/******************************************************************************** Ultra 64 MARIO Brothers mario u-turn junmp ending animation data Copyright 1995 Nintendo co., ltd. All rights reserved August 23, 1995 ********************************************************************************/ #include "../headers.h" static short mario_U_roll_end_prm[]={ 0, 166, 151, 132, 120, 127, 141, 154, 162, 169, 171, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,16383, 785, 633, 495, 371, 263, 171, 98, 44, 11, 0, -1250,-1330,-1404,-1470,-1528,-1577,-1616,-1645, -1662,-1668,-5459,-5317,-5188,-5072,-4970,-4885, -4817,-4766,-4735,-4724,-9999,-10687,-11329,-11915, -12436,-12883,-13246,-13517,-13686,-13745,-25222,-22253, -18909,-15384,-11870,-8563,-5654,-3337,-1805,-1251, -12820,-12725,-12582,-12406,-12213,-12019,-11840,-11693, -11593,-11556,10810, 8158, 5135, 1925,-1290,-4331, -7012,-9153,-10571,-11084,-3994,-3753,-3532,-3335, -3162,-3016,-2900,-2814,-2761,-2743,-10797,-11449, -12059,-12617,-13115,-13542,-13891,-14151,-14314,-14371, 22105,19487,16568,13509,10474, 7626, 5127, 3140, 1829, 1355,11322,11296,11274,11257,11245,11235, 11229,11225,11223,11222, 7232, 4710, 1875,-1110, -4084,-6883,-9343,-11303,-12598,-13066, 895, -116, -1464,-2276,-2097,-1673,-1127, -583, -166, 0, 233, -226, -657, -898, -846, -718, -552, -386, -259, -208,-16886,-19311,-20345,-20444,-19484,-18133, -16643,-15267,-14257,-13864,10085,14255,17645,19122, 17716,15452,12828,10340, 8483, 7754, 574, 2755, 4557, 5757, 6205, 6522, 6729, 6850, 6907, 6921, 1048, 2492, 4550, 5917, 5973, 5743, 5349, 4915, 4565, 4420,-27644,-28708,-29852,-30127,-28852,-27065, -25100,-23285,-21954,-21436, -239, 964, 2410, 3219, 2897, 2277, 1519, 781, 221, 0, 2, 393, 698, 839, 743, 578, 383, 195, 55, 0, -17005,-19562,-21221,-21881,-21229,-20174,-18949,-17785, -16917,-16576,10466,14580,17791,19227,18069,16150, 13903,11761,10157, 9527, -863,-4236,-7617,-9896, -10513,-10814,-10891,-10833,-10732,-10678, -973,-2876, -5305,-6885,-6939,-6653,-6175,-5651,-5229,-5055, -27990,-28592,-28223,-27362,-25917,-24144,-22307,-20668, -19492,-19042,-32767,-32767,16753,-16545,-32767,-32767, 16753,-16545, 239, 213, 79, 0, 0, 0, 0, 0, 0, 0, 131, 116, 43, 0, 0, 0, 0, 0, 0, 0, 5002, 5112, 4861, 4392, 3629, 2540, 1333, 215, -606, -926, -24, -21, -8, 0, 0, 0, 0, 0, 0, 0, -35, -31, -11, 0, 0, 0, 0, 0, 0, 0, 4064, 4065, 3854, 3640, 3430, 3131, 2800, 2493, 2268, 2180,-32350,-32396, -32628,-32767,-32767,-32767,-32767,-32767,-32767,-32767, 28, 25, 9, 0, 0, 0, 0, 0, 0, 0,11650,11648,12189,12732,13256,14003, 14832,15599,16163,16383 }; static short mario_U_roll_end_tbl[]={ 1, 0, /* chn14_2translate x */ 10, 1, /* chn14_2 translate y */ 10, 11, /* chn14_2 translate z */ 1, 0, /* chn14_2 rotate x */ 1, 21, /* chn14_2 rotate y */ 1, 0, /* chn14_2 rotate z */ 10, 350, /* 1_3 rotate x */ 10, 360, /* 1_3 rotate y */ 10, 370, /* 1_3 rotate z */ 10, 320, /* 1 rotate x */ 10, 330, /* 1 rotate y */ 10, 340, /* 1 rotate z */ 10, 290, /* 2 rotate x */ 10, 300, /* 2 rotate y */ 10, 310, /* 2 rotate z */ 1, 286, /* chn6 rotate x */ 1, 287, /* chn6 rotate y */ 1, 288, /* chn6 rotate z */ 10, 62, /* 1 rotate x */ 10, 72, /* 1 rotate y */ 10, 82, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 52, /* 1 rotate z */ 10, 22, /* 1 rotate x */ 10, 32, /* 1 rotate y */ 10, 42, /* 1 rotate z */ 1, 282, /* chn10 rotate x */ 1, 283, /* chn10 rotate y */ 1, 284, /* chn10 rotate z */ 10, 112, /* 1 rotate x */ 10, 122, /* 1 rotate y */ 10, 132, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 102, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 92, /* 1 rotate z */ 1, 0, /* chn15 rotate x */ 1, 0, /* chn15 rotate y */ 1, 285, /* chn15 rotate z */ 10, 252, /* 1 rotate x */ 10, 262, /* 1 rotate y */ 10, 272, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 242, /* 1 rotate z */ 10, 212, /* 1 rotate x */ 10, 222, /* 1 rotate y */ 10, 232, /* 1 rotate z */ 1, 0, /* chn17 rotate x */ 1, 0, /* chn17 rotate y */ 1, 289, /* chn17 rotate z */ 10, 182, /* 1 rotate x */ 10, 192, /* 1 rotate y */ 10, 202, /* 1 rotate z */ 1, 0, /* 1 rotate x */ 1, 0, /* 1 rotate y */ 10, 172, /* 1 rotate z */ 10, 142, /* 1 rotate x */ 10, 152, /* 1 rotate y */ 10, 162, /* 1 rotate z */ }; AnimeRecord animMarioUJumpEnd = { MAP_ANIM_ONETIME, /* attribute */ 0, /* syncro */ 0, /* start frame */ 0, /* loop frame */ 10, /* number of frames */ 20, /* number of joints */ mario_U_roll_end_prm, mario_U_roll_end_tbl };