/******************************************************************************** ------------------------- Ultra 64 MARIO Brothers ------------------------- File : shapename.h Description : Set shapename ( S_xxxx ) Date : 1995.x.x Author : H.yajima ********************************************************************************/ /******************************************************************************** ENUM LABEL LIST ********************************************************************************/ #define S_NULL 0 #define S_Mario 1 #define S_Luigi 2 #define S_bg01 3 #define S_bg02 4 #define S_bg03 5 #define S_bg04 6 #define S_bg05 7 #define S_bg06 8 #define S_bg07 9 #define S_bg08 10 #define S_bg09 11 #define S_bg10 12 #define S_bg11 13 #define S_bg12 14 #define S_bg13 15 #define S_bg14 16 #define S_bg15 17 #define S_bg16 18 #define S_bg17 19 #define S_bg18 20 #define S_bg19 21 #define S_bg20 22 #define S_tree1 23 #define S_tree2 24 #define S_tree3 25 #define S_tree4 26 #define S_tree5 27 #define S_door0 28 #define S_door1 29 #define S_door2 30 #define S_door3 31 #define S_door4 32 #define S_door5 33 #define S_doorA 34 #define S_doorB 35 #define S_doorC 36 #define S_doorD 37 #define S_tripdoor0 38 #define S_tripdoor1 39 #define S_tripdoor2 40 #define S_tripdoor3 41 #define S_tripdoor4 42 #define S_tripdoor5 43 #define S_lift0 44 #define S_lift1 45 #define S_lift2 46 #define S_lift3 47 #define S_lift4 48 #define S_lift5 49 #define S_lift6 50 #define S_lift7 51 #define S_lift8 52 #define S_movebg00 53 #define S_movebg01 54 #define S_movebg02 55 #define S_movebg03 56 #define S_movebg04 57 #define S_movebg05 58 #define S_movebg06 59 #define S_movebg07 60 #define S_movebg08 61 #define S_movebg09 62 #define S_movebg10 63 #define S_movebg11 64 #define S_movebg12 65 #define S_movebg13 66 #define S_movebg14 67 #define S_movebg15 68 #define S_movebg16 69 #define S_movebg17 70 #define S_movebg18 71 #define S_movebg19 72 #define S_movebg20 73 #define S_movebg21 74 #define S_movebg22 75 #define S_movebg23 76 #define S_movebg24 77 #define S_movebg25 78 #define S_movebg26 79 #define S_movebg27 80 #define S_movebg28 81 #define S_movebg29 82 #define S_movebg30 83 #define S_B1_bankenemy_00 84 #define S_B1_bankenemy_01 85 #define S_B1_bankenemy_02 86 #define S_B1_bankenemy_03 87 #define S_B1_bankenemy_04 88 #define S_B1_bankenemy_05 89 #define S_B1_bankenemy_06 90 #define S_B1_bankenemy_07 91 #define S_B1_bankenemy_08 92 #define S_B1_bankenemy_09 93 #define S_B1_bankenemy_10 94 #define S_B1_bankenemy_11 95 #define S_B1_bankenemy_12 96 #define S_B1_bankenemy_13 97 #define S_B1_bankenemy_14 98 #define S_B1_bankenemy_15 99 #define S_B2_bankenemy_00 100 #define S_B2_bankenemy_01 101 #define S_B2_bankenemy_02 102 #define S_B2_bankenemy_03 103 #define S_B2_bankenemy_04 104 #define S_B2_bankenemy_05 105 #define S_B2_bankenemy_06 106 #define S_B2_bankenemy_07 107 #define S_B2_bankenemy_08 108 #define S_B2_bankenemy_09 109 #define S_B2_bankenemy_10 110 #define S_B2_bankenemy_11 111 #define S_B2_bankenemy_12 112 #define S_B2_bankenemy_13 113 #define S_B2_bankenemy_14 114 #define S_B2_bankenemy_15 115 #define S_coin 116 #define S_coin_noshadow 117 #define S_bluecoin 118 #define S_bluecoin_noshadow 119 #define S_hart 120 #define S_shadestar 121 #define S_polystar 122 #define S_chimney 123 #define S_tatefuda 124 #define S_green_kame 125 #define S_red_kame 126 #define S_cannon_body 127 #define S_cannon_base 128 #define S_hibiblock 129 #define S_hibiblock_noshadow 