/******************************************************************************** Ultra 64 MARIO Brothers mario tired waiting animation data Copyright 1995 Nintendo co., ltd. All rights reserved November 11, 1995 ********************************************************************************/ #include "../headers.h" #include "../include/anime.h" static short mario_tired_prm[]={ 0, 170, 170, 169, 168, 167, 165, 164, 163, 161, 161, 160, 161, 161, 163, 164, 165, 167, 168, 169, 170,16383,-1668,-4724, -5088,-5073,-5034,-4975,-4904,-4827,-4750,-4679, -4621,-4581,-4566,-4581,-4621,-4679,-4750,-4827, -4904,-4975,-5034,-5073,11538,11575,11676,11826, 12007,12204,12402,12583,12732,12834,12871,12834, 12732,12583,12402,12204,12007,11826,11676,11575, -5170,-5196,-5268,-5373,-5501,-5640,-5780,-5908, -6013,-6085,-6111,-6085,-6013,-5908,-5780,-5640, -5501,-5373,-5268,-5196,-27087,-27159,-27355,-27643, -27994,-28375,-28757,-29108,-29396,-29592,-29664,-29592, -29396,-29108,-28757,-28375,-27994,-27643,-27355,-27159, -2743,-7174,-7127,-7000,-6813,-6586,-6339,-6092, -5865,-5679,-5552,-5505,-5552,-5679,-5865,-6092, -6339,-6586,-6813,-7000,-7127,-11471,-11504,-11595, -11729,-11892,-12069,-12246,-12409,-12543,-12634,-12668, -12634,-12543,-12409,-12246,-12069,-11892,-11729,-11595, -11504, 6383, 6368, 6329, 6271, 6200, 6123, 6047, 5976, 5918, 5879, 5864, 5879, 5918, 5976, 6047, 6123, 6200, 6271, 6329, 6368,-27934,-27999,-28175, -28436,-28751,-29095,-29439,-29755,-30015,-30192,-30257, -30192,-30015,-29755,-29439,-29095,-28751,-28436,-28175, -27999, 0, 1, 4, 9, 15, 21, 27, 32, 35, 36, 35, 33, 30, 25, 20, 15, 11, 6, 3, 0, -208, -208, -208, -207, -207, -206, -206, -205, -205, -205, -205, -205, -205, -206, -206, -207, -207, -207, -208, -208,-13864,-13928,-14101,-14351,-14647,-14959,-15255, -15505,-15677,-15742,-15698,-15578,-15399,-15177,-14930, -14675,-14428,-14207,-14028,-13908, 7754, 7863, 8157, 8582, 9086, 9616,10120,10546,10839,10949,10874, 10670,10366, 9989, 9569, 9134, 8714, 8337, 8032, 7828, 6921, 6901, 6848, 6772, 6681, 6586, 6495, 6419, 6366, 6346, 6359, 6396, 6451, 6519, 6594, 6672, 6748, 6816, 6871, 6907, 4420, 4449, 4527, 4639, 4772, 4912, 5045, 5157, 5235, 5264, 5244, 5190, 5110, 5010, 4899, 4785, 4674, 4574, 4494, 4440,-23418,-23489,-23681,-23959,-24289,-24636,-24965, -25243,-25435,-25507,-25458,-25325,-25126,-24879,-24605, -24320,-24046,-23799,-23600,-23466,-16576,-16605,-16684, -16801,-16943,-17097,-17252,-17393,-17510,-17589,-17619, -17589,-17510,-17393,-17252,-17097,-16943,-16801,-16684, -16605, 9527, 9588, 9754,10000,10298,10622,10946, 11244,11489,11656,11717,11656,11489,11244,10946, 10622,10298,10000, 9754, 9588,-10678,-10669,-10644, -10608,-10564,-10516,-10468,-10424,-10388,-10363,-10354, -10363,-10388,-10424,-10468,-10516,-10564,-10608,-10644, -10669,-5055,-5080,-5147,-5246,-5366,-5497,-5627, -5747,-5846,-5913,-5938,-5913,-5846,-5747,-5627, -5497,-5366,-5246,-5147,-5080,-21441,-21482,-21594, -21760,-21961,-22180,-22398,-22599,-22765,-22877,-22919, -22877,-22765,-22599,-22398,-22180,-21961,-21760,-21594, -21482,-32767,-32767,16753,-16545,-32767,-32767,16753, -16545,-6350,-6514,-6940,-7527,-8174,-8783,-9251, -9479,-9448,-9241,-8911,-8509,-8087,-7698,-7393, -7146,-6905,-6688,-6511,-6393, 7290, 7363, 7562, 7854, 8208, 8594, 8980, 9335, 9627, 9825, 9898, 9825, 9627, 9335, 8980, 8594, 8208, 7854, 7562, 7363,18631,18654,18718,18811,18925,19048,19172, 19285,19379,19442,19465,19442,19379,19285,19172, 19048,18925,18811,18718,18654 }; static short mario_tired_tbl[]={ 1, 0, /* chn14_3translate x */ 20, 1, /* chn14_3 translate y */ 1, 0, /* chn14_3 translate z */ 1, 0, /* chn14_3 rotate x */ 1, 21, /* chn14_3 rotate y */ 1, 0, /* chn14_3 rotate z */ 1, 0, /* 1_3 rotate x */ 1, 0, /* 1_3 rotate y */ 20, 473, /* 1_3 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 20, 453, /* 1 rotate z */ 1, 0, /* 2 rotate x */ 1, 0, /* 2 rotate y */ 20, 433, /* 2 rotate z */ 1, 429, /* chn6 rotate x */ 1, 430, /* chn6 rotate y */ 1, 431, /* chn6 rotate z */ 20, 44, /* 1 rotate x */ 20, 64, /* 1 rotate y */ 20, 84, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 20, 24, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 22, /* 1 rotate y */ 1, 23, /* 1 rotate z */ 1, 425, /* chn10 rotate x */ 1, 426, /* chn10 rotate y */ 1, 427, /* chn10 rotate z */ 20, 125, /* 1 rotate x */ 20, 145, /* 1 rotate y */ 20, 165, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 20, 105, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 1, 104, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 428, /* chn15 rotate z */ 20, 365, /* 1 rotate x */ 20, 385, /* 1 rotate y */ 20, 405, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 20, 345, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 20, 325, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 432, /* chn17 rotate z */ 20, 265, /* 1 rotate x */ 20, 285, /* 1 rotate y */ 20, 305, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 20, 245, /* 1 rotate z */ 20, 185, /* 1 rotate x */ 20, 205, /* 1 rotate y */ 20, 225, /* 1 rotate z */ }; AnimeRecord animMarioTiredWaiting = { MAP_ANIM_NORMAL, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 20, /* number of frames */ 20, /* number of joints */ mario_tired_prm, mario_tired_tbl };