/******************************************************************************** ------------------------- Ultra 64 MARIO Brothers ------------------------- File : patheffectburn.s Description : Date : 1995. Author : H.yajima ********************************************************************************/ /*################*/ #ifdef ASSEMBLER /*################*/ /******************************************************************************** box burn effect ********************************************************************************/ e_boxburn: p_initialize(effect) p_setbit(flag,stf_moveON ) p_do(18) p_program(s_move_animeangle) p_program(s_optionmove_F) p_next p_killobj /*################*/ #else /*################*/ /******************************************************************************** BoxEffect Program ********************************************************************************/ extern void s_boxeffect(short count,short shape,float scale,short color) { StrategyRecord *stp; int i; for(i=0;is[stw_animecounter].d = color; stp->s[stw_worldY].f += 100; stp->s[stw_angleY].d = Randomd(); stp->s[stw_animeangleY].d = stp->s[stw_angleY].d; stp->s[stw_animeangleX].d = Randomd(); stp->s[stw_speedY].f = s_random_f(50); if ( shape == S_sankaku || shape == S_movebg03 ){ stp->s[stw_anglespeedX].d = 0x80*30; stp->s[stw_anglespeedY].d = 0x80*10; stp->s[stw_speedF].f = 30; } else { stp->s[stw_anglespeedX].d = 0x80*(int)(50+Randomf()); stp->s[stw_speedF].f = 30; } s_scale(stp,scale); } } /*################*/ #endif /*################*/ /*=============================================================================== end end end end end end end end ===============================================================================*/