/********************************************************************************/ /* Segment definition */ /********************************************************************************/ #define SEGMENT_CODE 0x00 #define SEGMENT_DYNAMIC 0x01 #define SEGMENT_BASIC 0x02 #define SEGMENT_KEEP 0x03 #define SEGMENT_PLAYER 0x04 #define SEGMENT_FACE 0x04 #define SEGMENT_ENEMY1 0x05 #define SEGMENT_ENEMY2 0x06 #define SEGMENT_STAGE1 0x07 #define SEGMENT_STAGE2 0x08 #define SEGMENT_TEXTURE 0x09 #define SEGMENT_BACK 0x0A #define SEGMENT_WEATHER 0x0B #define SEGMENT_ENEMYDATA1 0x0C #define SEGMENT_ENEMYDATA2 0x0D #define SEGMENT_STAGEDATA1 0x0E #define SEGMENT_STAGEDATA2 0x0F #define SEGMENT_BOOTSEQ 0x10 #define SEGMENT_MARIOANIM 0x11 #define SEGMENT_LUIGIANIM 0x12 #define SEGMENT_PATHDATA 0x13 #define SEGMENT_DEMODATA 0x14 #define SEGMENT_GAMEDATA 0x15 #define SEGMENT_COMMDATA 0x16 #define SEGMENT_ITEMDATA 0x17 #define SEGMENT_PLAYDATA 0x18