/******************************************************************************** Ultra 64 MARIO Brothers mario swing waiting animation data Copyright 1995 Nintendo co., ltd. All rights reserved November 7, 1995 ********************************************************************************/ #include "../headers.h" static short mario_G_swing_wait_prm[]={ 0, 115, 115, 115, 115, 114, 114, 113, 113, 112, 112, 111, 111, 110, 109, 109, 108, 107, 107, 106, 106, 106, 106, 105, 105, 105, 105, 106, 106, 106, 107, 107, 108, 108, 109, 109, 110, 110, 111, 111, 112, 112, 113, 113, 114, 114, 114, 115, 115, 115, 115, -118,16383,-3797,-2104,-1778, -2107, 9668, 905,-31537,-2743,-4357,-7900, 3952, -32434,-1809, -431,-11177,-11180,-11189,-11204,-11223, -11247,-11274,-11305,-11339,-11375,-11412,-11451,-11490, -11529,-11567,-11604,-11640,-11674,-11705,-11732,-11756, -11776,-11790,-11799,-11802,-11800,-11791,-11778,-11760, -11737,-11712,-11683,-11651,-11618,-11582,-11546,-11508, -11471,-11433,-11397,-11362,-11328,-11296,-11267,-11242, -11220,-11202,-11188,-11180,-11177,10779, 5943, 3924, -31739, 981, 539,-14877,-14879,-14887,-14899,-14915, -14935,-14958,-14984,-15012,-15042,-15073,-15105,-15137, -15170,-15202,-15233,-15263,-15291,-15317,-15340,-15359, -15376,-15388,-15395,-15398,-15396,-15389,-15377,-15362, -15344,-15322,-15298,-15272,-15244,-15214,-15184,-15153, -15122,-15091,-15060,-15031,-15003,-14976,-14952,-14931, -14912,-14897,-14886,-14879,-14877,12738,12742,12756, 12778,12807,12843,12884,12931,12981,13035,13091, 13149,13207,13266,13323,13379,13433,13483,13530, 13571,13607,13636,13658,13672,13676,13672,13659, 13639,13612,13579,13540,13497,13450,13399,13346, 13291,13235,13179,13123,13068,13015,12965,12917, 12874,12835,12802,12775,12755,12742,12738,-1178, -1946,-31846,-31850,-31859,-31873,-31893,-31917,-31944, -31975,-32009,-32044,-32082,-32120,-32159,-32198,-32237, -32274,-32310,-32344,-32375,-32402,-32426,-32445,-32460, -32469,-32472,-32469,-32461,-32447,-32429,-32407,-32381, -32353,-32321,-32287,-32252,-32215,-32178,-32141,-32103, -32067,-32031,-31998,-31966,-31937,-31912,-31889,-31871, -31858,-31849,-31846,-32767,-32767,16753,-16545,-32767, -32767,16753,-16545,-3120, -335,-1139,-1125,-1086, -1022, -938, -836, -717, -585, -441, -289, -131, 30, 193, 355, 513, 665, 809, 941, 1060, 1162, 1247, 1310, 1349, 1363, 1352, 1321, 1271, 1204, 1121, 1025, 917, 798, 671, 537, 398, 256, 112, -32, -174, -313, -447, -574, -692, -801, -897, -980,-1047,-1097,-1128,-1139, 2913, 825,-1180,-1182,-1186,-1193,-1203,-1215,-1229, -1244,-1261,-1279,-1298,-1317,-1336,-1356,-1375, -1394,-1412,-1429,-1444,-1458,-1470,-1479,-1487, -1491,-1493,-1491,-1487,-1480,-1471,-1460,-1448, -1433,-1417,-1400,-1383,-1365,-1346,-1327,-1308, -1290,-1272,-1256,-1240,-1225,-1213,-1201,-1192, -1186,-1181,-1180,14554 }; static short mario_G_swing_wait_tbl[]={ 1, 0, /* chn14translate x */ 50, 1, /* chn14 translate y */ 1, 51, /* chn14 translate z */ 1, 0, /* chn14 rotate x */ 1, 52, /* chn14 rotate y */ 1, 0, /* chn14 rotate z */ 1, 0, /* 1_3 rotate x */ 1, 0, /* 1_3 rotate y */ 1, 387, /* 1_3 rotate z */ 1, 335, /* 1 rotate x */ 1, 336, /* 1 rotate y */ 50, 337, /* 1 rotate z */ 1, 283, /* 2 rotate x */ 1, 284, /* 2 rotate y */ 50, 285, /* 2 rotate z */ 1, 279, /* chn6 rotate x */ 1, 280, /* chn6 rotate y */ 1, 281, /* chn6 rotate z */ 1, 57, /* 1 rotate x */ 1, 58, /* 1 rotate y */ 1, 59, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 56, /* 1 rotate z */ 1, 53, /* 1 rotate x */ 1, 54, /* 1 rotate y */ 1, 55, /* 1 rotate z */ 1, 275, /* chn10 rotate x */ 1, 276, /* chn10 rotate y */ 1, 277, /* chn10 rotate z */ 1, 62, /* 1 rotate x */ 1, 63, /* 1 rotate y */ 1, 64, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 61, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 60, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 278, /* chn15 rotate z */ 1, 223, /* 1 rotate x */ 1, 224, /* 1 rotate y */ 50, 225, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 50, 173, /* 1 rotate z */ 1, 121, /* 1 rotate x */ 1, 122, /* 1 rotate y */ 50, 123, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 282, /* chn17 rotate z */ 1, 118, /* 1 rotate x */ 1, 119, /* 1 rotate y */ 1, 120, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 117, /* 1 rotate z */ 1, 65, /* 1 rotate x */ 1, 66, /* 1 rotate y */ 50, 67, /* 1 rotate z */ }; AnimeRecord animMarioSwingWait = { MAP_ANIM_NORMAL, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 50, /* number of frames */ 20, /* number of joints */ mario_G_swing_wait_prm, mario_G_swing_wait_tbl };