/******************************************************************************** game.h: Ultra 64 MARIO Brothers include file Copyright (c) 1996 Nintendo co., ltd. All rights reserved April 15, 1996 ********************************************************************************/ #ifndef GAME_H #define GAME_H #define PL_RETURN_SELECT -9 #define PL_RETURN_LOGO -8 #define PL_RETURN_TITLE -2 #define PL_GAME_OVER -3 #define PL_GAME_CLEAR -1 #define PL_FADE_VIEWROOF 0x01 #define PL_FADE_TRIPKAGO 0x02 #define PL_FADE_TRIPDOOR 0x03 #define PL_FADE_TRIPTUBE 0x04 #define PL_FADE_WARPIN 0x05 #define PL_FADE_WINNING 0x11 #define PL_FADE_LOSING 0x12 #define PL_FADE_FALLING 0x13 #define PL_FADE_GAMEOVR 0x14 #define PL_FADE_GAMEEND 0x15 #define PL_FADE_GOTITLE 0x16 #define PL_FADE_ENDING 0x17 #define PL_FADE_STAFFROLL 0x18 #define PL_FADE_RESTART 0x19 /********************************************************************************/ /* */ /* Define function prototype. */ /* */ /********************************************************************************/ typedef void (*FreezeProc)(short *counter); #define GmShowTimer() GmStopWatch(0) #define GmStartTimer() GmStopWatch(1) #define GmStopTimer() GmStopWatch(2) #define GmHideTimer() GmStopWatch(3) #define GmGetTimer() GmStopWatch(4) extern void PL_ExitGameMode(int code, int color); extern ushort GmStopWatch(int mode); extern void PL_DisplayMessage(int mesgno); extern void PL_SaveDialog(int mesgno); extern void FreezeGame(short count, FreezeProc proc); extern int PL_StartFadeout(PlayerPtr player, int mode); extern ulong GameTheEnd(short code, long param); #endif