/******************************************************************************** Ultra 64 MARIO Brothers mario swim carry A animation data 2 Copyright 1996 Nintendo co., ltd. All rights reserved February 1, 1996 ********************************************************************************/ #include "../headers.h" static short mario_swim_carryA_2_prm[]={ 0, 189,16383, -290, -430,-10130,-9595,-10147, 31003, 1919, 4669, 5453,-7088,-9178,-30398,-5774, -31561, 491, 494, 489, 452, 383, 303, 214, 121, 28, -60, 390, 389, 392, 400, 415, 432, 451, 470, 490, 509,-4380,-4327,-4453, -5179,-6484,-8014,-9694,-11450,-13205,-14886, 3753, 3696, 3833, 4625, 6047, 7715, 9547,11460,13374, 15205, 7064, 7000, 6855, 6704, 6573, 6439, 6304, 6169, 6033, 5898, 800, 840, 968, 1192, 1489, 1823, 2181, 2551, 2920, 3278,-11253,-11286,-11425, -11728,-12169,-12672,-13216,-13780,-14344,-14888, -189, -190, -186, -165, -129, -87, -40, 8, 56, 103, -238, -238, -238, -237, -234, -230, -226, -222, -218, -214, -195, -181, -402,-1247,-2678, -4344,-6165,-8065,-9964,-11785, 1533, 1492, 1666, 2503, 3971, 5688, 7570, 9535,11500,13382,-7903, -7849,-7723,-7577,-7436,-7287,-7133,-6977,-6821, -6667, -275, -313, -450, -725,-1113,-1553,-2027, -2519,-3011,-3485,-10926,-10936,-11037,-11339,-11823, -12383,-12994,-13629,-14264,-14874, 6603,-32552,22994, -16545,-8145,31328,23115,-16545,-11908,-11800,-11500, -11047,-10479,-9835,-9152,-8470,-7826,-7258, 4250, 4179, 3981, 3682, 3307, 2882, 2431, 1981, 1556, 1181,26691,26639,26497,26283,26014,25709,25386, 25062,24757,24488 }; static short mario_swim_carryA_2_tbl[]={ 1, 0, /* chn14translate x */ 1, 1, /* chn14 translate y */ 1, 0, /* chn14 translate z */ 1, 0, /* chn14 rotate x */ 1, 2, /* chn14 rotate y */ 1, 0, /* chn14 rotate z */ 1, 0, /* 1_3 rotate x */ 1, 0, /* 1_3 rotate y */ 10, 185, /* 1_3 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 175, /* 1 rotate z */ 1, 0, /* 2 rotate x */ 1, 0, /* 2 rotate y */ 10, 165, /* 2 rotate z */ 1, 161, /* chn6 rotate x */ 1, 162, /* chn6 rotate y */ 1, 163, /* chn6 rotate z */ 1, 7, /* 1 rotate x */ 1, 8, /* 1 rotate y */ 1, 9, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 6, /* 1 rotate z */ 1, 3, /* 2 rotate x */ 1, 4, /* 2 rotate y */ 1, 5, /* 2 rotate z */ 1, 157, /* chn10 rotate x */ 1, 158, /* chn10 rotate y */ 1, 159, /* chn10 rotate z */ 1, 14, /* 1 rotate x */ 1, 15, /* 1 rotate y */ 1, 16, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 13, /* 1 rotate z */ 1, 10, /* 1 rotate x */ 1, 11, /* 1 rotate y */ 1, 12, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 160, /* chn15 rotate z */ 10, 127, /* 1 rotate x */ 10, 137, /* 1 rotate y */ 10, 147, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 117, /* 1 rotate z */ 10, 87, /* 1 rotate x */ 10, 97, /* 1 rotate y */ 10, 107, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 164, /* chn17 rotate z */ 10, 57, /* 1 rotate x */ 10, 67, /* 1 rotate y */ 10, 77, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 47, /* 1 rotate z */ 10, 17, /* 1 rotate x */ 10, 27, /* 1 rotate y */ 10, 37, /* 1 rotate z */ }; AnimeRecord animMarioSwimCarryA2 = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 10, /* number of frames */ 20, /* number of joints */ mario_swim_carryA_2_prm, mario_swim_carryA_2_tbl };