/*************************************************************************************************** ienemy Headders.h Programed by Iwamoto Daiki ***************************************************************************************************/ #define FRAME 30 #define degree(x) 182.04444 * (x) /*------------ Player strategy Value -------------*/ #define player_posX (player1stp->map.position[0]) #define player_posY (player1stp->map.position[1]) #define player_posZ (player1stp->map.position[2]) #define player_angleX (player1stp->map.angle[0]) #define player_angleY (player1stp->map.angle[1]) #define player_angleZ (player1stp->map.angle[2]) /*------------ ObjMoveEvent Return Value -------------*/ #define OM_TOUCH 0x0001 #define OM_WALL 0x0002 #define OM_WATER 0x0004 #define OM_GROUND 0x0009 /*------------ ObjMoveEvent BGPlane Data Macro -------------*/ #define bgdata_attr (moveobj_bgcp->BGattr) #define bgdata_angleY ((moveobj_bgcp->BGdata1)&0x00ff)*0x100 #define bgdata_wspeed (((moveobj_bgcp->BGdata1)&0xff00) >> 8) /*------------ Obj Strategy Macro -------------*/ #define motherp (execstp->motherobj) #define mother_mode ((execstp->motherobj)->s[stw_mode].d) #define mother_work0 ((execstp->motherobj)->s[stw_work0].d) #define mother_work1 ((execstp->motherobj)->s[stw_work1].d) #define mother_work2 ((execstp->motherobj)->s[stw_work2].d) #define mother_work3 ((execstp->motherobj)->s[stw_work3].d) /*------------ iwamoto enemy external value -------------*/ extern BGCheckData *moveobj_bgcp; /*------------ iwamoto enemy Prototype functon -------------*/ extern char PlayerApproach(float ,float ,float ,int); extern void PlayerApproachOnOff(StrategyRecord* ,int); extern short ObjMoveEvent(void); extern void Obj_reset(int ,unsigned long*,int);