/******************************************************************************** anime.h: Ultra 64 MARIO Brothers include file Copyright (c) 1996 Nintendo co., ltd. All rights reserved May 9, 1996 ********************************************************************************/ #ifndef ANIME_H #define ANIME_H extern char _MarioAnimeSegmentRomStart[]; extern char _MarioAnimeSegmentRomEnd[]; enum { amAscend, amBackDown, amJumpBackDown, amBackDownEnd, amBackJumping, amBarClimb, amBarHang, amBarJumping, amBarJumpEnd, amBarStanding, amBarStandJump, amBarStandStart, amBarStandEnd, amBarWaiting, amBaseData, amBraking, amBrakeEnd, amBroadJumpEnd1, amBroadJumpEnd2, amBroadJumping1, amBroadJumping2, amCannonFly, amCarryJogging, amCarryRunning, amCarryWalking, amColdWaitStart, amColdWaitEnd, amColdWaiting, amDescend, amEndingByeBye, amEndingHatWait, amEndingLookDown, amEndingLookUp1, amEndingLookUp2, amEndingPutOff, amEndingWalkA, amEndingWalkB, amEndingWinFlyA, amEndingWinFlyB, amEndingYaaha, amFireJumpEnd, amFireJumping, amFlight, amFlying, amForeDown, amJumpForeDown, amForeDownEnd, amGasDowning, amGasWaiting, amGetDoorKey, amGiddyDown, amHanging, amHangJump, amHangRoof, amHatTaking, amHatWaiting, amHatWaitEnd, amHeadDowning, amHipAttackEnd, amHipAttackFly, amHipAttackStart, amHipAttacking, amHipDowning, amHolding, amHoldJumpEnd, amHoldJumping, amHoldLandEnd, amHoldLanding, amHoldSlipLanding, amHoldSlipping, amHoldSlipEnd, amBoardJumpend, amJogging, amJumpBack, amBoardJumping, amJumpEnd2, amJumpFall, amJumping, amJumpEnd, amJumpKick, amJumpStep2, amJumpStep3, amJumpThrow, amKickLanding, amLandBoard, amLandDowning, amLanding, amLandEnd, amLifted, amLifting, amLostStandup, amMantFlying, amMoveRoofL, amMoveRoofR, amNoHatWaiting, amOpenDoor1, amOpenDoor2, amOpenKeyDoor, amOshinWaiting1, amOshinWaiting2, amOshinWaiting3, amPitching, amPowerKick, amPunchBase, amSecPunchBase, amPunchEnd, amSecPunchEnd, amPunchTake, amPushing, amPutonBoard, amPutting, amRolling, amBackRolling, amRollingKick, amRunning, amTurnCont, amSafeBackDown, amSafeForeDown, amSandDowning, amSandWaiting, amSandWalking, amShockDowning, amShocking, amShortBackDown, amShortForeDown, amShoulder, amSideWait, amSideWalkL, amSideWalkR, amSleeping1, amSleeping2, amSleeping3, amSleeping4, amSleeping5, amSleeping6, amSleeping7, amSlideCatch, amSlipBack, amSlideDown, amSlideStandup, amSlidingKick, amSlidingKickEnd, amSlip, amSlipEnd, amSlipLanding, amSlipping, amSoftStep, amSpinJpEnd, amSpinJumping, amSpinJpStart, amSquatEnd, amSquatStart, amSquatWaiting, amSquatWalking, amSquatWalkEnd, amSquatWalkStart, amStarDoorA, amStarDoorB, amSwimBackDown, amSwimCarryA1, amSwimCarryA2, amSwimCarryB, amSwimCarryStopA, amSwimCarryStopB, amSwimCarryWait, amSwimDown1, amSwimDown2, amSwimDownEnd, amSwimForeDown, amSwimLanding, amSwimming1, amSwimming2, amSwimming3, amSwimStop, amSwimTakeEnd, amSwimTakeMiss, amSwimTaking, amSwimThrow, amSwimWait, amSwimWinDemo, amSwimWinEnd, amSwingStart, amSwingAttack, amSwingDown, amSwingWait, amThrowing, amTiredWaiting, amTransfer, amTurning, amTurnEnd, amUJumpEnd, amUJumping, amUltraJumpEnd, amUltraJumping, amViewing, amWaiting1, amWaiting2, amWaiting3, amWaitRoofL, amWaitRoofR, amWakeup, amWakeup2, amWalking, amWallJump, amWallStay, amWinDemoA, amWinDemoAEnd, amWingJumpEnd, amWingJumping }; #endif