/******************************************************************************** ground.h: Ultra 64 MARIO Brothers include file Copyright (c) 1996 Nintendo co., ltd. All rights reserved February 3, 1996 ********************************************************************************/ #ifndef GROUND_H #define GROUND_H static char groundCondition[7][6] = { /** ENV_PLAIN **/ NA_ON_GRND >> 16, NA_ON_CONC >> 16, NA_ON_GRAS >> 16, NA_ON_GRAS >> 16, NA_ON_GRAS >> 16, NA_ON_GRND >> 16, /** ENV_ROCKMT **/ NA_ON_CONC >> 16, NA_ON_CONC >> 16, NA_ON_CONC >> 16, NA_ON_CONC >> 16, NA_ON_GRAS >> 16, NA_ON_GRAS >> 16, /** ENV_SNOWMT **/ NA_ON_SNOW >> 16, NA_ON_ICE >> 16, NA_ON_SNOW >> 16, NA_ON_ICE >> 16, NA_ON_CONC >> 16, NA_ON_CONC >> 16, /** ENV_DESERT **/ NA_ON_SAND >> 16, NA_ON_CONC >> 16, NA_ON_SAND >> 16, NA_ON_SAND >> 16, NA_ON_CONC >> 16, NA_ON_CONC >> 16, /** ENV_HOUSE **/ NA_ON_FLOOR >> 16, NA_ON_FLOOR >> 16, NA_ON_FLOOR >> 16, NA_ON_FLOOR >> 16, NA_ON_CONC >> 16, NA_ON_CONC >> 16, /** ENV_WATER **/ NA_ON_GRND >> 16, NA_ON_CONC >> 16, NA_ON_GRAS >> 16, NA_ON_ICE >> 16, NA_ON_CONC >> 16, NA_ON_ICE >> 16, /** ENV_SLIDER **/ NA_ON_CONC >> 16, NA_ON_CONC >> 16, NA_ON_CONC >> 16, NA_ON_CONC >> 16, NA_ON_ICE >> 16, NA_ON_ICE >> 16, }; #endif