/******************************************************************************** Ultra 64 MARIO Brothers game sequence module Copyright 1995 Nintendo co., ltd. All rights reserved May 11, 1995 ********************************************************************************/ #define ASSEMBLER #include "../headers.h" .data .align 2 .align 0 .globl SEQ_GameSequence .globl SetBasicEnemy .globl SetEnemy1_a .globl SetEnemy1_b .globl SetEnemy1_c .globl SetEnemy1_d .globl SetEnemy1_e .globl SetEnemy1_f .globl SetEnemy1_g .globl SetEnemy1_h .globl SetEnemy1_i .globl SetEnemy1_j .globl SetEnemy1_k .globl SetEnemy2_a .globl SetEnemy2_d .globl SetEnemy2_e .globl SetEnemy2_f .globl SetEnemy2_g .globl SetEnemy2_h /********************************************************************************/ /* */ /* Game sequence. */ /* */ /********************************************************************************/ SEQ_GameSequence: seqLoadPres(SEGMENT_PLAYER , _GfxPlayerSegmentRomStart, _GfxPlayerSegmentRomEnd) seqLoadPres(SEGMENT_KEEP , _GfxKeepSegmentRomStart, _GfxKeepSegmentRomEnd) seqLoadData(SEGMENT_PLAYDATA , _HmsPlayerSegmentRomStart, _HmsPlayerSegmentRomEnd) seqLoadData(SEGMENT_KEEPDATA , _HmsKeepSegmentRomStart, _HmsKeepSegmentRomEnd) seqLoadData(SEGMENT_PATHDATA , _PathSegmentRomStart, _PathSegmentRomEnd) seqBeginConstruction() seqHmsShape(S_Mario , RCP_MarioHierarchy ) seqHmsShape(S_dust , RCP_HmsEffectDust ) seqHmsShape(S_spark , RCP_HmsEffectSpark ) seqHmsShape(S_bubble , RCP_HmsEffectBubble ) seqHmsShape(S_rippleA , RCP_HmsEffectRippleA ) seqHmsShape(S_rippleB , RCP_HmsEffectRippleB ) seqHmsShape(S_watercolumn , RCP_HmsEffectWaterColumn ) seqHmsShape(S_wave , RCP_HmsEffectWave ) seqHmsShape(S_coin , RCP_HmsItemCoin ) seqHmsShape(S_polystar , RCP_HmsPolygonStar ) seqHmsShape(S_shadestar , RCP_HmsShadeStar ) seqHmsShape(S_tatefuda , RCP_HmsTatefuda ) seqGfxShape(S_waterdrop , gfx_waterdrop , RM_SPRITE ) seqHmsShape(S_fireball_yellow , RCP_HmsFireD_Yellow ) seqHmsShape(S_fireball_blue , RCP_HmsFireD_Blue ) seqHmsShape(S_firesmoke , RCP_HmsGasB ) seqHmsShape(S_grass , RCP_HmsGrassPiece ) seqHmsShape(S_syabon , RCP_HmsEffectSyabon ) seqHmsShape(S_fish , RCP_HmsEnemyfish ) seqHmsShape(S_fishshadow , RCP_HmsEnemyfish_shadow ) seqHmsShape(S_mini_twinkle , RCP_HmsStarFlash ) seqGfxShape(S_sand_dust , RCP_sand_dust ,RM_SPRITE ) seqHmsShape(S_butterfly , RCP_ButterflyHierarchy ) seqHmsShape(S_gas_b , RCP_HmsGasB ) seqGfxShape(S_stone , RCP_stone, RM_SPRITE ) seqHmsShape(S_hiteffect , RCP_HmsAttackEffect ) seqHmsShape(S_blackeffect , RCP_HmsBlackEffect ) seqGfxShape(S_snowdust , RCP_snow_ball,RM_SPRITE ) seqHmsShape(S_snowball , RCP_HmsSnowBall ) seqHmsShape(S_coin_noshadow , RCP_HmsItemCoinNoShadow ) seqHmsShape(S_bluecoin , RCP_HmsItemBlueCoin ) seqHmsShape(S_bluecoin_noshadow , RCP_HmsItemBlueCoinNoShadow ) seqHmsShape(S_itemhat_metalwing , Hms_MetalWingItemHatHierarchy ) seqHmsShape(S_itemhat_metal , Hms_MetalItemHatHierarchy ) seqHmsShape(S_itemhat_wing , Hms_WingItemHatHierarchy ) seqHmsShape(S_itemhat_hat , Hms_ItemHatHierarchy ) seqHmsShape(S_itemhat_hat , Hms_ItemHatHierarchy ) seqHmsShape(S_doorkey_demo , RCP_HmsEnemydoorkey ) seqHmsShape(S_kopakey , RCP_HmsKopaKey ) seqHmsShape(S_fireball_yellow_shadow , RCP_HmsFireD_Yellow_shadow ) seqHmsShape(S_oneup_kinoko , RCP_HmsOneUpKinoko ) seqHmsShape(S_redcoin , RCP_HmsItemRedCoin ) seqHmsShape(S_redcoin_noshadow , RCP_HmsItemRedCoinNoShadow ) seqHmsShape(S_numbers , RCP_HmsItemNumber ) seqHmsShape(S_bombfire , RCP_HmsItembombfire ) seqHmsShape(S_sankaku , RCP_HmsSankaku ) seqHmsShape(S_polygon_hoshi , RCP_HmsHoshi ) seqEndConstruction() /********************************************************************************/ seqCProgram(GameInitialize, 0) seqRepeat seqExecute(SEGMENT_DEMODATA, _HmsSelectSegmentRomStart, _HmsSelectSegmentRomEnd, SEQ_CourseMenu) seqCall(SEQ_BranchSequence) seqWait(1) seqUntil(SEQ_GT, 0) /********************************************************************************/ /* */ /* Branch each title sequence. */ /* */ /********************************************************************************/ seqTstJump(SEQ_EQ, -1, SEQ_GoFin ) seqTstJump(SEQ_EQ, -2, SEQ_GoTitle ) seqTstJump(SEQ_EQ, -3, SEQ_GoGmOver) seqTstJump(SEQ_EQ, -8, SEQ_GoLogo ) seqTstJump(SEQ_EQ, -9, SEQ_GoDebug ) SEQ_GoLogo: seqChain(SEGMENT_DEMODATA , _TitleSegmentRomStart, _TitleSegmentRomEnd, SEQ_LogoSequence ) SEQ_GoFin: seqChain(SEGMENT_STAGEDATA1, _MapStage25SegmentRomStart, _MapStage25SegmentRomEnd, SEQ_DoStage25 ) SEQ_GoTitle: seqChain(SEGMENT_DEMODATA , _TitleSegmentRomStart, _TitleSegmentRomEnd, SEQ_TitleSequence ) SEQ_GoGmOver: seqChain(SEGMENT_DEMODATA , _TitleSegmentRomStart, _TitleSegmentRomEnd, SEQ_GmOverSequence) SEQ_GoDebug: seqChain(SEGMENT_DEMODATA , _TitleSegmentRomStart, _TitleSegmentRomEnd, SEQ_DebugSequence ) /********************************************************************************/ /* */ /* Branch each stage sequence. */ /* */ /********************************************************************************/ SEQ_BranchSequence: seqGetGameMode(GMODE_STAGE) /* seqTstJump(SEQ_EQ, 1, SEQ_GoStage01) */ /* seqTstJump(SEQ_EQ, 2, SEQ_GoStage02) */ /* seqTstJump(SEQ_EQ, 3, SEQ_GoStage03) */ seqTstJump(SEQ_EQ, 4, SEQ_GoStage04) seqTstJump(SEQ_EQ, 5, SEQ_GoStage05) seqTstJump(SEQ_EQ, 6, SEQ_GoStage06) seqTstJump(SEQ_EQ, 7, SEQ_GoStage07) seqTstJump(SEQ_EQ, 