/******************************************************************************** ------------------------- Ultra 64 MARIO Brothers ------------------------- stage31 MoveBg Strategy Feburary 24 1996 programed by Iwamoto Daiki ********************************************************************************/ /*################*/ #ifdef ASSEMBLER /*################*/ /******************************************************************************** Path Data ********************************************************************************/ e_shipoar: p_initialize(option) p_setbit(flag,stf_moveON) p_program(s_shipoar_init) p_while p_program(s_shipoar_main) p_loop /*################*/ #else /*################*/ /*************************************************************************************************** C Program ****************************************************************************************************/ /*==================================================================================================*/ /*==================================================================================================*/ #define obj_att_angY (execstp->s[stw_work0].d) #define obj_att_angX (execstp->s[stw_work1].d) /*************************************************************************************************** Main ***************************************************************************************************/ extern void s_shipoar_init(void) { obj_att_angY = obj_animeangleY; obj_att_angX = obj_animeangleX; } /*************************************************************************************************** Main ***************************************************************************************************/ extern void s_shipoar_main(void) { if (execstp->s[stw_programselect].d == 0) { obj_animeangleY = obj_att_angY + 0X2000*sin(obj_timer*0x400); obj_animeangleX = obj_att_angX + 0X800 *cos(obj_timer*0x400); } else { obj_animeangleY = obj_att_angY - 0X2000*sin(obj_timer*0x400); obj_animeangleX = obj_att_angX + 0X800 *cos(obj_timer*0x400); } if (obj_timer==0x40) { objsound(NA_SE2_SHIP_ROW); obj_timer = 0; } } /*################*/ #endif /*################*/