/******************************************************************************** Ultra 64 MARIO Brothers Header file of tutil.c. Copyright 1995 Nintendo co., ltd. All rights reserved This module was programmed by Y.Tanimoto 1996.1.12 *********************************************************************************/ #ifndef _TUTIL_HEAD #define _TUTIL_HEAD #define G_CC_DECALRGB_ENVA 0, 0, 0, TEXEL0, 0, 0, 0, ENVIRONMENT #define G_CC_DECALRGB_TEXELENVA 0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0 #define G_CC_MODULATERGB_ENVA TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT #define G_CC_MODULATERGB_TEXELENVA TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0 #define G_CC_BLENDRGBA_ENVA TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT #define G_CC_SHADE_ENVA 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT extern void Tani_SetOneVtxData(Vtx*, int, short, short, short, short, short, uchar, uchar, uchar, uchar); extern short Tani_RoundOff(float); extern ulong LoopShapeAnime(int, MapNode*); #endif