8, SEQ_GoStage08) seqTstJump(SEQ_EQ, 9, SEQ_GoStage09) seqTstJump(SEQ_EQ, 10, SEQ_GoStage10) seqTstJump(SEQ_EQ, 11, SEQ_GoStage11) seqTstJump(SEQ_EQ, 12, SEQ_GoStage12) seqTstJump(SEQ_EQ, 13, SEQ_GoStage13) seqTstJump(SEQ_EQ, 14, SEQ_GoStage14) seqTstJump(SEQ_EQ, 15, SEQ_GoStage15) seqTstJump(SEQ_EQ, 16, SEQ_GoStage16) seqTstJump(SEQ_EQ, 17, SEQ_GoStage17) seqTstJump(SEQ_EQ, 18, SEQ_GoStage18) seqTstJump(SEQ_EQ, 19, SEQ_GoStage19) seqTstJump(SEQ_EQ, 20, SEQ_GoStage20) seqTstJump(SEQ_EQ, 21, SEQ_GoStage21) seqTstJump(SEQ_EQ, 22, SEQ_GoStage22) seqTstJump(SEQ_EQ, 23, SEQ_GoStage23) seqTstJump(SEQ_EQ, 24, SEQ_GoStage24) seqTstJump(SEQ_EQ, 25, SEQ_GoStage25) seqTstJump(SEQ_EQ, 26, SEQ_GoStage26) seqTstJump(SEQ_EQ, 27, SEQ_GoStage27) seqTstJump(SEQ_EQ, 28, SEQ_GoStage28) seqTstJump(SEQ_EQ, 29, SEQ_GoStage29) seqTstJump(SEQ_EQ, 30, SEQ_GoStage30) seqTstJump(SEQ_EQ, 31, SEQ_GoStage31) /* seqTstJump(SEQ_EQ, 32, SEQ_GoStage32) */ seqTstJump(SEQ_EQ, 33, SEQ_GoStage33) seqTstJump(SEQ_EQ, 34, SEQ_GoStage34) /* seqTstJump(SEQ_EQ, 35, SEQ_GoStage35) */ seqTstJump(SEQ_EQ, 36, SEQ_GoStage36) /* seqTstJump(SEQ_EQ, 37, SEQ_GoStage37) */ /* seqTstJump(SEQ_EQ, 38, SEQ_GoStage38) */ seqExit /* SEQ_GoStage01: seqExecute(SEGMENT_STAGEDATA1, _MapStage1SegmentRomStart, _MapStage1SegmentRomEnd, SEQ_DoStage01) seqReturn SEQ_GoStage02: seqExecute(SEGMENT_STAGEDATA1, _MapStage2SegmentRomStart, _MapStage2SegmentRomEnd, SEQ_DoStage02) seqReturn SEQ_GoStage03: seqExecute(SEGMENT_STAGEDATA1, _MapStage3SegmentRomStart, _MapStage3SegmentRomEnd, SEQ_DoStage03) seqReturn */ SEQ_GoStage04: seqExecute(SEGMENT_STAGEDATA1, _MapStage4SegmentRomStart, _MapStage4SegmentRomEnd, SEQ_DoStage04) seqReturn SEQ_GoStage05: seqExecute(SEGMENT_STAGEDATA1, _MapStage5SegmentRomStart, _MapStage5SegmentRomEnd, SEQ_DoStage05) seqReturn SEQ_GoStage06: seqExecute(SEGMENT_STAGEDATA1, _MapStage6SegmentRomStart, _MapStage6SegmentRomEnd, SEQ_DoStage06) seqReturn SEQ_GoStage07: seqExecute(SEGMENT_STAGEDATA1, _MapStage7SegmentRomStart, _MapStage7SegmentRomEnd, SEQ_DoStage07) seqReturn SEQ_GoStage08: seqExecute(SEGMENT_STAGEDATA1, _MapStage8SegmentRomStart, _MapStage8SegmentRomEnd, SEQ_DoStage08) seqReturn SEQ_GoStage09: seqExecute(SEGMENT_STAGEDATA1, _MapStage9SegmentRomStart, _MapStage9SegmentRomEnd, SEQ_DoStage09) seqReturn SEQ_GoStage10: seqExecute(SEGMENT_STAGEDATA1, _MapStage10SegmentRomStart, _MapStage10SegmentRomEnd, SEQ_DoStage10) seqReturn SEQ_GoStage11: seqExecute(SEGMENT_STAGEDATA1, _MapStage11SegmentRomStart, _MapStage11SegmentRomEnd, SEQ_DoStage11) seqReturn SEQ_GoStage12: seqExecute(SEGMENT_STAGEDATA1, _MapStage12SegmentRomStart, _MapStage12SegmentRomEnd, SEQ_DoStage12) seqReturn