/******************************************************************************** Ultra 64 MARIO Brothers boot sequence module Copyright 1995 Nintendo co., ltd. All rights reserved December 8, 1995 ********************************************************************************/ #define ASSEMBLER #define SCENE_NUMBER 0 #include "../headers.h" .data .align 2 .align 0 .globl SEQ_BootSequence /********************************************************************************/ /* */ /* Boot sequence. */ /* */ /********************************************************************************/ SEQ_BootSequence: seqInitStage() seqWait(2) seqBlanking(0) seqSetResult(SCENE_NUMBER) #if SCENE_NUMBER == 0 seqExecute(SEGMENT_DEMODATA, _TitleSegmentRomStart, _TitleSegmentRomEnd, SEQ_LogoSequence) #else seqExecute(SEGMENT_GAMEDATA, _GameSegmentRomStart, _GameSegmentRomEnd, SEQ_GameSequence) #endif seqJump(SEQ_BootSequence)