1. copyright texture: i10n/assets/zh/copyright.rgb: (128x32x4 RGBA32) map/title/trademark.h: ninten01_txt, ninten02_txt (128x16, RGBA5551) 2. 16bit color font glyph: i10n/assets/zh/16bitColorFontGlyph.txt i10n/assets/zh/16bitColorFontGlyph.raw (16x1984x4) congratulations: 0x3a, 0x3b, 0x3e, 0x3f, 0x42, 0x43, 0xfe, 0x3c, 0x3d, 0x40, 0x41, 0x44, 0x45, 0xff checkfile: 0x46, 0x47, 0x4a, 0x4b, 0x4e, 0x4f, 0xfe, 0x48, 0x49, 0x4c, 0x4d, 0x50, 0x51, 0xff copyfile: 0x52, 0x53, 0x56, 0x57, 0x5a, 0x5b, 0xfe, 0x54, 0x55, 0x58, 0x59, 0x5c, 0x5d, 0xff erasefile: 0x5e, 0x5f, 0x62, 0x63, 0x66, 0x67, 0xfe, 0x60, 0x61, 0x64, 0x65, 0x68, 0x69, 0xff hiscore: 0x6a, 0x6b, 0x6e, 0x6f, 0x72, 0x73, 0xfe, 0x6c, 0x6d, 0x70, 0x71, 0x74, 0x75, 0xff mario: 0x76, 0x77, 0x7a, 0x7b, 0xfe, 0x78, 0x79, 0x7c, 0x7d, 0xff newgame: 0x7e, 0x7f, 0x82, 0x83, 0xfe, 0x80, 0x81, 0x84, 0x85, 0xff pause: 0x86, 0x87, 0x8a, 0x8b, 0x8e, 0x8f, 0xfe, 0x88, 0x89, 0x8c, 0x8d, 0x90, 0x91, 0xff pressstart: 0x92, 0x93, 0xfe, 0x94, 0x95, 0xff selectfile: 0x96, 0x97, 0x9a, 0x9b, 0x9e, 0x9f, 0xfe, 0x98, 0x99, 0x9c, 0x9d, 0xa0, 0xa1, 0xff soundselect: 0xa2, 0xa3, 0xa6, 0xa7, 0xaa, 0xab, 0xfe, 0xa4, 0xa5, 0xa8, 0xa9, 0xac, 0xad, 0xff time: 0xae, 0xaf, 0xb2, 0xb3, 0xfe, 0xb0, 0xb1, 0xb4, 0xb5, 0xff data/Basic/Font/alphabet16b_zh.h: font glyph data structure data/Basic/alphabet.sou: pointers to font glyph data structures pausemess.c: pause, hiscore, congratulations selectmess.c: checkfile, copyfile, erasefile, newgame, mario, selectfile, soundselect dprint.c: press, time gauge.c, shape/keep/Meter/power_meter.h: power1_zh.raw, power2_zh.raw (32x64x4) title.c