163, /* 1_1 rotate y */ 8, 171, /* 1_1 rotate z */ 1, 0, /* 1_1 rotate x */ 1, 0, /* 1_1 rotate y */ 8, 147, /* 1_1 rotate z */ 8, 123, /* 1_1 rotate x */ 8, 131, /* 1_1 rotate y */ 8, 139, /* 1_1 rotate z */ }; AnimeRecord animMarioSquatWalkStart = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 8, /* number of frames */ 20, /* number of joints */ mario_squat_walk_start_prm, mario_squat_walk_start_tbl };