/******************************************************************************** Ultra 64 MARIO Brothers mario swim taking animation data Copyright 1996 Nintendo co., ltd. All rights reserved February 1, 1996 ********************************************************************************/ #include "../headers.h" static short mario_swim_hold_base_prm[]={ 0, 189,16383, 5724, 4207, 797,-2787,-4833, -451, -915,-1944,-2994,-3520,-5722,-5908,-6353, -6884,-7332,-16331,-14480,-10325,-5966,-3502,24605, 26750,31719,-28222,-24205,-25792,-25972,-26510,-27402, -28644,13312, 9833, 2048,-6065,-10529, -362, 1821, 5487, 9442,11989, 3231, 5835, 9071, 9181, 8495, -6815,-5857,-4231,-2365,-1241,-11532,-10641,-8648, -6573,-5434,-18474,-18214,-17706,-17360,-17583,14206, 13069,10361, 7135, 4442,19833,19680,19445,19463, 20069, -192, -269, -262, 142, 506, 495, 421, 324, 293, 292,-17623,-20325,-21272,-11751,-3003, 20918,18741,13809, 8518, 5266, 2789, 3032, 3566, 4098, 4335, 4395, 4360, 4286, 4216, 4195,-20719, -19969,-18251,-16364,-15108, 216, 228, 206, 60, -67, -160, -121, -97, -186, -272,-17211,-19022, -19371,-11890,-5035,21355,18884,13296, 7328, 3718, -2289,-2798,-3932,-5100,-5712,-5202,-5030,-4642, -4228,-3978,-22624,-21598,-19251,-16680,-14981,-32616, 32360,30938,29020,26976,32765,-32763,-32752,-32736, -32719,16717,16849,17189,17646,18134,-16545,-32580, -32063,-30743,-28961,-27064,32756,32725,32648,32544, 32433,16801,16934,17276,17736,18226,-16545, 4209, 3643, 2349, 932, 0,-2072,-1806,-1192, -499, 0,-9140,-9269,-9578,-9949,-10263, 55, 69, 87, 75, 0, 5519, 4759, 3034, 1172, 0, 5574, 4824, 3150, 1419, 499, -6, -8, -12, -11, 0, -6, -8, -9, -8, 0,22313, 23390,25815,28379,29871 }; static short mario_swim_hold_base_tbl[]={ 1, 0, /* chn14_2_3translate x */ 1, 1, /* chn14_2_3 translate y */ 1, 0, /* chn14_2_3 translate z */ 1, 0, /* chn14_2_3 rotate x */ 1, 2, /* chn14_2_3 rotate y */ 1, 0, /* chn14_2_3 rotate z */ 5, 205, /* 1_3 rotate x */ 5, 210, /* 1_3 rotate y */ 5, 215, /* 1_3 rotate z */ 5, 190, /* 1 rotate x */ 5, 195, /* 1 rotate y */ 5, 200, /* 1 rotate z */ 5, 175, /* 2 rotate x */ 5, 180, /* 2 rotate y */ 5, 185, /* 2 rotate z */ 5, 159, /* chn6 rotate x */ 5, 164, /* chn6 rotate y */ 5, 169, /* chn6 rotate z */ 5, 23, /* 1 rotate x */ 5, 28, /* 1 rotate y */ 5, 33, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 5, 18, /* 1 rotate z */ 5, 3, /* 2 rotate x */ 5, 8, /* 2 rotate y */ 5, 13, /* 2 rotate z */ 5, 143, /* chn10 rotate x */ 5, 148, /* chn10 rotate y */ 5, 153, /* chn10 rotate z */ 5, 58, /* 1 rotate x */ 5, 63, /* 1 rotate y */ 5, 68, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 5, 53, /* 1 rotate z */ 5, 38, /* 1 rotate x */ 5, 43, /* 1 rotate y */ 5, 48, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 158, /* chn15 rotate z */ 5, 128, /* 1 rotate x */ 5, 133, /* 1 rotate y */ 5, 138, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 5, 123, /* 1 rotate z */ 5, 108, /* 1 rotate x */ 5, 113, /* 1 rotate y */ 5, 118, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 174, /* chn17 rotate z */ 5, 93, /* 1 rotate x */ 5, 98, /* 1 rotate y */ 5, 103, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 5, 88, /* 1 rotate z */ 5, 73, /* 1 rotate x */ 5, 78, /* 1 rotate y */ 5, 83, /* 1 rotate z */ }; AnimeRecord animMarioSwimTaking = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 5, /* number of frames */ 20, /* number of joints */ mario_swim_hold_base_prm, mario_swim_hold_base_tbl };