/******************************************************************************** Ultra 64 MARIO Brothers mario swimming animation data 2 Copyright 1995 Nintendo co., ltd. All rights reserved July 11, 1995 ********************************************************************************/ #include "../headers.h" static short mario_swim_2_prm[]={ 0, 189,16383,11284,11049,10418, 9499, 8400, 7229, 6096, 5107, 4063, 3367, 1542, 1472, 1280, 1002, 669, 314, -30, -331, -654, -873,-2683, -2757,-2955,-3245,-3591,-3962,-4321,-4637,-4983, -5221,-3218,-3803,-5362,-7600,-10223,-12936,-15444, -17453,-18228,-18169,-20549,-21042,-22371,-24307,-26621, -29084,-31468,-33544,-35720,-37165,-26823,-26639,-26144, -25423,-24560,-23643,-22754,-21980,-21170,-20631,-9183, -8681,-7331,-5365,-3014, -512, 1909, 4018, 6229, 7697,-12255,-11916,-11003,-9672,-8081,-6386,-4744, -3312,-1795, -780,-2745,-2601,-2212,-1647, -971, -252, 443, 1050, 1686, 2108,-2441,-2557,-2870, -3327,-3875,-4459,-5026,-5523,-6069,-6442,-4685, -5108,-6235,-7856,-9759,-11733,-13566,-15047,-15726, -15800,51205,51646,52833,54561,56627,58826,60955, 62809,64752,66042, 5491, 5687, 6215, 6985, 7904, 8883, 9830,10655,11521,12091,22606,23077,24342, 26185,28388,30733,33003,34980,37051,38427, 491, 494, 489, 452, 376, 278, 172, 71, -10, -60, 390, 389, 392, 400, 417, 438, 460, 481, 498, 509,-4380,-4327,-4453,-5179,-6631, -8486,-10490,-12393,-13942,-14886, 3753, 3696, 3833, 4625, 6207, 8228,10413,12487,14176,15205, 7064, 7000, 6855, 6704, 6560, 6400, 6239, 6091, 5972, 5898, 800, 840, 968, 1192, 1521, 1924, 2351, 2753, 3078, 3278,-11253,-11286,-11425,-11728,-12217, -12825,-13474,-14086,-14584,-14888, -189, -190, -186, -165, -125, -74, -18, 34, 77, 103, -238, -238, -238, -237, -233, -229, -224, -220, -216, -214, -195, -181, -402,-1247,-2838,-4856,-7029, -9089,-10764,-11785, 1533, 1492, 1666, 2503, 4136, 6215, 8460,10590,12324,13382,-7903,-7849,-7723, -7577,-7422,-7243,-7059,-6889,-6752,-6667, -275, -313, -450, -725,-1155,-1687,-2253,-2787,-3220, -3485,-10926,-10936,-11037,-11339,-11877,-12555,-13283, -13972,-14532,-14874, 7248, 8191,10707,14328,18584, 23007,27128,30478,32173,32522,32851,32775,32575, 32293,31972,31654,31381,31195,31396,31700,23365, 23428,23585,23786,23979,24114,24142,24011,22700, 21321,-16545,57072,56345,54398,51582,48248,44747, 41431,38649,36550,35502,31714,31958,32602,33512, 34553,35591,36493,37123,36611,35765,23260,23197, 23022,22755,22416,22027,21607,21178,20243,19412, -16545,-11908,-11761,-11364,-10786,-10092,-9351,-8630, -7996,-7516,-7258, 4250, 4153, 3891, 3508, 3050, 2560, 2084, 1666, 1350, 1181,26691,26620,26429, 26152,25820,25466,25123,24824,24602,24488 }; static short mario_swim_2_tbl[]={ 1, 0, /* chn14translate x */ 1, 1, /* chn14 translate y */ 1, 0, /* chn14 translate z */ 1, 0, /* chn14 rotate x */ 1, 2, /* chn14 rotate y */ 1, 0, /* chn14 rotate z */ 1, 0, /* 1_3 rotate x */ 1, 0, /* 1_3 rotate y */ 10, 365, /* 1_3 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 355, /* 1 rotate z */ 1, 0, /* 2 rotate x */ 1, 0, /* 2 rotate y */ 10, 345, /* 2 rotate z */ 10, 314, /* chn6 rotate x */ 10, 324, /* chn6 rotate y */ 10, 334, /* chn6 rotate z */ 10, 43, /* 1 rotate x */ 10, 53, /* 1 rotate y */ 10, 63, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 33, /* 1 rotate z */ 10, 3, /* 2 rotate x */ 10, 13, /* 2 rotate y */ 10, 23, /* 2 rotate z */ 10, 283, /* chn10 rotate x */ 10, 293, /* chn10 rotate y */ 10, 303, /* chn10 rotate z */ 10, 113, /* 1 rotate x */ 10, 123, /* 1 rotate y */ 10, 133, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 103, /* 1 rotate z */ 10, 73, /* 1 rotate x */ 10, 83, /* 1 rotate y */ 10, 93, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 313, /* chn15 rotate z */ 10, 253, /* 1 rotate x */ 10, 263, /* 1 rotate y */ 10, 273, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 243, /* 1 rotate z */ 10, 213, /* 1 rotate x */ 10, 223, /* 1 rotate y */ 10, 233, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 344, /* chn17 rotate z */ 10, 183, /* 1 rotate x */ 10, 193, /* 1 rotate y */ 10, 203, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 173, /* 1 rotate z */ 10, 143, /* 1 rotate x */ 10, 153, /* 1 rotate y */ 10, 163, /* 1 rotate z */ }; AnimeRecord animMarioSwimming2 = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 10, /* number of frames */ 20, /* number of joints */ mario_swim_2_prm, mario_swim_2_tbl };