130 #define S_qbox_box 131 #define S_qbox_mark 132 #define S_itemhat_metalwing 133 #define S_itemhat_metal 134 #define S_itemhat_wing 135 #define S_itemhat_hat 136 #define S_itembox 137 #define S_sankaku 138 #define S_polygon_hoshi 139 #define S_BCbutton 140 #define S_hatena_block 141 #define S_hiteffect 142 #define S_mini_twinkle 143 #define S_fireball_yellow 144 #define S_fireball_blue 145 #define S_fire_xxx1 146 #define S_fire_xxx2 147 #define S_firesmoke 148 #define S_spark 149 #define S_dust 150 #define S_crash 151 #define S_zzz 152 #define S_zzz2 153 #define S_zzz3 154 #define S_stardust 155 #define S_gas_b 156 #define S_noize 157 #define S_snowdust 158 #define S_sand_dust 159 #define S_snowball 160 #define S_stone 161 #define S_grass 162 #define S_wave 163 #define S_waterdrop 164 #define S_rippleA 165 #define S_rippleB 166 #define S_watercolumn 167 #define S_bubble 168 #define S_splash 169 #define S_syabon 170 #define S_kojima 171 #define S_mainroom_trap 172 #define S_transbar_50 173 #define S_dossunbar 174 #define S_rotebar 175 #define S_down_bridge 176 #define S_dossunbar2 177 #define S_down_bridge_far 178 #define S_kirai 179 #define S_ironball 180 #define S_bane_ue 181 #define S_bane_naka 182 #define S_bane_sita 183 #define S_elevator 184 #define S_fish 185 #define S_fishshadow 186 #define S_butterfly 187 #define S_blackbom 188 #define S_bomparts 189 #define S_koura 190 #define S_nokonoko_nude 191 #define S_kuribo 192 #define S_kombu 193 #define S_biribiri 194 #define S_redbom 195 #define S_iwa_gorogro 196 #define S_bom_gorogro 197 #define S_tekkyu 198 #define S_onimasu 199 #define S_doorkey_demo 200 #define S_bom_futa 201 #define S_commonlift 202 #define S_fireball_yellow_shadow 203 #define S_kopakey 204 #define S_bombfire 205 #define S_mucho 206 #define S_hanbutton 207 #define S_autodoor_B1 208 #define S_autodoor_2F 209 #define S_snow_rock 210 #define S_xxx_cloud 211 #define S_oneup_kinoko 212 #define S_autodoor_1F 213 #define S_autodoor_4F 214 #define S_redcoin 215 #define S_redcoin_noshadow 216 #define S_pushblock 217 #define S_pushblock_noshadow 218 #define S_numbers 219 #define S_heyho 220 #define S_kinopio 221 #define S_peach 222 #define S_carryboy 223 #define S_blackeffect 224 #define S_ironball_noshadow 225 /*-----------------------------------------------------------------------------*/ /******************************************************************************** PATH PROGRAM MACRO ********************************************************************************/ #define S_killer S_B1_bankenemy_00 #define S_yellowball S_B1_bankenemy_01 #define S_bird S_B1_bankenemy_02 #define S_bird_egg S_B1_bankenemy_03 #define S_dossun S_B1_bankenemy_04 #define S_horiage S_B1_bankenemy_05 #define S_unbaba S_B1_bankenemy_00 #define S_katugikun S_B1_bankenemy_01 #define S_otos S_B1_bankenemy_02 #define S_big_otos S_B1_bankenemy_03 #define S_motosman S_B1_bankenemy_04 #define S_water_bom S_B1_bankenemy_00 #define S_water_bom_shadow S_B1_bankenemy_01 #define S_bomking S_B1_bankenemy_02 #define S_manta S_B1_bankenemy_00 #define S_ubboo S_B1_bankenemy_01 #define S_shark S_B1_bankenemy_02 #define S_w_tornade S_B1_bankenemy_03 #define S_big_shell S_B1_bankenemy_04 #define S_sanbo_head S_B1_bankenemy_00 #define S_sanbo_body S_B1_bankenemy_01 #define S_tornedo S_B1_bankenemy_02 #define S_hagetaka S_B1_bankenemy_03 #define S_handman_Lhand S_B1_bankenemy_04 #define S_handman_Rhand S_B1_bankenemy_05 #define S_poohole