/******************************************************************************** audmain.h: Ultra 64 MARIO Brothers include file Copyright (c) 1996 Nintendo co., ltd. All rights reserved May 3, 1996 ********************************************************************************/ #ifndef AUDMAIN_H #define AUDMAIN_H #define AUD_MUTE_PAUSE (1<<0) #define AUD_MUTE_VIEWING (1<<1) #define AUD_MUSIC_METAL 0 #define AUD_MUSIC_GHOST 1 #define AUD_MUSIC_WING 2 #define AUD_MUSIC_SKATE 3 #define AUD_FACE_APPEAR (1<<0) #define AUD_FACE_DISAPPEAR (1<<1) #define AUD_FACE_SPARK (1<<2) #define AUD_FACE_PINCH (1<<3) #define AUD_FACE_PULL (1<<4) #define AUD_FACE_REFORM (1<<5) #define AUD_FACE_ZOOMUP (1<<6) #define AUD_FACE_ZOOMDOWN (1<<7) #define AUD_FACE_TWINKLE (1<<8) #if 0 #define AUD_LSE1_SLIP 0 #define AUD_LSE1_SLIP_GRND 0 #define AUD_LSE1_SLIP_GRAS 1 #define AUD_LSE1_SLIP_WATRSIDE 2 #define AUD_LSE1_SLIP_CONC 3 #define AUD_LSE1_SLIP_FLOOR 4 #define AUD_LSE1_SLIP_SNOW 5 #define AUD_LSE1_SLIP_ICE 6 #define AUD_LSE1_SMOKE 7 #define AUD_LSE1_TREEDOWN 8 #define AUD_LSE1_POLEDOWN 9 #define AUD_LSE1_SANDSINK 10 #define AUD_LSE1_KOURA_SLIP 11 #endif #define AUD_LSE2_BRIDGESLOPE 13 #define AUD_LSE2_LIFTROLLER 14 #define AUD_LSE2_ROCKROLL 15 #define AUD_LSE2_RIVER 16 #define AUD_LSE2_FALL 17 #define AUD_LSE2_MOVE 18 #define AUD_LSE2_MAGMA 19 #define AUD_LSE2_KIRAKIRA 20 #define AUD_LSE2_CONVEYOR 21 #define AUD_LSE2_SANDSTORM 22 #define AUD_LSE2_WATERTORNADO 23 #define AUD_LSE3_KUPAFIRE 24 #define AUD_LSE3_CANNONAIM 25 #define AUD_LSE3_JUGEMU_FLY 26 #define AUD_LSE3_SPARK 27 #define AUD_ENV_BIRD0 28 #define AUD_ENV_BIRD1 29 #define AUD_ENV_BIRD2 30 #define AUD_ENV_BIRD3 31 #define AUD_LSE2_STAND_APPEAR 32 #define AUD_LSE3_SNOWMAN_BREATH 33 #define AUD_LSE3_BURNER 34 #define AUD_LSE2_WOODLIFT 35 /********************************************************************************/ /* */ /* external variables. */ /* */ /********************************************************************************/ // extern ushort audEnemyLevelSw; // extern ushort audEnvLevelSw; /********************************************************************************/ /* */ /* audio macros. */ /* */ /********************************************************************************/ // #define AudSetEnemyLevel(n) // #define AudSetEnvLevel(n) #define AudStartSound(stratp,code) Na_SeFlagEntry(code,&(stratp)->map.viewCoord[0]) #define AudStopSound(stratp,code) Na_SeEnd(code,&(stratp)->map.viewCoord[0]) #define AudLevelSound(stratp,num) AudSetLevelSound(num,&(stratp)->map.viewCoord[0]) #define AudGetPlayingMusic() Na_GetPlayingBgmFlag() #define AudFadeOutTime(n) ((n)*8-2) /********************************************************************************/ /* */ /* music mute routine prototypes. */ /* */ /********************************************************************************/ extern void AudResetMute(void); extern void AudStartMute(int mute_sw); extern void AudEndMute(int mute_sw); extern void AudLockSound(void); extern void AudUnlockSound(void); /********************************************************************************/ /* */ /* music and sound control routine prototypes. */ /* */ /********************************************************************************/ extern void AudSetSoundMode(ushort mode); extern void AudFaceSound(short sound); extern void AudPictWaveSound(void); extern void AudUnlimitedMusic(void); extern void AudPlayMusic(ushort mode, ushort music, short fadein); extern void AudStopMusic(short fadeout); extern void AudStopMusicOnly(short fadeout); extern void AudPlayStageMusic(ushort music); extern void AudPlaySkateMusic(void); extern void AudStopSkateMusic(void); extern void AudPlaySpecialMusic(ushort music); extern void AudFadeSpecialMusic(void); extern void AudStopSpecialMusic(void); extern void AudSetLevelSound(int sndnum, float *position); /********************************************************************************/ /* */ /* audio main routine prototypes. */ /* */ /********************************************************************************/ extern void AudStartSoundEffect(void); extern void AudioProcess(void *arg); #endif