/******************************************************************************** Ultra 64 MARIO Brothers buffer definition module Copyright 1996,1997 Nintendo co., ltd. All rights reserved May 27, 1997 ********************************************************************************/ #include "../headers.h" uwlong bootThreadStack[BOOT_STACKSIZE64]; /* boot thread stack memory */ uwlong idleThreadStack[IDLE_STACKSIZE64]; /* idel thread stack memory */ uwlong mainThreadStack[MAIN_STACKSIZE64]; /* main thread stack memory */ uwlong audioThreadStack[MAIN_STACKSIZE64]; /* audio thread stack memory */ uwlong graphThreadStack[MAIN_STACKSIZE64]; /* graphic thread stack memory */ uwlong motorThreadStack[MAIN_STACKSIZE64]; /* motor thread stack memory */ /* MOTOR 1997.5.27 */ uwlong rspDramStack[SP_DRAM_STACK_SIZE64]; /* RSP tasks stack */ uwlong datYieldBuffer[DAT_YIELD_SIZE64]; BackupRecord backupMemory; /* Backup EEROM I/O buffer */ DynamicRecord dynamicData[DBLBUF]; /* dynamic data memory */