S_B1_bankenemy_00 #define S_indy S_B1_bankenemy_01 #define S_monky S_B1_bankenemy_02 #define S_windface S_B1_bankenemy_03 #define S_furafura S_B1_bankenemy_00 #define S_snowman S_B1_bankenemy_01 #define S_shadow_snowman S_B1_bankenemy_02 #define S_ping S_B1_bankenemy_03 #define S_bikkuri_mark S_B1_bankenemy_00 #define S_bikkuri_button S_B1_bankenemy_01 #define S_bikkuri_dodai S_B1_bankenemy_02 #define S_teresa S_B1_bankenemy_00 #define S_key S_B1_bankenemy_01 #define S_chair S_B1_bankenemy_02 #define S_piano S_B1_bankenemy_03 #define S_book S_B1_bankenemy_04 #define S_booklight S_B1_bankenemy_05 #define S_teresakago S_B1_bankenemy_06 #define S_minibird S_B1_bankenemy_00 #define S_yoshi S_B1_bankenemy_01 #define S_jugem S_B1_bankenemy_00 #define S_pipo S_B1_bankenemy_01 #define S_togezo S_B1_bankenemy_02 #define S_hanachan_head S_B1_bankenemy_03 #define S_hanachan_body S_B1_bankenemy_04 #define S_buku S_B1_bankenemy_05 #define S_kopa S_B2_bankenemy_00 #define S_kopafire S_B2_bankenemy_01 #define S_kopakirai_smoke S_B2_bankenemy_02 #define S_kopakirai_fire S_B2_bankenemy_03 #define S_firering S_B2_bankenemy_04 #define S_kopa_noshadow S_B2_bankenemy_05 #define S_PukuPuku S_B2_bankenemy_00 #define S_t_box1 S_B2_bankenemy_01 #define S_t_box2 S_B2_bankenemy_02 #define S_pirania S_B2_bankenemy_03 #define S_ring S_B2_bankenemy_04 #define S_amembow S_B2_bankenemy_05 #define S_pakun S_B2_bankenemy_00 #define S_wan_ball S_B2_bankenemy_01 #define S_wanwan S_B2_bankenemy_02 #define S_wallman S_B2_bankenemy_03 #define S_nokonoko S_B2_bankenemy_04 #define S_node_noko S_B2_bankenemy_05 #define S_goal_flag S_B2_bankenemy_06 #define S_kui S_B2_bankenemy_07 #define S_rabbit S_B2_bankenemy_00 #define S_michi_teresa S_B2_bankenemy_01 #define S_camera_jugem S_B2_bankenemy_02 #define S_ice_otos S_B2_bankenemy_00 #define S_Big_ice_otos S_B2_bankenemy_01 #define S_kuramochi S_B2_bankenemy_02 #define S_bat S_B2_bankenemy_00 #define S_kumo S_B2_bankenemy_01 #define S_ballooneye S_B2_bankenemy_02 #define S_balloonbody S_B2_bankenemy_03 #define S_nessy S_B2_bankenemy_04 #define S_motos_obj01 S_movebg01 #define S_motos_obj02 S_movebg02 #define S_motos_obj03 S_movebg03 #define S_motos_obj04 S_movebg04 #define S_motos_obj05 S_movebg05 #define S_motos_obj06_near S_movebg00 #define S_motos_obj06_far S_movebg06 #define S_motos_obj07_near S_movebg07 #define S_motos_obj07_far S_movebg08 #define S_motos_obj08 S_movebg09 #define S_motos_obj09 S_movebg10 #define S_motos_obj10 S_movebg11 #define S_motos_obj11 S_movebg12 #define S_motos_obj12 S_movebg13 #define S_pazz00 S_movebg14 #define S_pazz01 S_movebg15 #define S_pazz02 S_movebg16 #define S_pazz03 S_movebg17 #define S_pazz04 S_movebg18 #define S_pazz05 S_movebg19 #define S_pazz06 S_movebg20 #define S_pazz07 S_movebg21 #define S_pazz08 S_movebg22 #define S_pazz09 S_movebg23 #define S_pazz10 S_movebg24 #define S_pazz11 S_movebg25 #define S_pazz12 S_movebg26 #define S_pazz13 S_movebg27 #define S_title_superS S_movebg00 #define S_title_superU S_movebg01 #define S_title_superP S_movebg02 #define S_title_superE S_movebg03 #define S_title_superR S_movebg04 #define S_title_marioM S_movebg05 #define S_title_marioA S_movebg06 #define S_title_marioR S_movebg07 #define S_title_marioI S_movebg08 #define S_title_marioO S_movebg09 #define S_title_nintendo S_movebg10 /*=============================================================================== End Of File ===============================================================================*/