SEQ_GoStage13: seqExecute(SEGMENT_STAGEDATA1, _MapStage13SegmentRomStart, _MapStage13SegmentRomEnd, SEQ_DoStage13) seqReturn SEQ_GoStage14: seqExecute(SEGMENT_STAGEDATA1, _MapStage14SegmentRomStart, _MapStage14SegmentRomEnd, SEQ_DoStage14) seqReturn SEQ_GoStage15: seqExecute(SEGMENT_STAGEDATA1, _MapStage15SegmentRomStart, _MapStage15SegmentRomEnd, SEQ_DoStage15) seqReturn SEQ_GoStage16: seqExecute(SEGMENT_STAGEDATA1, _MapStage16SegmentRomStart, _MapStage16SegmentRomEnd, SEQ_DoStage16) seqReturn SEQ_GoStage17: seqExecute(SEGMENT_STAGEDATA1, _MapStage17SegmentRomStart, _MapStage17SegmentRomEnd, SEQ_DoStage17) seqReturn SEQ_GoStage18: seqExecute(SEGMENT_STAGEDATA1, _MapStage18SegmentRomStart, _MapStage18SegmentRomEnd, SEQ_DoStage18) seqReturn SEQ_GoStage19: seqExecute(SEGMENT_STAGEDATA1, _MapStage19SegmentRomStart, _MapStage19SegmentRomEnd, SEQ_DoStage19) seqReturn SEQ_GoStage20: seqExecute(SEGMENT_STAGEDATA1, _MapStage20SegmentRomStart, _MapStage20SegmentRomEnd, SEQ_DoStage20) seqReturn SEQ_GoStage21: seqExecute(SEGMENT_STAGEDATA1, _MapStage21SegmentRomStart, _MapStage21SegmentRomEnd, SEQ_DoStage21) seqReturn SEQ_GoStage22: seqExecute(SEGMENT_STAGEDATA1, _MapStage22SegmentRomStart, _MapStage22SegmentRomEnd, SEQ_DoStage22) seqReturn SEQ_GoStage23: seqExecute(SEGMENT_STAGEDATA1, _MapStage23SegmentRomStart, _MapStage23SegmentRomEnd, SEQ_DoStage23) seqReturn SEQ_GoStage24: seqExecute(SEGMENT_STAGEDATA1, _MapStage24SegmentRomStart, _MapStage24SegmentRomEnd, SEQ_DoStage24) seqReturn SEQ_GoStage25: seqExecute(SEGMENT_STAGEDATA1, _MapStage25SegmentRomStart, _MapStage25SegmentRomEnd, SEQ_DoStage25) seqReturn SEQ_GoStage26: seqExecute(SEGMENT_STAGEDATA1, _MapStage26SegmentRomStart, _MapStage26SegmentRomEnd, SEQ_DoStage26) seqReturn SEQ_GoStage27: seqExecute(SEGMENT_STAGEDATA1, _MapStage27SegmentRomStart, _MapStage27SegmentRomEnd, SEQ_DoStage27) seqReturn SEQ_GoStage28: seqExecute(SEGMENT_STAGEDATA1, _MapStage28SegmentRomStart, _MapStage28SegmentRomEnd, SEQ_DoStage28) seqReturn SEQ_GoStage29: seqExecute(SEGMENT_STAGEDATA1, _MapStage29SegmentRomStart, _MapStage29SegmentRomEnd, SEQ_DoStage29) seqReturn SEQ_GoStage30: seqExecute(SEGMENT_STAGEDATA1, _MapStage30SegmentRomStart, _MapStage30SegmentRomEnd, SEQ_DoStage30) seqReturn SEQ_GoStage31: seqExecute(SEGMENT_STAGEDATA1, _MapStage31SegmentRomStart, _MapStage31SegmentRomEnd, SEQ_DoStage31) seqReturn /* SEQ_GoStage32: seqExecute(SEGMENT_STAGEDATA1, _MapStage32SegmentRomStart, _MapStage32SegmentRomEnd, SEQ_DoStage32) seqReturn */ SEQ_GoStage33: seqExecute(SEGMENT_STAGEDATA1, _MapStage33SegmentRomStart, _MapStage33SegmentRomEnd, SEQ_DoStage33) seqReturn SEQ_GoStage34: seqExecute(SEGMENT_STAGEDATA1, _MapStage34SegmentRomStart, _MapStage34SegmentRomEnd, SEQ_DoStage34) seqReturn /* SEQ_GoStage35: seqExecute(SEGMENT_STAGEDATA1, _MapStage35SegmentRomStart, _MapStage35SegmentRomEnd, SEQ_DoStage35) seqReturn */ SEQ_GoStage36: seqExecute(SEGMENT_STAGEDATA1, _MapStage36SegmentRomStart, _MapStage36SegmentRomEnd, SEQ_DoStage36) seqReturn /* SEQ_GoStage37: seqExecute(SEGMENT_STAGEDATA1, _MapStage37SegmentRomStart, _MapStage37SegmentRomEnd, SEQ_DoStage37) seqReturn SEQ_GoStage38: seqExecute(SEGMENT_STAGEDATA1, _MapStage38SegmentRomStart, _MapStage38SegmentRomEnd, SEQ_DoStage38 ) seqReturn */ /********************************************************************************/ /* */ /* Branch each stage sequence. */ /* */ /********************************************************************************/ /*------------------------------------------------------------------------------*/ /* Basic Enemy */ /*------------------------------------------------------------------------------*/ SetBasicEnemy: seqHmsShape(S_BCbutton , RCP_HmsBCbutton ) seqHmsShape(S_biribiri , RCP_HmsEnemybiribiri ) seqHmsShape(S_hanbutton , RCP_HmsHanButton ) seqHmsShape(S_commonlift , RCP_HmsHanLift ) seqHmsShape(S_hibiblock , RCP_HmsHibiBlock ) seqHmsShape(S_hibiblock_noshadow , RCP_HmsHibiBlock_noshadow ) seqHmsShape(S_qbox_box , RCP_HmsQBox ) seqHmsShape(S_itembox , RCP_HmsItemBox ) seqHmsShape(S_kuribo , RCP_HmsEnemykuribo ) seqGfxShape(S_qbox_mark , gfx_q_mark ,RM_SPRITE ) seqHmsShape(S_koura , RCP_HmsSellBoard ) seqHmsShape(S_pushblock , RCP_HmsPushBlock ) seqGfxShape(S_pushblock_noshadow, gfx_push_block ,RM_SURF ) seqHmsShape(S_blackbom , RCP_HmsEnemyNewBlackBom ) seqHmsShape(S_redbom , RCP_HmsEnemyNewRedBom ) seqGfxShape(S_bom_futa , gfx_bom_futa , RM_SURF ) seqHmsShape(S_ironball , RCP_HmsIronBall ) seqHmsShape(S_cannon_body , RCP_HmsCannonBody ) seqHmsShape(S_cannon_base , RCP_HmsCannonBase ) seqHmsShape(S_hart , RCP_HmsHart ) seqHmsShape(S_heyho , RCP_HmsEnemyheyho_fly ) seqHmsShape(S_carryboy , RCP_HmsEnemycarryboy ) seqHmsShape(S_ironball_noshadow , RCP_HmsIronBall_noshadow ) seqReturn /*------------------------------------------------------------------------------*/ /* EnemyBank (1) */ /*------------------------------------------------------------------------------*/ SetEnemy1_a: seqHmsShape(S_killer , RCP_HmsEnemyKiller ) seqHmsShape(S_yellowball , RCP_HmsYellowBall ) seqHmsShape(S_bird , RCP_birdHierarchy ) seqHmsShape(S_bird_egg , RCP_bird_eggHierarchy ) seqHmsShape(S_dossun , RCP_HmsDosun ) seqHmsShape(S_horiage , RCP_HmsEnemyomurobo ) seqReturn /*------------------------------------------------------------------------------*/ SetEnemy1_b: seqHmsShape(S_unbaba , RCP_HmsEnemyunbaba ) seqHmsShape(S_otos , RCP_HmsEnemyotos_basedata ) seqHmsShape(S_big_otos , RCP_HmsEnemyBigotos_basedata ) seqReturn /*------------------------------------------------------------------------------*/ SetEnemy1_c: seqHmsShape(S_water_bom , RCP_HmsWaterBom ) seqHmsShape(S_water_bom_shadow , RCP_HmsWaterBomShadow ) seqHmsShape(S_bomking , RCP_HmsEnemybomking ) seqReturn /*------------------------------------------------------------------------------*/ SetEnemy1_d: seqHmsShape(S_manta , RCP_HmsEnemymanta_anim_swim ) seqHmsShape(S_ubboo , RCP_HmsEnemyubboo ) seqHmsShape(S_shark , RCP_HmsEnemyShark ) seqGfxShape(S_w_tornade , gfx_water_tornado ,RM_XSURF ) seqHmsShape(S_big_shell , RCP_HmsEnemybig_shell ) seqReturn /*------------------------------------------------------------------------------*/ SetEnemy1_e: seqHmsShape(S_sanbo_head , RCP_HmsSanboHead ) seqHmsShape(S_sanbo_body , RCP_HmsSanboBody ) seqHmsShape(S_tornedo , RCP_HmsTornado ) seqHmsShape(S_hagetaka , RCP_HmsEnemyhagetaka_anim_fly ) seqHmsShape(S_handman_Lhand , RCP_HmsEnemyhandman_Lhand ) seqHmsShape(S_handman_Rhand , RCP_HmsEnemyhandman_Rhand ) seqReturn /*------------------------------------------------------------------------------*/ SetEnemy1_f: seqGfxShape(S_poohole , RCP_hole, RM_XDECAL ) seqHmsShape(S_indy , RCP_HmsEnemyindy ) seqHmsShape(S_monky , RCP_HmsEnemymonky_F_run ) seqHmsShape(S_windface , RCP_HmsWindFace ) seqReturn /*------------------------------------------------------------------------------*/ SetEnemy1_g: seqHmsShape(S_furafura , RCP_HmsEnemyfurafura ) seqHmsShape(S_snowman , RCP_HmsEnemysnowman ) seqHmsShape(S_shadow_snowman , RCP_HmsEnemysnowman_shadow ) seqHmsShape(S_ping , RCP_HmsEnemyping_base ) seqReturn /*------------------------------------------------------------------------------*/ SetEnemy1_h: seqGfxShape(S_bikkuri_mark , gfx_button_mk,RM_SPRITE ) seqHmsShape(S_bikkuri_button , RCP_HmsBikkuriButton ) seqGfxShape(S_bikkuri_dodai , gfx_dodai ,RM_SURF ) seqReturn /*------------------------------------------------------------------------------*/ SetEnemy1_i: seqHmsShape(S_teresa , RCP_HmsEnemyTeresa ) seqHmsShape(S_key , RCP_HmsKey ) seqHmsShape(S_chair , RCP_HmsEnemychair ) seqHmsShape(S_piano , RCP_HmsEnemypiano ) seqHmsShape(S_book , RCP_HmsEnemybook ) seqHmsShape(S_booklight , RCP_HmsBookLight ) seqHmsShape(S_teresakago , RCP_HmsTeresaKago ) seqReturn /*------------------------------------------------------------------------------*/ SetEnemy1_j: seqHmsShape(S_minibird , RCP_HmsEnemyminibird ) seqHmsShape(S_peach , RCP_HmsEnemypeach ) seqHmsShape(S_yoshi , RCP_HmsEnemyyoshi ) seqReturn /*------------------------------------------------------------------------------*/ SetEnemy1_k: seqHmsShape(S_jugem , RCP_HmsEnemyjygem ) seqHmsShape(S_pipo , RCP_HmsEnemypipo ) seqHmsShape(S_togezo , RCP_HmsEnemytogezo ) seqHmsShape(S_hanachan_head , RCP_HmsEnemyhanahead ) seqHmsShape(S_hanachan_body , RCP_HmsEnemyhanabody ) seqHmsShape(S_buku , RCP_buku ) seqReturn /*------------------------------------------------------------------------------*/ /* EnemyBank (2) */ /*------------------------------------------------------------------------------*/ SetEnemy2_a: seqHmsShape(S_kopa , RCP_HmsEnemykopa_basedata ) seqHmsShape(S_kopafire , RCP_HmsKopaKirai ) seqHmsShape(S_kirai , RCP_HmsKopaKirai ) seqHmsShape(S_kopakirai_smoke , RCP_HmsMowan ) seqHmsShape(S_kopakirai_fire , RCP_HmsBlowUp ) seqHmsShape(S_firering , RCP_HmsFireRing ) seqHmsShape(S_kopa_noshadow , RCP_HmsEnemykopa_noshadow ) seqReturn /*------------------------------------------------------------------------------*/ SetEnemy2_d: seqHmsShape(S_PukuPuku , RCP_HmsEnemypuku_anim ) seqHmsShape(S_t_box1 , RCP_HmsT_BoxA ) seqHmsShape(S_t_box2 , RCP_HmsT_BoxB ) seqHmsShape(S_pirania , RCP_HmsEnemypirania ) seqHmsShape(S_ring , RCP_HmsEnemyRing ) seqHmsShape(S_kirai , RCP_HmsMine ) seqHmsShape(S_kombu , RCP_HmsEnemykomubu ) seqHmsShape(S_amembow , RCP_HmsEnemyamembow ) seqReturn /*------------------------------------------------------------------------------*/ SetEnemy2_e: seqHmsShape(S_pakun , RCP_HmsEnemypakun_angry ) seqHmsShape(S_wallman , RCP_HmsEnemywallman ) seqHmsShape(S_nokonoko , RCP_HmsEnemynokonoko ) seqHmsShape(S_nokonoko_nude , RCP_HmsEnemynokonoko_nude ) seqHmsShape(S_wan_ball , RCP_HmsEnemywan_ball ) seqHmsShape(S_wanwan , RCP_HmsEnemywanwan ) seqHmsShape(S_goal_flag , RCP_HmsEnemygoal_flag ) seqHmsShape(S_kui , RCP_HmsKui ) seqReturn /*------------------------------------------------------------------------------*/ SetEnemy2_f: seqHmsShape(S_rabbit , RCP_rabbitHierarchy ) seqHmsShape(S_michi_teresa , RCP_HmsEnemyTeresa2 ) seqHmsShape(S_camera_jugem , RCP_HmsEnemycamerajugem ) seqHmsShape(S_kinopio , RCP_HmsEnemykinopio ) seqReturn /*------------------------------------------------------------------------------*/ SetEnemy2_g: seqHmsShape(S_ice_otos , RCP_HmsEnemyIce_otos_basedata ) seqHmsShape(S_Big_ice_otos , RCP_HmsEnemyBigIce_otos_basedata ) seqHmsShape(S_kuramochi , RCP_HmsEnemykuramochi ) seqReturn /*------------------------------------------------------------------------------*/ SetEnemy2_h: seqHmsShape(S_bat , RCP_HmsEnemybat ) seqHmsShape(S_kumo , RCP_HmsEnemywalker ) seqHmsShape(S_ballooneye , RCP_HmsBalloonEye ) seqHmsShape(S_balloonbody , RCP_HmsBalloonBody ) seqHmsShape(S_nessy , RCP_HmsEnemynessy ) seqHmsShape(S_mucho , RCP_HmsEnemymucho ) seqReturn